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underthesky

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underthesky

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About this mod

You can now activate any friendly NPC in combat and they will point out their target to you (with a quest marker).

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Changelogs
Sometimes NPCs will notice something and start walking around with readied weapons but you can not see anyone.
It would be nice to know what they know, wouldn't it? How about you simply ask them?

Made by request.

This mod adds an additional activate option to all NPCs if they are in combat. This way you don't need to go through any dialogue options, just select "Ask about enemy" and a quest marker will appear above their current target. The marker will disappear automatically after a short time.

Any (constructive) feedback is welcome!

== Requirements ==
Skyrim

== Combatibility ==
Mods that add overriding activate choices to the guards might make the option from this mod inaccessible.

== Configuration ==
Settings can be changed by typing set Setting to Value into the console.
PoeGuardsOnly: Set to 1 to show the option for guards only, 0 to allow all friendly NPCs.
PoeDisplayPrompt: Set to 1 to display the prompt as seen in the first screenshot, set to 0 to replace the activate text (3rd screenshot).
PoeMarkerDisplayTime: Set to the time in seconds after which the marker will be hidden again. The default is 15 seconds.

== Notes ==
There will allways be only one marker. Asking again will simply replace the previous one.

== Permissions ==
You may use the mod or any parts thereof in any way. Credit would be appreciated but is not required.