Adds 4 fully-voiced, marriageable khajiit followers (3 male, 1 female) to the world, each with their own unique quests, backstories, personalities, and playstyles. Also includes massive content patches for both The Forgotten City and Vigilant quest mods. (requires all DLCs)
Feel free to send me a note or leave a comment if you'd like to use my work, redistribute it, improve upon it, or otherwise modify it. I spent a *lot* of time on this mod, so I'd like to at least be kept in the loop if you would like to use it in some other way. Chances are I'll be pretty accomodating. Just let me know, and we'll talk!
Regarding AI audio synthesis: I do *not* give you permission to generate new audio using the audio files included with Khajiit Will Follow. This includes dialogue spoken by me (the male followers), Elissa Park (Ma'kara), and any other voice actors on the project. Please have respect for us and the time, effort, and passion we've put in on this project, and do not steal our voices without our consent.
We Hymn Thee, We Bless Thee performed by Dr. Emiliyan Stankov (http://ccmixter.org/people/iestankov)
Custom Beast Race Skeletons from Issgard's Beast Skeletons: https://www.nexusmods.com/skyrimspecialedition/mods/517
Pelt/Tail Textures from http://www.myfreetextures.com/great-seamless-brown-animal-fur-texture-dog-or-rabbit
Door bang sound from https://www.fesliyanstudios.com
Howl sound effects: robbobert's dog, Buckaroo.
_______________________________ Cover Khajiit textures, used in screenshots: https://www.nexusmods.com/skyrim/mods/5941 (Vanilla mod, usable with SSE) Digitigrade Beast Races, used in screenshots: https://www.nexusmods.com/skyrimspecialedition/mods/1975 Immersive Armors, used in screenshots: https://www.nexusmods.com/skyrimspecialedition/mods/3479
Full KWFxVigilant 1.7.2 patch notes available here (Google Drive): https://drive.google.com/file/d/1wENVpxlSfxuol4QSwakxS2GDDKxA-a9R/view?usp=sharing
Should NOT be updated from 1.7.1 if you have already begun KWFxVigilant
Should be updated from a CLEAN SAVE from 1.7.1 if you have not begun KWFxVigilant yet.
Project Ja-Kha'Jay KWFxVigilant replacer patch should be UNINSTALLED and REINSTALLED after updating KWFxVigilant Patch.
Added 550 voice lines for Ma'kara (Act 1 and Act 2; Acts 3 and 4 are still WIP)
Various fixes to prevent the Vigilant Patch from starting if the player does not have a KWF follower during/when starting Vigilant.
KWFxVigilant items will no longer spawn on bosses in Act 4 if the player has not progressed through the Vigilant Patch
Various bug fixes.
Version 4.7.1.1
Reupload of the mod, because I forgot to include Ma'kara's voice files in 4.7.1. The mod is otherwise the same, and it is safe to update mid-game.
Version 4.6.5
Separated KWF marriage from vanilla quests. It still runs on the vanilla system, but this should eliminate issues preventing house selection at the end of the wedding.
Overhauled spouse outfit selection system
Chatur'jo and Ri'zakh are now voiced by the talented Alex Cain (https://www.castingcall.club/complete-the-circuit).
Rewrote the beginning of S'ariq's quest to avoid hangups on his forcegreet with the player
Rewrote various aspects of Ma'kara's quest to fix user-reported bugs.
Version 4.6.2
Sugarclaw has been revoiced by the talented @YonShadyGlenn.
Added ~115 dialogues for when the player and follower are sneaking. Followers should be a little quieter in stealthy situations.
Re-wrote the Combat Style configuration option so that followers will correctly retain their combat styles when the player levels.
Many tweaks and bug fixes, including removal of references to the player as "Dragonborn" until after they've absorbed their first dragon soul
Version 4.6.1
Several bug fixes related to various systems across the mod.
The Special Edition version of Khajiit Will Follow can be found by clicking the link below:
If you really enjoy KWF and feel like contributing to its ongoing development, you're welcome to donate via Ko-fi at the link below: https://ko-fi.com/robbobert It is NOT required, and KWF will NEVER be hidden behind a paywall. Thanks for checking out KWF! ~~~Recent News~~~
Main Mod Re-upload (11/28/23): KWF has been updated to version 4.7.1.1. This version of the mod is identical to KWF 4.7.1, except that I forgot to include Ma'kara' s voice files with the previous update. Ma'kara should now speak normally. Patch 4.7.1 notes behind the spoiler.
Added configuration option to teach Nanak the Candlelight spell. He only uses it sparsely, but maybe this is the start of things to come.
Fixed a "deleted" navmesh in Kagrenzel. You're welcome.
Built framework for follower banter with intended future support for: -- Inigo --Lucifer --Xelzaz
~50 new male combat dialogues for if Inigo is currently recruited.
Approximately doubled the chances for Combat Begin and Combat End commentaries to fire. Let me know if this is overkill.
Kharjo and J'zargo can now be summoned using the Khajiit-attuned Horn.
Various miscellaneous bug fixes.
Vigilant Patch Update (7/17/23): The KWFxVigilant Patch has been updated to version 1.7.2. Compatible with Vigilant 1.7.2. This is primarily a bug fix patch, but also adds voice work for Ma'kara for Act 1 and Act 2. Acts 3 and 4 for Ma'kara are still WIP. See the full patch notes below:
Khajiit Will Follow now has a content patch that adds support for bringing your follower with you through the Vigilant mod by vicn.
Fully voiced, with 4100 new lines of dialogue (males only, until Ma'kara's lines are done) aimed at enhancing Vigilant without getting in its way
Commentary on quests, locations, events, and choices the player makes --the more you speak to your follower, the more they'll have to say
50+ unique conversations with your follower
150+ scenes
8 endings, determined by the choices you make during your playthrough
-- Vigilant and SKSE required (not suggested, *required*) -- HIGHLY SUGGESTED that you use this with the Vigilant Voiced mod by Aelarr. Can't recommend it enough. -- A preview of the intro to the patch is available at the Youtube link below: KWF x Vigilant Preview Video -- Find the patch in the Files --> Optional Files section! -- Stuck? Find a walkthrough of the patch in the Articles section
~~~Notes and Compatibility~~~
KWF Notes:
Spoiler:
Show
AFT/NFF/EFF Compatibility - KWF followers are NOT compatible with mods that alter follower behavior, including AFT. Their AI is convoluted, and these mods *will* break their brains.
AI Voice Synthesis - I will not use AI synthesis to produce dialogue, and I will not approve requests from others to produce their own AI synthesized audio using voicework contained within KWF. Please respect me and all the other voice actors involved in this project and do not use our voices to train an AI algorithm without our consent.
Khajiit Speak Patches - Use Khajiit Speak dialogue replacers for KWF at your own risk. Doing so may break quests, marriage, and cause other unpredictable behavior, especially if said patches are not updated for the current version of KWF. BA Khajiit Speak has a known crash that occurs during the wedding ceremony.
Marriage Compatibility - KWF Followers are compatible with all vanilla, Hearthfire, and AE/CC houses. Additional custom houses may be added in the future, but for now, that's it.
Project Ja-Kha'jay - If you use the Project Ja-Kha'jay KWF replacers, you may need to UNINSTALL them when updating your version of KWF, and then reinstall them afterward. Failure to do so may result in the gray face bug for all replacer'd KWF NPCs.
KWF x Vigilant Notes:
Spoiler:
Show
SKSE Required - SKSE is required for the Vigilant content patch. Additionally, Fuz Ro D-oh Silent Voice is required if you plan to bring Ma'kara along on your playthrough.
Compatibility - The KWF x Vigilant patch has a minor conflict with Cities of the North: Dawnstar. COTN moves the XYZ coordinates of the Dawnstar Inn interior cell, resulting in the KWF follower spawning outside the playable area and falling into the void. This can be fixed by using the Khajiit-attuned Horn to summon them after entering, or by traveling to the Temple of Stendarr after accepting Altano's invite.
Vigilant Voiced - It is HIGHLY SUGGESTED that you use this with the Vigilant Voiced mod by Aelarr. Can't recommend it enough.
Project Ja-Kha'jay - If you use the PJKJ replacer for KWF x Vigillant, you will need to UNINSTALL it when updating KWF x Vigilant, and reinstall it afterward. Failure to do so will result in the gray face bug for KWFxVigilant NPCs.
KWF adds four custom-voiced, marriageable khajiit followers, each with their own quests, backstory, personality, and playstyle:
Bikhai is a warmhearted sword and board warrior who is currently in Whiterun looking to join the Companions.
Ma'kara is a dual-wielding alleycat who grew up on the streets of Balmora in Morrowind. She has come to Skyrim in search of her missing brother, and was last seen leaving Darkwater Crossing.
Nanak is a magic-using scholar who takes great pride in his intellect. He is currently in Solitude reading up on the history of Skyrim and its people.
S’ariq is a dual wielding sneak thief who is currently awaiting execution in the jails of Riften after a not-so-successful heist.
Features -- Custom voiced with over 10,000 lines of dialogue, each follower with lines unique to them.
-- Custom follower framework and support for vanilla marriage framework. (AE house support planned)
-- Extensive conversation system. Have daily conversations with your followers to see what they're thinking and get insight into their character.
-- Massive content patch for The Forgotten City mod by TheModernStoryteller. ~1000 lines of dialogue and three endings depending on how you play!
-- Enormous content patch for the Vigilant mod by vicn. ~4100 lines of dialogue and eight endings depending on how you play! (Vigilant Voiced mod by Aelarr highly recommended)
-- Lots of customization options:
Assign your primary follower for the Vigilant/Forgotten City patches.
Horse riding.
Multiple combat styles.
Multiple waiting behaviors.
Make your follower Essential so they can't be killed.
Set custom dismissal waypoints for follower to return to when dismissed.
Customize your difficulty by limiting follower damage output and damage taken.
Toggle extra commentary on and off.
-- Context-sensitive comments on weather, locations, weapons and magic you have out, items you have equipped, factions you’re in, whether you're sneaking or not, and on and on. The more you talk to your follower, the more new things they’ll have to say, but critically, they’ll mostly only speak when spoken to, in order to avoid becoming a noisy nuisance (I’m looking at you, Mjoll).
-- Hundreds of combat barks before, during, and after battle.
-- 1 custom dungeon, 3 new weapons, 5 new armors, 1 semi-hidden quest, and 1 new spell for you to find and save the world with!
-- Unravel the mystery of Chatur'jo, but whatever you do, don’t make him angry!