About this mod
Adds 4 fully-voiced, marriageable khajiit followers (3 male, 1 female) to the world, each with their own unique quests, backstories, personalities, and playstyles. Includes 13,800 lines of dialogue and massive content patches for both The Forgotten City and Vigilant quest mods. Requires all DLCs.
- Requirements
- Permissions and credits
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Translations
- Spanish
- Portuguese
- French
- Changelogs
>>>Khajiit Will Follow for Special Edition<<<
https://ko-fi.com/robbobert
It is NOT required, and KWF will NEVER be hidden behind a paywall. Thanks for checking out KWF!
~~~Recent News~~~
Main Mod Update! (12/23/24): Updated to 4.7.2a to implement a few small bug fixes. Check behind the spoiler for major changes from 4.7.2!
- 1500 new dialogues, bringing the total line count for the mod to 13,800!
- 1000+ new idle dialogues for the male followers. KWF followers will now speak their minds a bit more while on the road with you. Comments include weather, location, dungeon type, city, items held, player crafting, etc.
- I've tried to balance the idle dialogue frequency, but if it's too much, you can individually turn off each follower's commentary through the "Let's change something up" menu. I'm also REALLY looking for feedback for future adjustments or fixing improperly conditioned idles.
- A handful of inter-follower banter scenes between KWF followers
- 9 new book talks and 3 new conversations with Nanak
- Implemented a Relax system for followers while in Inns or Player Homes. Speak to your follower or use the Khajiit-attuned Horn to tell them to rest and relax for a bit. While they're sitting, speak to them for some unique long-form conversations (currently only 1 convo for Bikhai and S'ariq, but more planned, including lessons in Ta'agra from Nanak).
- Revoiced ~100 lines for improved audio quality.
- Added a new note to the Shrine to the Lost Companion.
- A whole host of tweaks and bug fixes.
KWF Version 4.7.2 full patch notes:
Click me! (Google Drive Link)
Vigilant Patch Update (7/10/24): The KWFxVigilant Patch has been updated to version 1.7.3.1! Compatible with Vigilant 1.7.3.
This update adds the remainder of Ma'kara's audio for Acts III and IV of the Vigilant mod by vicn (~1500 new lines of dialogue). Additionally, I have added new music for Nanak's and Ma'kara's endings to the patch, fixed some bugs, and tweaked some settings to hopefully prevent rare issues from occurring. See the full patch notes linked below:
KWF x Vigilant 1.7.3.1 Patch Notes (Google Drive link)
Reminder about KWF x Vigilant
- Khajiit Will Follow now has a content patch that adds support for bringing your follower with you through the Vigilant mod by vicn.
- Fully voiced, with 5500 new lines of dialogue aimed at enhancing Vigilant without getting in its way
- Commentary on quests, locations, events, and choices the player makes
--the more you speak to your follower, the more they'll have to say - 50+ unique conversations with your follower, 150+ scenes, and 8 endings, determined by the choices you make during your playthrough
-- Vigilant and SKSE required (not suggested, *required*)
-- HIGHLY SUGGESTED that you use this with the Vigilant Voiced mod by Aelarr. Can't recommend it enough.
-- A preview of the intro to the patch is available at the Youtube link below:
KWF x Vigilant Preview Video
-- Find the patch in the Files --> Optional Files section!
-- Stuck? Find a walkthrough of the patch in the Articles section
- AFT/NFF/EFF Compatibility - KWF followers are NOT compatible with mods that alter follower behavior, including AFT. Their AI is convoluted, and these mods *will* break their brains.
- AI Voice Synthesis - I will not use AI synthesis to produce dialogue, and I will not approve requests from others to produce their own AI synthesized audio using voicework contained within KWF. Please respect me and all the other voice actors involved in this project and do not use our voices to train an AI algorithm without our consent.
- Khajiit Speak Patches - Use Khajiit Speak dialogue replacers for KWF at your own risk. Doing so may break quests, marriage, and cause other unpredictable behavior, especially if said patches are not updated for the current version of KWF. BA Khajiit Speak has a known crash that occurs during the wedding ceremony.
- Marriage Compatibility - KWF Followers are compatible with all vanilla, Hearthfire. Additional custom houses may be added in the future, but for now, that's it.
- Project Ja-Kha'jay - If you use the Project Ja-Kha'jay KWF replacers, you may need to UNINSTALL them when updating your version of KWF, and then reinstall them afterward. Failure to do so may result in the gray face bug for all replacer'd KWF NPCs.
KWF x Vigilant Notes:
- SKSE Required - SKSE is required for the Vigilant content patch. Additionally, Fuz Ro D-oh Silent Voice is required if you plan to bring Ma'kara along on your playthrough.
- Compatibility - The KWF x Vigilant patch has a minor conflict with Cities of the North: Dawnstar. COTN moves the XYZ coordinates of the Dawnstar Inn interior cell, resulting in the KWF follower spawning outside the playable area and falling into the void. This can be fixed by using the Khajiit-attuned Horn to summon them after entering, or by traveling to the Temple of Stendarr after accepting Altano's invite.
- Vigilant Voiced - It is HIGHLY SUGGESTED that you use this with the Vigilant Voiced mod by Aelarr. Can't recommend it enough.
- Project Ja-Kha'jay - If you use the PJKJ replacer for KWF x Vigillant, you will need to UNINSTALL it when updating KWF x Vigilant, and reinstall it afterward. Failure to do so will result in the gray face bug for KWFxVigilant NPCs.
each with their own quests, backstory, personality, and playstyle:
Bikhai is a warmhearted sword and board warrior
who is currently in Whiterun looking to join the Companions.
Ma'kara is a dual-wielding alleycat who grew up on the streets of Balmora in Morrowind.
She has come to Skyrim in search of her missing brother, and was last seen leaving Darkwater Crossing.
Nanak is a magic-using scholar who takes great pride in his intellect.
He is currently in Solitude reading up on the history of Skyrim and its people.
S’ariq is a dual wielding sneak thief who is currently awaiting execution
in the jails of Riften after a not-so-successful heist.
Features
-- Custom voiced with nearly 14,000 lines of dialogue, each follower with lines unique to them.
-- Custom follower framework and support for vanilla marriage framework.
-- 1000+ context-sensitive idle comments that your followers can speak while they explore the world and fight at your side. Includes weather, time of day, location, dungeon type, city, player crafting, horseback riding, and many other comments.
-- Hundreds of combat barks before, during, and after battle.
-- Extensive conversation system. Have daily conversations with your followers to see what they're thinking and get insight into their character.
-- Massive content patch for The Forgotten City mod by TheModernStoryteller. ~1000 lines of dialogue and three endings depending on how you play!
-- Enormous content patch for the Vigilant mod by vicn. ~5500 lines of dialogue and eight endings depending on how you play! (Vigilant Voiced mod by Aelarr highly recommended)
-- Lots of customization options:
- Assign your primary follower for the Vigilant/Forgotten City patches.
- Horse riding.
- Multiple combat styles.
- Multiple waiting behaviors.
- Make your follower Essential so they can't be killed.
- Set custom dismissal waypoints for follower to return to when dismissed.
- Customize your difficulty by limiting follower damage output and damage taken.
- Toggle extra commentary on and off.
-- Unravel the mystery of Chatur'jo, but whatever you do, don’t make him angry!
Other highly recommended mods:
Cover Khajiits
https://www.nexusmods.com/skyrimspecialedition/mods/71067
(to install, manually extract the files to your Skyrim Special Edition --> Data --> textures --> actors --> character folder)
SC - Khajiit Improvement
http://www.nexusmods.com/skyrim/mods/56623