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bluehound12

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bluehound12

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About this mod

Changes the interior of the Windhelm guard barracks and the Bloodworks to be more realistic for housing large amounts of guards and prisoners.

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>While playing as a Stormcloak character with hunger, thirst and fatigue immersion mods, I was often annoyed at how I couldn't use the barracks to sleep in and rest and at how plain and unrealistic the facilities were to fulfill the needs of the many many guards that are in Windhelm. This mod aims to fix this to a more reasonable standard.



>The interior of the barracks has been completely stripped down and remodeled and furnished to how I imagine it should be like. This includes more sleeping, eating and equipping facilities as well as more stored supplies. The actual structure of the interior hasn't been changed and so is still the same size but the furnishings have been dramatically changed.


>As for the dungeon I've tried to make the atmosphere feel more dark and horrible for a person to be locked up in and more fitting of its actual title of the Windhelm Bloodworks. The interior of the dungeon hasn't been changed too much but still feels quite a bit different than the original.



>Also features a bed and storage owned by the player. Things stored there will be safe.

>If you are imprisoned in Windhelm and attempt to escape, the storage chests to recover your inventory and stolen goods are behind locked sliding doors in the cupboard beneath the Talos shrine. Its only a novice lock but adds more difficulty to trying to break out successfully.

>Should be compatible with everything except possible mods that already alter parts of the barracks. Know problems: waiting multiple times can cause npcs to spawn on top of tables etc.. knocking items off. If using Cloaks of Skyrim, a few capes will spawn in in bad locations but can obviously be picked up and moved.
>Nav-mesh should be good and I've not seen any problems with guard patrols either.
>Enb preset used: Kountervibe ENB Northern Light.