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Kaetian

Uploaded by

Kaetian

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About this mod

A small farmhouse located in Whiterun Hold, right next to Pelagia Farm.

Requirements
Permissions and credits
Riverwynd Farm
a player house mod

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Table of Contents
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I. Location
II. Requirements
III. Features
IV. Using General Displays
V. Notes
VI. Changelog
VII. Known Issues
VIII. Credits

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Location
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Riverwynd Farm is located in Whiterun Hold, right next to Pelagia Farm. The fast travel marker is activated already, so you can travel to it immediately if you choose.

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Requirements
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Skyrim.esm (updated to the latest patch)
Update.esm
Dawnguard.esm
Hearthfires.esm
Dragonborn.esm
General Displays

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Features
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Custom displays for the following items: Divine Amulets, Locket of St. Jiub, Elder Scrolls (Dragon, Blood, Sun), Auriel's Bow, Auriel's Shield, Dragon Claws (including Dragonborn claws), Bug jars, Dragon Priest masks (including Dragonborn masks), Gauldur weapons & amulet, Paragons, Golden Statue of Dibella, Wuuthrad, Aetherial Crown, Ysgramor's Shield, Targe of the Blooded

Hearthfire baking oven

Cooking pot

Butter churn

Alchemy setup and storage, both inside the farmhouse and out in the garden

Enchanting workspace (activate the linen place mat in the enchanting suite)

2 mannequins

4 dagger racks

2 weapon racks

Tons of safe, unlabeled storage

Alchemy garden with 95 (yes, you read that right!) plantable soils

Pre-planted vegetable garden

4 apiaries

Wood chopping block

2 horses, Kaelas and Zephyr, which are rideable and will remain where you leave them once you dismount

12 chickens

2 harvestable Rock Warbler egg nests (look behind the stable) and several harvestable chicken's egg nests

1 cow

A full service crafting area, including a forge, workbench, smelter, tanning rack, and grinding wheel

A merchant, Lucia Valia, who roams about the property and will buy anything from you 24/7. She also sells products of the farm such as butter, eggs, milk, cheese, and vegetables.

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Using General Displays
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To use the General Displays feature of this mod, place your items in the Treasures safe above the bed in the bedroom. Please see Section III: Features for which unique items are displayed.

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Notes
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Elder Scrolls are not normally able to be dropped. In order to have them displayed in the house, you will need to have a mod installed that permits the player to drop/stash/store these items.

I also highly recommend Jazonx Renamer for creating custom storage labels.

This mod is NOT navmeshed inside the farmhouse, and therefore is NOT follower friendly. Interior is navmeshed as of Version 1.1.

Almost all storage, both inside the farmhouse and around the property, is safe and will NOT respawn. The exception to this is the sacks and barrels directly behind the merchant's stall.

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Changelog
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Feb. 17, 2016 - Initial release.

Feb. 19, 2016 - Replaced several clutter items with static versions to prevent havok issues. Added more bee and insect spawn points around the apiaries, vegetable garden, and the property in general. The butterfly jar in the upstairs hallway should no longer rattle around like its got something alive in it; please leave a note in the comments if it is still an issue. Interior navmesh completed. Ambient music added to farmhouse interior. Made slight adjustments to the visual look of the stables.

Feb. 27, 2016 - Exterior navmesh has been fixed. NPCs should no longer bonk into things like fences, buildings, etc.

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Known Issues
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This mod is INCOMPATIBLE with the following mods: 

Expanded Towns and Cities (Whiterun Exterior Market ONLY).

Elysium Estate

...and any other mods that edit the same exterior cell(s).

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Credits
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Modder's Resource Pack by Oaristys & Tony67

OpenBooks Resource by Blary

Ingredients Wall Art Resource by Blary

Ingredients in a Jar Resource by Blary

Alchemy Clutter Resource by Blary

Potion Shelf Resource by Blary

Book Sets Resource by Blary

Moth in Cage Resource by Blary

General Displays by Tueffel

Static Armors and Clothing Resource by Zylice

...and of course, Bethesda for creating the awesomeness that is Skyrim!