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File credits
Akavir - BETA by Scot Ztrees new rocks by Ztree and Elinen Hoddminir Plants and Trees by Elinen and Ztree Hoddminir Flowers by Elinen New World Modder Resource by breti Rochester World Wip by breti Peacocks- Mihail Monsters and Animals (mihail immersive add-ons- animals- birds) by Mihail Romanov GKB Green Trees by Ga-Knomboe Boy FusaFusa Project - Fluffy Animals by Vicn Ronzo in Skyrim by MJP2008 Vicn Creature Pack by Vicn Testigers Armor Workshop -TAW- WIP by testiger2 Ronin outfit by Higeyosi Morrowind Dwemer Resources by David Brasher and Enter_77 Project Flintlock Rifle - Sequel to Musket Mod by Ghosu Dungeons Crystal Forest by Lord Dagobert Nexus Creature Resource by Gendundrup -muppetpuppet (Moonpath to Elsweyr) Siligonder Bosmer City Kit Resource by baronf Building kits and other items by jet4571 Elianora Airship Resource by cad435 Blades Samurai Armour and Kimonos by Prime Animated Fairy Wings by Anton and Sunspot2 Cherrywood Dragon Enchanting Table - Resource by RefurbMadness Cherrywood and Mahogany Alchemy Tables by RefurbMadness Practical Female Armors by JZBai and 747823/ TesTiger's Mesh Resources by testiger2 New Plants 1_3 by Tamira Phitt's Sheogorad Resource - Part Two by Phitt and Tamira Phitt's Sheogorad Resource - Part One by Phitt and Tamira Drachis Argonians Mod (Old Version) by Drachis Modder's Resource Pack - The Witcher Extension by Oaristys Fair Skin Complexion by HHaleyy Girl of the Innocence by Lumina Demoniac- High Quality Glossy Female Body Texture 8K 4K 2K by Regenbot03 PureSkinTexture by Anini n Regenbot03
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Changelogs
Version 9
-Redesigned some boss stages/fights
-Redesigned swamp area
-Renamed some alchemy ingredients
-New alchemy ingredients
-Misc. structures added to the island
-Edited some areas in/near Jianyushu
-Bug fixes regarding crashes/quests etc.
-Misc. texture changes for mountains/grass/ some buildings
-Demonic weapons given visual weapon effect
-Can no longer disenchant demonic weapons/Naraku
-Changed some fire seal spells.
-Added new armors for Tsaesci
-High level npcs given new ability
-Naraku given fire dmg enchantment
-Regular Tei weapons no longer ignore defence
-Optimized texture folder
-Removed some extra files from the mod folder
-Voice acting added for Ouk Sen.
Version 7.6
- Rebuilt 1st part of the Tsacei questline
- Adjusted stats of Corrupt Tsukomogami/Bound Tsukomogami
- Bug fixes for some quests/landscapes
Version 7
-Added option to skip most of Bera's dialogue.
-Lighting changes for some areas
-Retouched some interiors in Umibei, Aie and some exteriors near Ribouh.
-Misc bug fixes
Version 6
-Extended starting quest.
-Extended the Demon, Tang Mo and Tsacei questlines.
-Rebuilt Jingshien and Fort Chobi.
-Added a collision mesh for wood camp barriers.
-Fixed invisible meshes in some settlements.
-Minor bug fixes/polish for older quests.
-Reduced volume on some lesser demon's sound effects.
-Slightly increased the attack speed of the Tei Nodachi, Bow, Spear, Kanabou, Petrified Bow and Nagamaki
-Naraku given a description for it's special effect.
-Reduced amount of Sages on the island, should help with stability.
-The Tsacei questline should now be playable.
-Ouk Sen now keeps a spare key for the mountain house.
-Ancient demons have been given unique names
-Implemented new voice acting (Thanks Kcra and Vynterchild)
Version 5.2
Mod now comes with a fomod installer.
Removed full lod flag from buildings in Biei. (LE)
Improved clarity on some quest requirements.
Bug fixes for some quest markers.
Certain quest npcs set as protected.
Npcs given new random dialogue.
Misc clutter additions.
Third round of voice acting implemented. (Thanks Vladimirius)
Version 5
- The mod has been converted to an ESM for performance improvements regarding the reference handle cap.
- The island now uses default skyrim weathers for compatibility.
- Tei katanas given new mesh.
- Fixed green door mesh in Ribouh (SSE)
- Redesigned Biei and Niedong with new building meshes
- Redid Biei's spirit scripts
- Simplified some of the logic in the scripts
- Biei ghosts should now properly disappear during the daytime.
- Reduced maximum ghost count from 46 to 30
- Retouched some interior imagespaces
Version 4
-Further bug fixes for quest markers and teleport markers.
-Text fixes for certain quests.
-'Proof' quest re-enabled.
-Increased health regeneration rate for all demons from 0.05 to 0.20
-Increased minimum level of Giant Greater Demons from 30 to 45.
-Tsacei given a 10% weakness to fire and shock. 80% resistance to frost.
-Enemies now spawn closer to the Mountain Camp in the Jingshien second memory.
-Added more enemies in the forest of the Spirit Garden.
-Reduced aggro of certain Bogan npcs in Biei.
-Reduced number of guard npcs in the first event in Biei.
-Biei Guards given a new passive damage resist ability.
-Edited Aie Inn's interior to match the exterior.
-Tsacei ships near the southern coast should now be visible from afar.
-Enabled the shops for the new merchants in Biei (Weapons/Armors, Apothecary, Innkeeper) along with their new items/ingredients.
-Tang Mo given new body textures
-Integrated new weathers from the Origin Weather mod.
-Demonic Tei weapons. Can be crafted at any of the Smithys on Phoe once you have the related perk.
-Each weapon is enchanted.
-Each elemental type comes with 4 new powers that use health and stamina instead of magicka. (unlocked at level 0, 15, 20 and 25)
-Some of the abilities increase in power as you level up.
-Improved general Ai packages of npcs.
-Added varius containers/clutter to some of the settlements.
-You can now purchase the Mountain House in Aie. Comes with a teleport spell and varius other amneties
-Rebuilt various buildings/structures with new meshes.
-Enabled Bo Joh's Store in Aie.
-Cleaned up a few unused records.
-Fixed a mesh hole in the Komen Hive.
-Fixed unequiped armor on guard npcs.
-Tang Mo/Ka Po Tun will now directly engage the Tsacei in small battles if the quest Clearing a Path is completed.
-Expanded Ribouh to accomodate the boss fight.
-Removed floating wall in Niedong.
-Rebuilt/Regenerated navmeshes for certain interiors and exteriors
-Enabled Nok Taan's dialogue regarding the abandoned house in Umibei.
-Ka po Tun npcs given higher stats.
-You now earn a weekly commision based on your military rank if you join the Tsacei. (Only two can be obtained on Phoe.)
-The Mark of Heiniel given a description on the boosts.
-Automatically gain new powers based on your level at 10, 15 and 20
-Implemented lightweight compatibility for survival mods and Navies of Skyrim.
-Survival: Placed more food, drinks and fires in some settlements.
-Navies of Skyrim: Moved the akaviri shipwreck out of the stormcloak camp.
-Enabled fast travel in the spirit garden.
-New music around the island.
-More weather and lighting changes for Phoe and the Spirit Garden. New mountain texture. Darkened some of the grass and tree textures.
Added more spawn checks to the enemy script
-Second round of voice acting implemented. (Thanks Leonidas-Nerevar)
Version 3
-Rebuilt some of the navmeshes in Jingshien, Biei, Umibei and Aie.
-Bug fixes for some quest markers, AI, and landscape holes.
-Added a bandit camp in the mountains near Umibei.
-Added a komen hive in the swamps.
-Certain npcs given random dialogue relating to Phoe/Akavir.
-Rebuilt some of the architechure in Umibei, Aie, and Niedong.
-Placed more creatures in key areas.
-Port Biei expanded with new buildings and npcs.
-The island population will become more active after the Tsacei and Demons have been wiped out.
-New enemy spawning script for more encounters on the island.
-4 new quests added. Spread throughout Biei, Umibei, and Aie.
Hunter(Repeatable) - Ja Ni in Biei near the market.
Ward(Repeatable) - Bih Gu in Biei near the Inn.
Training (Repeatable) - Bih Gu in Biei near the Inn.
Route - Hi Ji in Biei near the market.
-First round of voice acting implemented. (Thanks Grungehog, Foul Fowl and Dark Water.)
As of version 3 this mod has entered the final stages of development: There will be no more major changes to existing quests,landscape, content. Future updates will be focused on minor content additions (voice acting, meshes, textures, etc.) as they become available.
Version 2.5
-Removed leftover weapon records
-Reduced damage output for lesser demons
-Darker textures for grass/landscape
-Improved quality of the tree lod textures
-Removed 'Full LOD' flag from some of the city objects. Should fix invisible blocks in Umibei.
-Edited the custom weather/imagespaces on the island
-Replaced the white lesser demon model and changed the textures
-Changed the file path for regular Komen. Should fix invisibility
-Added a new Tsacei fort. Related quest can be started at Bai Dojo. The fort can be found in the mountains near Umibei.
-New enemy type that spawns during the night (7pm-6am).
Version 2.02
Changes to enemy factions
Optimized Tang Mo textures
Fixes for certain npcs not attacking
Version 2.01
Removed extra animation file. May solve crashes for fnis etc.
Version 2
Redesigned some interiors/exteriors
Added plants along with new ingredients
Bai and Yan dojos implemented
Few merchants/ambient npcs spread around the island
Increased enemy spawns/density around the island
Major story change from Version 1
New weathers
Demonic weapon crafting implemented. Currently only available for the Katana
Bug fixes
Optimized island objects/placement - potential fps increase
New worldspace/dungeons
Cleaned up some navmeshes
Version 1.1
Added some checks to begin the initial quest. Should fix Frozen Hearth issue for some users.
Version 1
Initial release
Notice:
Phoe LE: Discontinued due to performance/stability issues Phoe SSE: Support Development
Future installments of the Curse Of Akavir Project will be developed exclusively in the 64-bit creation kit for SSE as of V9.
-There are large battles (10+ Npcs at once) complex combat mods may cause performance drops/crashes. ENBBoost suggested for LE. -Object detail must be set high in your game options, otherwise some visual bugs may occur.
Lore: A cry is heard from across the seas - drawing the Dragonborn to the besieged Tang Mo island of Phoe in Akavir.
- This mod assumes you are the Dragonborn (Dialogue references only) - Partially voice acted. Subtitles required.
How to start: Examine the crashed Akaviri ship on the coast near Dawnstar.
Features: - 11 Quests - Large landscape with over 11 marked and unmarked locations - 13 New creatures/enemies - 6 New armor/clothing sets - 11 New weapons, some with custom enchantments - 14 New powers/abilities to discover - 12 New plants and alchemy ingredients
Difficulty: Level 15+ recommended
Compatibility: -This mod edits the coast near Dawnstar. (TestCoast in the Creation Kit) -A large ship, a rowboat, 5 xmarkers and navmesh edits placed in cell 29,38 in Skyrim (small island north of Winterhold) -Places 3 xmarkers and a rowboat in Winterhold near the college. -1 npc added to The Frozen Hearth in Winterhold