This page was last updated on 18 September 2022, 7:07AM
Changelogs
Version 1.4000
2022-06-04
Added new features to Organic Factions Lite.
Updated documentation.
Version 1.1020
2020-08-22
Updated single script.
Added documentation v1.2.
2020-10-09
Updated documentation v1.5.
Version 1.1010
2020-08-01
Minor Quality of Life improvements (e.g. Messages when Actors die remotely, etc.).
Added documentation v1.0.
Version 1.1000
2020-07-22
Added Organic Factions Lite V01.
Added Organic Factions Lite V01 example: "OrgFacLiteV01Test01".
Version 1.0300
2018-05-13
Optimized code for Organic Factions Player followers.
Introduced asynchronous healing system.
Version 1.0200
2017-08-17
Expanded the code for a single generic AI script.
Version 1.0100
2017-07-01
Changed the location of files and folders within the ZIP. No changes to game content.
Version 1.0000
2017-04-06
Enhanced back-end coding on resource management.
Version 0.4001
Changed the folder structure in the Zip file. No other changes.
Version 0.4000
2017-02-16
Added resource Providers: Alchemists, armorers, etc. can be wooed into supporting an Organic Faction. These Actors will create resources (potions, armor, etc.) which will be shared among Faction members. The player can intercept these goods, depriving the Faction of their benefits while profiting off of their labor.
Added MOBA-style "jungle" locations / "camps" which the enemy can capture to gain more support troops. The player can observe these troops and take them out before they join the main group.
Organic Factions can establish patrols which prevent the player from Fast Traveling directly into their strongholds. Once the Organic Faction has been beaten back, Fast Travel will once again become available.
Version 0.3300
2016-08-09
Fixed subdirectory issue with Data folder included in Zip (no programmatic change).
No code changes.
Version 0.3200
2016-08-09
Removed documentation from main file.
Updated documentation, uploaded as separate file.
No code changes.
Version 0.3100
2016-08-03
Added documentation to zip file.
No code changes.
Version 0.3000
2016-07-26
New Enhanced AI behaviors: leaders and some followers regroup in Deepwood Vale when injured.
Terrain fixes.
Minor Organic Factions setting changes (% chance to level up, % chance for random death).
Version 0.2000
2016-07-11
Favored Followers: Each leader will have one or more favored sub-groups of followers, which will be given special treatment so long as their leader is alive. This can include access to better resources, equipment, and training.
Version 0.1100
2016-07-06
Extra Script protections against other mods interfering with Organic Factions.
Travel Package bug fixes.
Price impact in Markarth based on Organic Faction strength.