About this mod
A "lighter," less challenging version of Dragon Souls - Death is Highly Overrated, with emphasis on silly fun over hardcore fun.
- Permissions and credits
- Changelogs
Instead of dying, you'll respawn with no items at the most-recently-used shrine of one of the Nine Divines. Unless the blessing has run out, in which case you'll get dumped at the top of the Throat of the World (or just outside High Hrothgar if you're not far enough along in the main quest). Your items are left behind wherever you died, with a large pillar of light to mark the site more clearly. Your items are never lost for good; if you die multiple times, your successive inventories will all accumulate at the original point of death, until you manage to recover your stuff.
You can exploit the system by deliberately dying while carrying nothing (or just some worthless stuff), and then leaving the pillar somewhere convenient. Then, when you die again, you can just go back to wherever you left the pillar. But that's no fun, so don't do it. I'm considering blocking this by disabling fast travel when you die and re-enabling it when you get your stuff back. If I do implement this, it will be optional and off by default since it could conflict with other mods. This will probably involve building an MCM menu, which I'm not sure is worth the effort. Please feel free to let me know how you feel about this.
I'm leaving out some boring technical details which you'll probably want to read about in the readme file. In short: Daedric shrines on Solstheim are ignored, and if the whole mod bugs out you can fix it with the console.
Upgrading to 0.3.0
Upgrading to 0.3.0 from an earlier version will (effectively) reset your spawn point. Sorry about that.
Compatibility
Known to interact poorly with Hypothermia and other mods that try to model coldness. Likely to interact poorly with needs mods and perhaps disease mods as well. Basically, any mod that kills the player in response to some factor other than health may conflict with this mod, unless it is specifically designed to detect when the essential player goes into bleedout. Since the player is not normally essential, most mods will not check for this.
Frostfall is supported as of 0.4.0. Your exposure and wetness will reset automatically on death. If you do not have Frostfall, you will see errors in your Papyrus log. These are harmless and can be ignored.
I anticipate conflicts with mods which change the behavior of shrines or blessings. You might be able to fix some of these issues with Wrye Bash.
Bonus Features
If you'd like your items taken to a radiant dungeon, instead of just leaving them where they fall, do this at the console:
set DSL_EnableDungeonQuest to 1
Replace 1 with 0 to turn it off again.
Technical information in the readme. In short:
- Solstheim dungeons are eligible locations. Nearly every dungeon is an eligible location, in fact.
- Don't toggle this on or off while the mod's "recover your possessions" quest is active.
- If you don't use USLEEP or USKP, there is a bug in the base game which may cause problems for you. See the readme.
Changes from the Original
If you're familiar with Dragon Souls, you may just want a list of what I changed:
- You never lose stuff for good, because otherwise I would probably just save-scum.
- Amulets of Arkay don't do anything special, to counterbalance the first point. You always lose your items and never get to manually set a spawn point.
- That also means there's no Prayer of Sacrifice in this version. The whole spell has been removed.
- You always set a spawn point when you pray at any shrine, because it's more fun if you have less control over where you respawn and occasionally have to trek across Skyrim in your underwear. To make this even more entertaining, try only praying at random shrines in the middle of the wilderness.
- Spawn points expire, for much the same reason (Paarthurnax: "Wait, where's your clothes? I thought you mortals got cold or something.").
- You keep dragon souls when you respawn, mostly because I was seeing dupe glitches and there's not much point in temporarily removing them anyway (cough Dragonborn cough).
- You won't spawn on the Throat of the World if the main quest isn't ready for it yet.
- The quest marker is actually useful (note that you can still turn it off like any quest marker).
- There is a separate magical effect for having your soul bound to a shrine. In theory, I could set its duration to something other than 8 hours. There is an experimental 4-hour addon available for download. If you have basic modding experience, you may be able to change this duration with TES5Edit, but I don't provide support for this.
Boring Background Stuff That Nobody Cares About
This mod originated because I wanted a no-death mod that:
- Isn't as cheatsy as SM Essential Player.
- Isn't as complicated as Death Alternative - Your Money or Your Life.
- Isn't as hardcore as Dragon Souls - Death is Highly Overrated.
All these mods are good at what they do, but what they do isn't what I want. So I decided to make my own mod that does do what I want.
Credits
Obviously, this mod would not have been possible without Bloodgazms's mod Dragon Souls - Death is Highly Overrated, which you should definitely check out if you want more hardcore gameplay.
Thanks to andrelo1 for their advice on the closed eyes bug.
I made use of TES5Edit and the Creation Kit. I found the content at the Creation Kit wiki extremely helpful for learning Papyrus and the Creation Kit interface. Thanks to Xander9009 for helping me get Papyrus to play nicely with Mod Organizer.