Full changes from version-version:
1.0:
Initial Mod is created; involves most of the custom dialogue used and a lot of research into the Civil War Script.
Problems: Didn't work with Immersive Patrols, Didn't work with Liberation of Skyrim (MQ) among other things.
1.01:
A change is given to the Whiterun guards to make it work with Immersive Patrols.
1.2:
1. More rewriting in CWScript which includes custom variables/functions.
2. Issues with Liberation of Skyrim are fixed.
3. All whiterun guards turn stormcloak and some effects that happen from the changing government that are undesirable happen in Whiterun.
Essentially I made this because for me, and many others the biggest problem with the stormcloaks was betraying the old jarl. You'll need increadibly high speech to convince him though for obvious reasons. However it is completely possible to do so.
<IMPORTANT INFORMATION> Incompatibility list: Civil War Overhaul (Don't bother trying. I will try to make a compatibility patch eventually).
F.A.Q: Can I install this if I already started the CW Questline: I will presume yes (given most of the changes were made on an existing save).. however it will have 0 affect if you went Imperial or already sieged Whiterun.
What other mods may be incompatible? Any mod that changes CWScript.
What's the Speech Level needed to convince the Jarl? >= 75. You can pass the first dialogue check with 50 speechcraft however. It stands to reason that you'd need to be slick with the tongue to convince somebody to betray something they were loyal to at one time.
What if I find bugs? Most bugs at this point have been squashed. However if you do find something please report it.