About this mod
This is a script free mod that redesigns all the Doomstone buffs to more closely resemble the impactful and interesting Birthsigns from Morrowind and Oblivion.
- Permissions and credits
I've made this mod to be a counterpart of sorts to Races & Racials Reimagined, so if you don't use that already I strongly suggest picking it up as some of the buffs featured in this mod were made with the changes from R&RR in mind, however this mod is completely independent and may be used alone.
Also, I will warn now that the new buffs for each Doomstone are designed to feel both powerful and useful, and will probably be too strong for the vanilla game so I highly suggest using one or two of your favorite difficulty mods to be sure to keep things interesting. I probably won't tune the buffs down much, since I wanted them to feel very useful and gratifying to the player, but I'm always open to feedback so please feel free.
Thank you chabal for the awesome video!
:Requirements:
The base game and all official patches.
:Incompatibility:
Anything that changes Doomstone buffs, their tooltips or their load screens.
:Compatibility:
everything else.
:Installation:
Download the mod with your favorite mod manager or place the esp manually in your skyrim's data folder.
:Uninstallation:
Delete the folder from your mod manager or remove the esp from your data folder.
:Overview:
This mod does the following
*All Doomstone buffs have been remade
*All Doomstone descriptions have been remade based on the Morrowind Birthsigns but edited by me to fit the allowed space and make sense for the Doomstone system.
*All Doomstone buffs have more flavorful descriptions and use their original buff names. For instance, instead of "Mage Stone Power" you'll have "Fay".
*For more specific information about any specific Doomstone keep reading and check below.
The Warrior:

*60 Health
*30 Stamina
*5% Weapon & Block Damage
*-20% Health, Stamina, Magicka regeneration
The Mage:

*70 Magicka
* 5% greater spell effectiveness & reduced cost
*-20% Magicka regeneration
The Thief:

*60 Stamina
*40 Health
*35% physical evasion
*60% spell evasion
*-40% Health regeneration
*-35% Armor
*-60% Magic Resist
The Serpent:

*25 Poison Resist
*30 Stamina
*2% Health and Stamina regeneration
The Lady:

*40 Health
*40 Stamina
*Fortify Personality 25
The Steed:

*120 Stamina
The Lord:

*25% Magic Resist
*6% Health regeneration that persists through combat
*100% weakness to Fire
The Apprentice:

*140 Magicka
*Spells are 20% cheaper
*20% Magicka regeneration
*100% weakness to Magic
The Atronach:

*200 Magicka
*50% Spell Absorb
*15% resist to Shock, Fire, Frost
*Magicka can't regenerate naturally
The Ritual:

*Heal yourself completely and cleanse poison once per day
The Lover:

*80 Health
*Fortify Block 25
The Shadow:

*Turn Invisible and fortify Sneak by 100 for 20 seconds whilst fortifying one handed and archery by 100 for 8 seconds once per day
The Tower:

*60 Armor
*Find additional Gold
*Fortify Lockpicking 25
:Credits:
Hopefully this mod will open up new gameplay styles and builds and add some needed power for the PC to a game with several difficulty mods while keeping things a challenge. If you have any questions or feedback please leave a comment, and if you enjoy please endorse. Please DO NOT post
modifications of this mod or this mod elsewhere, if you'd like to make
any modifications of it feel free, but please send them to me so I can
host them here with the original version whilst giving you proper credit
for making the update (of course).
Thank you and happy gaming!
:Races & Racials Reimagined:
http://www.nexusmods.com/skyrim/mods/67135/?