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File credits
seba2545
ClarkWasHere
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Changelogs
Version RC011OP2
Removed 10x damage, really just to keep in line with the theme of the "less op" version
Version RC011
Added invisibility eye fix scripts, as the mod utilized invisibility to function (BOTH)
Version RC010
Removed long cooldown (sorry fellas)
Added a small 5 second cooldown to prevent script bugs even further
OPTIONAL FILE - Limited timestop based off of player level (a second per 3 levels, with 3 second base added)
Version RC009
Better englished the cooldown notification
Version RC008
Nerfed it with a 6 hour cooldown
Merry Christmas!
Happy Holidays!
Version RC007
Whoops, forgot to add the quick quest that lets you just have the spell
To clarify on what the quest does, it gives you the spell if you don't already have it on loading the game. Any saves that already have the spell will not be affected by it.
Version RC006
Stopped killcams from happening during time stop
A crap tonne of changes done to how buffs were applied to frozen time. Now half of the things done are accomplished through 2 perks rather than mutliple magic effects
Version RC005
Made the game settings changing more robust. (If you have to load a savegame during time stop, restart skyrim)
Game settings reset when the player dies in timestop, so that on load the game settings have reverted back to where they should be.
Time returns to normal on death, should the player ever die in timestop.
Game settings reset when the player enters bleedout in timestop, for compatibility with mods that mark the player as essential
Time returns to normal on bleedout, should the player ever enter the bleedout state during timestop.
Version RC004
Renamed slow time Magic Effect to more easily find the right spell to console command onto the player
Version RC003
Separated the spell into two toggle spells, so that the hardcoded cooldown of one spell doesn't affect the other spell, and should have 0 chance of infinite time glitch.
Slowed down time to 1/10000ths
Version RC002
Invisibility moved into it's own spell to be quickly applied then unapplied through script
Version RC001
Changed from the original mod to a toggle power to avoid infinite time stop glitch
Version 1.0
Combined both versions of the mod into one.
Added MCM
Completely redone time stop method.
Added multiple ways to stop time. (Item, Spells, Hotkey)
Added option for voices when stopping and resuming time.
Allowed for changing of limited time formula's variables.
This mod allows you to stop time! Like The World from JoJo's Bizzare Adventures or Bend Time from dishonored.
Features of the mod (besides freezing time) include:
-Ability to use spells, a hotkey, or an equippable item to stop time. Chosen via MCM.
-Options to limit the amount of time stop you can do via MCM.
-Options for playing anime voice over when stopping time and resuming time. Toggled on and off via MCM.
-Pickpocket peoples stuff in the frozen time. Including their clothes and weapons!
-Do critical damage in the frozen time.
-If already undetected, stay undetected in the frozen time.
-And some other stuff I probably forgot.
The mod should give you the spell if you load a save where you did not have it. It's in the Magic menu under Powers.
You can change how Time Stop activates through the MCM menu.
WARNING: just make sure not to open any books. Or expect any doors or containers with animations to open up.