Patches to combine JKs Towns, ETaC, and Arthmoor's villages.
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File credits
Groovtama for helping me get the patches converted for JK's Skyrim and Towns jkrojmal for JK's Skyrim missjennabee for Expanded Towns and Cities Arthmoor for his wonderful village mods FatalxSyn for Immersive Stables bjs_336 for Skyrim Bridges
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Changelogs
Version 1.05
Fixes CTD with ETaC 13.9.6
Version 1.04
Fixed the new ETaC ship in Dawnstar.
Version 1.03
Added support for Leaf Rest player home.
Added support for Arthmoor's village mods.
Fixed a number of navmesh problems.
Fixed many many small details.
Version 1.02
A stray edit moved a mountain from Winterhold to the sky near Whiterun. A hotfix file is provided to fix this. Load it after the Stryker Patch files.
Version 1.01
- Fixed a masterfile issue with the Immersive Stables patch
- Made some minor edits to Winterhold, cleaning up some of the overlapping foliage and barrels.
Version 1.00
- Winterhold added.
- Lots of small fixes in most other towns.
Version 0
0.08 Changes: Rorikstead Added! Only Winterhold remains! (And some miscellaneous fixes I've had on the backburner)
0.07 Changes: This was the most challenging city yet, requiring far more creative edits than Falkreath or any of the other locations. My goal was to preserve as much content as possible from both mods, but to do so I had to make some major layout changes in several places and edit the terrain a lot more than I normally do. Navmeshing actually turned out to be a lot easier than I thought it would be, which was a pleasant surprise.
0.06 Changes: This was a big update. Not only was the City of Falkreath added and fixes made to the other towns, but with Groovtama's help I can now offer you fully compatible with the merged versions of JK's Skyrim! Groovtama did a ton of manual form edits in the base files and showed me how to get started converting the other files. Groovtama, you are awesome! I then spent a week learning Pascal scripting and the arcane details of the ESP file structure, and wrote a program to do the conversions automatically.
What this means is that I can create patches for JK's standalone towns and then automatically convert those patches for use with JK's Skyrim (all-in-one) and JK's Towns Only.
0.05 Changes: Added the town of Riverwood. Fixed floating lanterns, overlapping bridge, landscape problems, hundreds of small details, and revamped the nav meshes. Also updated the Morthal patch with several additional clutter fixes that I missed before.
0.04 Changes: Added the city of Morthal! This includes patches for Immersive Stables as well as a tiny patch for No Snow Under the Roof (requires the ETaC patch as well, and I also recommend using JK's Skyrim - No Snow Under the Roof by SkyrimFantom).
0.03 Changes: Major navmesh fixes to Ivarstead. Also added a compatibility patches for Immersive Stables and Skyrim Bridges. Minor navmesh fixes in Dragon Bridge. Now you can get the patches for JK's Skyrim (all-in-one or Towns Only) or ETaC Complete. I also packaged the files together into one archive for easier download management. Just disable the extra patches you don't need.
Incompatible with ETaC version 14 I'm working on it though. Progress Meter: ||||||||||||| Currently working on: Kynesgrove
Version 1.04 + ETaC 13.9.6 supported - JK's Skyrim All-In-One version is coming soon. When I finish rewriting my conversion script. Which seems to be taking longer than I expected.
JK's _____.esp (Do not use the Leafrest version, even if you have Leaf Rest)
ETaC _____ - _____ Patch.esp
[Patches related to JK's; e.g. No Snow Under the Roof].esp
Skyrim Bridges.esp
Stryker Patch - _____.esp
Remove or disable any esp files you don't need, of course.
No Version for JK's Skyrim All-In-One? The code that I wrote to convert patches from one set of masterfiles to another just got borked as I was converting the patches to JK's Skyrim all-in-one. One of the files that contained my custom code got corrupted, and I don't have any backups (stupid mistake). There are thousands of FormIDs that have to be converted when switching masterfiles, and it's impossible to do manually, so unless I find a way to rebuild the conversion code that I wrote, there will be no JK's Skyrim All-In-One version. Fortunately, using JK's Towns combined with JK's Cities gives you the same experience. Or you can use the old version of my patches, but there are a couple of navmesh errors in that one.
Patches upon Patches Extra patches are also included for:
More Info My philosophy in creating this patch was to avoid reinterpreting JK's and MJB's work as much as possible, which means that conflict resolution should mainly involve removing content rather than rearranging it, unless it can be fixed with minor position adjustments. However, some areas require a bit more creativity in order to keep as much content as possible from both mods. In such cases, I've done what I can to preserve the intent of the original mods and make sure that the new version is both recognizable and believable. This is where you're getting your money's worth.
Please let me know if you find any problems (and when you do, tell me that you sorted with LOOT and put these patches at the bottom of your load order).
Credits/Thanks Groovtama for helping me learn how to convert the patches for JK's Skyrim and Towns jkrojmal for JK's Skyrim missjennabee for Expanded Towns and Cities Arthmoor for his wonderful village mods FatalxSyn for Immersive Stables bjs_336 for Skyrim Bridges Prometheus for No Snow Under the Roof aukmat for Leaf Rest menathradriel for Inns and Taverns