Travel beyond the borders of Skyrim and explore Bruma, the northernmost county in Cyrodiil. Delve into Ayleid ruins, meddle in local affairs or explore the wilds - the journey begins now.
Required for memory patching capabilities. If for unexpected reasons, you cannot use SKSE, you can default to SSME - Skyrim Startup Memory Editor, which is independant : https://www.nexusmods.com/skyrim/mods/50305/
Replaced all the Imperial armors. Not only all the NPCs now will wear the new Imperial armors, but new arrows, shields and swords too. No edits to vanilla Skyrim Imperial armors, nor NPCs.
Assets originally belonging to public resources retain their original permissions. See relevant resource page. You are not allowed to redistribute resources made specifically for Beyond Skyrim, unless you are their original author or have been given express permission by them, or the Beyond Skyrim: Cyrodiil team. You are not allowed to redistribute the full mod.
You are free to distribute altered/new versions of the resources (such as retextures, armors variations, ...,) as long as the published mod is dependent on Beyond Skyrim: Bruma. You are free and welcome to distribute addons and compatibility patches for Beyond Skyrim: Bruma. You are free to distribute translated versions of the plugins and the resources on Nexus. You may distribute translated versions of the plugins and the resources outside of Nexus after receiving express permission from the Beyond Skyrim: Cyrodiil team.
If you intend to distribute files or plugins intended to fix issues in Beyond Skyrim: Bruma, please consider sharing them with the team first for inclusion in future updates.
File credits
SkyUI - https://www.nexusmods.com/skyrimspecialedition/mods/12604 Tamira / Stroti - http://www.nexusmods.com/skyrim/users/776954/? Scot (Mushrooms for toadstool hollow) - http://www.nexusmods.com/skyrim/mods/10402/? Artisanix (picture frames) - http://www.nexusmods.com/skyrim/mods/17423/? Imperial Wayshrine - http://www.nexusmods.com/morrowind/mods/36869/? Phitt's Sheogorad - http://www.nexusmods.com/oblivion/mods/37329/? GKB's Trees - http://www.nexusmods.com/skyrim/mods/19268/? Hoddminir resources - https://www.darkcreations.org/hoddminir/category/modders-resources 747823 - http://www.nexusmods.com/skyrim/mods/3871/? Province Cyrodiil for the base of the Ayleid set We are updating these credits as we update the package - we may add or remove credits for accuracy. If you do not see your name here or in our staff credits and should be - please let us know as soon as possible and we will rectify that.
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Fixed Rielle doorway being invisible in some circumstances
Restored ai packages that caused the game not to load with outdated patches
Version 1.5.5
Fixed an objective in Stormcloak in Chains not being failed
Fixed a bug where Renod's lute is stuck in the inventory
Fixed not being able to speak to Cadius in Whispers of the Mountain after the zombie attack scene
Improved the objective flow in Whispers of the Mountain
Version 1.5.4
Add new/missing hairs
Added fast travel marker to Skyrim
Fixed Beast's Maw being blocked
Fixed missing footsteps for a castle piece
Fixed dialogue conditions in `The Courier`
Fixed barter menu not appear for one line
Version 1.5.3
Fixed Ugly Love start (requires new savegame)
Fixed the disability to sit in CYRLowerChair01FL
Misc tweaks
Version 1.5.2
Fixed inaccessible Frozen Grotto
Fixed unbalanced Ogre Teeth
Fixed mage gloves ornate
Fixed misc placement issues
Removed permanently disabled objects
Removed coffee recipe
Removed map markers outside the playable area
Version 1.5.0
Removed access to unfinished Fingerbowl and Outlaw Endre's Cave
Removed access to Ogre Camp near Mountain Watch to prevent start of an unfinished quest
Fixed ayleid lich helmet assets
Fixed radiant quests sending you to unplayable areas
Fixed Ugly Love script performance
Fixed missing textures in goblin loading screen
Fixed erros in DLC patch
Fixed crashing hairs BSKHairFemaleRedguard08 and BSKHairMaleImperial10
Fixed missing bard song subtitles
Fixed a few spelling issues
Fixed gap near Camp of the Devout
Fixed some helmets being invisible when worn by orcs
Version 1.4.2
fixed instrumental bard song idle ending instantly
removed unfinished bad mountain mine
Version 1.4.1
fixed Hero of a Song not playing
fixed unintentionally visible map markers
fixed missing assets for coffee
Version 1.4.0
Overview:
lots of quest fixes
lots of dialogue and voice line fixes
lots of asset fixes
lots of level design fixes
voiced bard songs
facegen updates
lod updates
reimplemented combat and discovery music in BSAssets for future compatibility
restructured BSAssets for compatibility with future Beyond Skyrim releases
regenerated DLC patch
Quests:
fix for alammus veil start failing if you exit dialog
fix for beggar not leaving if you refuse reward, wont work if already reached this stage
disabled renod quest bandits after quest complete, wont work if already reached this stage
fixed whispers of mountain zombie respawning
fixed prison guard stuck standing around after final scene in stormcloak in chains
fixed dumrag failing to advance quest if anything blocks his way in the house
improved quest behaviour if you choose to get renod a job but change your mind
fixed persuade options that could be abused for speech skill gain
fixed Ugly Love Manor Guard attacking
fixed Ugly Love missing ending option
fixed not being able to start Ugly Love after refusing it once
fixed WE with Noble not giving you gold after intimidation
the bounty collector no longer is a-comin'
fixed border gate legionnaire option appearing if you aren't in the legion
choosing to follow Hadvar in Helgen no longer lets you cross the border gate as an Imperial
Dialogue:
fixed typos
matched many subtitles with voice acting
fixed missing voice files
fixed some voice lines being too quiet
fixed wrong dialog conditions preventing lines from playing
general dialog fixes
Assets:
collisions block were pointing at the root bsfadenode instead of their parent NiNode
move lots of meshes to new filepaths
updated farmhouse fences
fixed farmhouse mesh
fixed collision for bruma stairs
fixed some gaps in the Frostcrag Spire collision
fixed gaps in ayleid tileset
fixed Bruma walls collision being too far back
fixed collision problems and closed a bunch of gaps
fixed Somnalius ferns giving off a red spotlight
fixed CyrTreeRedwood missing branch tip texture
fixed ayleid containers displayed in the wrong place
fixed microscopes doesn't havok settle
fixed model issue with CYRBRumaUpperClassHome01 chimney
fixed texture flickering in the basement of Icewind Traders
fixed arrow root ingredient can't be picked up and doesn't havok settle
fixed ladybugs sound like coins when they drop on the ground
fixed servant's pie can't be picked up
fixed uninteractable welkynd and varla stones
Level Design:
lots of level design fixes everywhere
fix some dungeons not being marked as cleared properly
disabled some coffins by default
Misc Fixes:
many load screen fixes (frequency, model position, new models)
fixed typo in Rielle note
fixed mispellings of legate precilius varro
fixed typo breaking bounty letter formatting
fixed the skyrim report part IV incorrect Legion numbering
fixed invinsible chainmail helm for orcs
removed keywords that cause vanilla quests to point to outside bruma play area
removed armour keyword from some clothing
fixed mountain lion pelt to leather crafting conditions
fixed untemperable Heavy Iron Cuirass
fixed chainmail armor crafting
fixed house with wrong key assigned to it
attempted fix for flying skeleton
fixed values of eastern dwemer weapons to consistent ones
fix alchemical effect "Light" not working because of null hit shader
prevent treasure map to respawn
fixed boars not dropping loot
fixed catching a lady bug give you a bee
removed an unused duplicate of the Frostcrag Spire exterior
fixed bruma castle great hall cell ownership
Misc Tweaks:
gave all ayleid containers proper name
slight buff for silver tooth goblins
renamed silver tooth 2nd cell
doubled bounty quest gold reward
buffed few boss monsters
buffed few quest bosses with various items, perks and potions
made renods house never give trespass bounty
cyrodiil deers now drop their own deer pelt variations
added few additional welkynd and varla stones in ayleid ruins
added more idle markers to greenwood so the npcs dont compete for the chopping block
Version 1.3.3
Quest & NPCs
Lowered frequency on some Dumrag idle lines
Added fast travel markers to Skyrim/Cyrodiil after entering Cyrodiil for first time. Enabled on old saves by going through the border gate
Fixed Renod repeating the same line twice
Fix for Grimclaw wandering too close to bruma
Removed bandit camp keyword from Frozen Grotto
Fixed issue with aliases in BrumaFF08 that could cause it to be unfinishable for some players.
Increases the max lvl calc of the Frostfire Glade boss (Glade Guardian) to prevent it from being excessively easy for high level characters
Fixed several typos
Fixed a few voicetype bugs
Fixed a few unfilled properties
Bugfixes for Alammu’s Veil ending
Removed quest item status from some items that shouldn’t have it
Removed forced bounty for killing Renod
Fixed guard patrol not looping
Fixed flags in many packages
Fixes to dialog events
No Thalmor objective for courier quest if they’re not in Bruma anymore
Gixed quest items sometimes not spawning for courier quest, will not retroactively work on old saves
Temoved timer that would stall dialog with Adius during delicate situation
Made sure Alavva will not attack when she shouldn’t and will not accept yield
Fixed npcs being hostile to Alavva at wrong time
Fixed getting stuck in Alavva dialog
Fixed Astor’s Whispers of Mountain dialog options being available at wrong quest stage
Fixed few loose ends with A Stormcloak in Chains scripting
Fixed npc with wrong voice
Fixed Cadius not being essential
Lowered aggro on Serulius
Disabled a named bandit that shouldn’t spawn
Fixed some quest bandits that were respawning
Guards are now aggressive towards highwaymen
Traveling nobles now have items in their inventory
Added Whispers robe spawns
Fixed Simund Gautierre's Journal flavor text mistakenly referring to it as 'Albecius Relandrin's Journal'.
Guards will not call players wearing imperial armor a civilian
Renod will not give the player a trespass bounty during his quest
Removes the cut Doomsayer encounter from the SM event node to prevent it from spawning.
Added relationship rank check on some hello lines
Added vampire race checks on many race conditions
Cleaned up issues with the letter of permission alias in the quest
Fixed lip sync on CYRMaleBrute
Level Design
Fixed trap in Northfringe sanctum
Replaced all books and leveled armor in Northfringe with more lore friendly items
Removed excess loot from Northfringe
Fixed navmesh problems in Red Ruby Cave
Added new Bruma patrol route to reduce congestion
Generic level design fixes
Optimized lights in Gautierre Manor
Fixed coffins in Undercroft not being disabled by default
Added cooking pot to Snowstone Rest
Generic landscape and level design fixes
Deleted a bad marker in fort cutpurse
Models & Textures
Ayleid Bow positioning fix
Bruma ledge model fixes
Various missing and broken textures replaced
Fixed iron club using wrong model
Fixed a note with wrong font
Misc Fixes
Buffed mountain lion
Minotaurs now drop 2 horns
Added bone meal to Ayleid drops
Replaced many books around the map with Cyrodiil books
Fixed errors reported by the Creation Kit
Fixed some armor keywords
Fixed some lvl lists with vanilla weapons
Better chance for chainmail to spawn on bandits
Replaced vanilla iron shields with Cyrodiilic iron shield
Removed Mithril armor from lvl lists
Rebalanced alchemical abilities and costs
Made goblins use goblin inventory data from assets as template
Renamed cutpurse cave mapmarker
Deleted some refs that didn’t like npcs sitting on nearby chairs
Deleted some duped refs
Version 1.3.2
Adds Vipers Bugloss
Adds Carrot Cake
Various balance and value fixes to food and alchemy system
Temporary removal of Stinkhorn due to issues with the model in SSE
Fix to incorrect vertex color flag on an Ayleid ruin piece
Fixes missing Farmhouse Windmill texture
Version 1.3.1
Added dummy .esp to ensure additional .bsa loading for non-MO users.
Version 1.3
Quest & NPC Fixes
Fixed some dialog event scenes missing from the story manager.
Fixed some scenes being under the wrong sm event.
Fixed unfilled script properties halting progression in MS08.
Fixed issue where Armion could reappear in Bruma after MS08.
Fixed a case where the player could complete Absent Antiquity and be unable to obtain A Delicate Situation.
Removed stray debug messages in Cerendil memory gem scene and MS07 Bentior dialogue.
Fixed issue that prevented the College of Winterhold dialogue from being valid at the border gate.
Fixed issue that stalled conversation with Surilaron in Rielle if the player was a vampire race.
Fixed timing issue with whiteout sequence during Surilaron's resurrection that allowed the player to see him being enabled.
Delayed onset of Cloud Ruler Temple intro dialogue by 4 seconds due to player complaints.
Fixed Glenroy's Akaviri Katana having so few enchantment charge points that its enchantment never took effect.
Fix a loose end in intro legate scene, due to some obscure change in NPCs dialogue state in SSE.
Safecheck to force stage to be set at the end of the reveler scene (even if the scene didn't play all of its actions).
Fix critical issue with the chicken transformation breaking the game.
Delete an obsolete leftover WE trigger near east gate
Add GlobalVariables for Major/Minor version
Fix facetiny on Thalmor encounter from WE06
Fix several WE faction scripts
Fixed some bugs with npcs commenting about players gear
Added "mysterious" to Synod quest book name
Gives the mysterious items in the Synod Conclave a purple effect shader to make them easier to find.
Fixed possibility of random npcs spawning with no clothes
Adjusted Northern Arms packages so its always open 8 to 20
Fixed highwayman only playing defensive
Fixed various bugs in Underpall Quest
Made Cyrodiil Thalmor encounters spawn with appropriate gear
Fixes to quest journal and marker behaviour in A Stormcloak in Chains
Made sure soldiers always aggro when appropriate in A Stormcloak in Chains
Fixes to dialog stall problems in A Stormcloak in Chains
Fixed Pale Pass misc quest becoming unavailable if you skip a dialog line
Upon My Honor fixes mainly to misc objectives not completing and sellus not having dialog
Fixed resist arrest dialog not playing properly
Encounter now spawns the Cyrodiil bounty collector actor instead of the vanilla bounty collector actor.
Cyrodiil bounty collector actor is now correctly an Imperial with a Cyrodiil voicetype and based on the Cyrodiil leveled bandit boss actor instead of the vanilla one.
Fixed low crime gold dialog not playing in rare circumstances
Improved Alammu's Veil NPC behaviour and fixed bugs
Made Neldam a boss level npc
Level Design Fixes
Fixed some floating meshes and landscape holes
Fixed Underpall Cave roombound error
Adjusted some pillars blocking the way in Underpall
Delete windows/lightbeams outside of Bruma Castle
Delete a duplicated brazier in Bruma
Add map marker to Bruma Stable
Add a proper cocmarker to cyrbrumaexterior01
Lowered aggro on Gort, Ralgar, Dartaqto and Arilus
Made farmers not fight strong enemies to the death
snowpoi20 nord ruin cant loot chest without doing puzzle first
Added a Minotaur Lord spawn, gave them right factions and buffed them slightly
Added extra clutter outside Silvertooth Cave
Adjusted castle display cases so items dont fly out
Removed some bad idle markers at stables
Added loot chest to draugr poi
Fixed a badly placed display case in castle
Removed red vertex paint at sancre tor
Added collision blocking at Skyrim side border gate
Some extra landscaping near Namira's shrine
Removed benches and other blocking in underpall boss arena and updated nav
Fixed the navmesh outside Serpent's Trail on Skyrim side so followers can enter.
Fixed navmesh at Frostcrag bandit camp so bandits can get to player. Fixed navmesh in Sedor so followers can follow a bit better and successfully transition between sections. Twealed entrance to Unmarked Cave and surrounding navmesh.
Model & Texture Fixes
Fixed armor with invalid biped slots
Fixed bugs related to beast races and armour biped slots
few fixes to armor keywords
Replaced all WO3E in the game world except steel tanto and unique daedric nodachi
Attempted to stop courier quest letters from sinking throught the floor
Fixes to textures on various Ayleid ruin pieces
Fixes and new meshes for food and ingredients
Fixed specular color on vase, changed texture
Fixed some texture sets
Set path on some staves with missing WO3E to point to vanilla model
Fixed Ayleid stones
Steel armor replacement with regular Steel armor
Made back hair visible on many cyrodiil helmets and hats
Replaced some ancient imperial weapons with no custom model
Fixed Alessian honed sword with wrong model
Replaced skyrim maps with cyr maps
Misc
Fixed various errors reported by the Creation Kit and SSE Creation Kit
Fixed some typos in dialogue and texts
Deleted bad dummy potions with no lvl list selected
Disabled WO3E crafting recipes
All upper class clothes now weight the same
Fixed some enchanted weapons with no enchant charges
Removed arrowroot from lvl list
Fixed ingredients with missing effects
Gave unique boss npcs and followers relevant perks
Fixed light enchantment not being usable in enchanting, now works on headgear
Added recipe for mithril tempering and general recipe fixes
Adjusted price or weight on some items
Nerfed Daedric Nodachi damage
Updated Underpall bosses spells and perks
Fixed Topaz value
Fixes Ayleid skeleton loot, replaces most placed Varla stones with Welkynd stones (Varla stones are meant to be rare and Welkynd stones common, it was the opposite before)
Version 1.2
Quest & NPC Fixes
Fixed vampire thralls attacking each other
Fixed missing Razzada quest script
Fixed Razzada talking in his sleep
Fixed butcher shop not being open in Bruma
Fixed Pale Pass soldier with no AI package
Fixed Legate at border gate not fighting to the death
Fixed npcs talking Ayleid
Fixed typos including dozens of double spaces in text
Ensure cut "CathedralMassScene" won't run
Fixed A Stormcloak in Chains failing to progress after exiting the fort
Removed hunter from levelled list with no voice
MS09 parts properly disabled
Restored missing voice files for CYRMaleBritishEveryman
Added 3 missing scripts
Replaced Wereboar with Werewolf to prevent game crashes
Disabled some random events that were causing crashes
Removes the aggro radius on the ogre in Boreal Stone Cave
Makes it so only Erlus can use the idle marker behind the bar in Snowstone Rest
Level Design Fixes
Fixes double navmesh (cell 19,44) and a few other minor navmesh issues
Removed double navmesh in two cells; fixed navmesh to allow followers to enter Northfringe Cave
Fixed landscape tearing at Talos camp
Fixed Fort Horunn occlusion planes
Fixed lots of landscape holes and floating objects
Region definitions corrected for Bruma Release Region
Removed duplicate items in POI20
Fixed landscape hole at Namira's shrine
Navmesh correction to 23,48 - corrected crash on merge.
Disables some map markers outside the release area so they don't show up on the compass
Adds missing boss chest to Anga and fixes some lights.
Fixes the shield in the eastern watchtower and repairs a hole in a cliff.
Fixes border region at Plump Rat camp
Removed some unused markers
Fixes edits to vanilla Skyrim border region
Made Pale Pass marker visible by default
Model & Texture Fixes
Added environment map and cube map to the Minotaur axe
Removed explicit external emmitance from several Bruma wall models that no longer have lighting
Fixed onionhanging, stinkhorn, and Goblin War Axe textures
Several fixes to Ayleid ruin kit
Ironwood nut texture fix
Added new comb clutter items.
Fixed Cathedral lod
Restored some missing book models that caused crashes
Added amulets for future implementation
Missing treasure map texture restored
Implemented new Imperial City lod models
Regenerated object lod and landscape lod
Replaced several Goblin skins that were causing crashes
Fixes leather armor cuirass crash.
Fixed Ayleid button activate sound
Removed buggy Thorina helm from outfits
Added harvest sound to plant missing it
Misc
Compressed several errant .wav files as .xwm
Fixed the duplicate enchanted Iron War Axe
Fixed some oil puddles not being flammable
Fixed an empty loot chest
Adjusted map size to disallow panning camera over unfinished portion of province
Cleaned ITM and UDR records from both BSAssets and BSTamriel
Added dummy effects to obsolete Ayleid items so they won’t spam an error
NOTICE: If you are experiencing an infinite loading screen trying to cross the border, your game is running out of memory. Make sure you have the SKSE Memory Patch enabled. If this doesn't work, try Safety Load by kapaer. These issues will not occur on Special Edition due to its vastly enhanced memory management.
Travel beyond the borders of Skyrim, and visit Bruma, the northmost county in Cyrodiil.
Discover what has become of the city's residents since the events of Oblivion in all-new adventures and storylines. Plunge into the depths of ancient Ayleid ruins. Explore an expansive region larger and denser than the Dragonborn DLC. In Beyond Skyrim: Bruma, the choices - and their consequences - are yours alone.
Rediscover Frostcrag Spire, Cloud Ruler Temple, Frostfire Glade and many other legendary locations. The journey back to the Heartland begins now. Are you prepared?
The city of Bruma, reimagined and recreated from scratch in exhaustive detail, containing over 70 residents, each with their own unique dialogue, stories and routines
A fully-explorable County Bruma, larger in size and scope than the Dragonborn DLC, packed to the brim with new dungeons, points of interest and secrets - brought to life with more custom art assets than any comparable Skyrim mod
All-new Cyrodilic weapons and armor
Seamless integration with the base game - cross the border with your existing character or start a new one
Innumerable all-new quests and storylines
Over 24,000 lines of high-quality voiceover from a professional and semi-professional cast whose combined credits include Dragon Age: Inquisition, Dust: An Elysian Tail, Apotheon and Heroes of Newerth
Over three hours of original music
Official Trailer
Mod review by TheEpicNate
Bruma playthrough by Zero Period Productions
A memory patch such as SKSE with the memory patch activated or SSME. Failure to activate a memory patch prior to loading into Bruma will cause the game to crash.
Required DLCs In order to play Beyond Skyrim: Bruma, you will need all three official Skyrim game DLCs, or the Legendary Edition of Skyrim.
Recommended Plugins Beyond Skyrim: Bruma has been heavily bug tested by a large QA team. However, its taxing nature can push Skyrim, particularly Skyrim Classic, to its absolute limits. The following plugins should resolve most issues users may face.
During beta testing, some testers, especially those on older machines found that Crash fixes and Safety Load gave an additional boost in performance.
DO NOT USE NMM Nexus Mod Manager (NMM) is known to lose or corrupt data when downloading/installing large mods like Bruma. This will lead to loss of functionality or otherwise cause errors with content related to the mod, and is part of the reason the Nexus staff began development on Vortex as a replacement. If you encounter an issue and installed the mod using NMM, you will be asked to reinstall manually before moving on with assistance.
With Mod Organizer 2 (recommended) or Vortex: Click "download with manager" or download the archives manually. Once the mod is activated, ensure that both BSAssets.esm and BSHeartland.esm are enabled in your load order and that BSHeartland.esm loads AFTER BSAssets.esm.
Manual installation: Download and unzip the archive, and place all contents in your Skyrim/Data folder. Ensure that both BSAssets.esm and BSHeartland.esm are enabled in your load order and that BSHeartland.esm loads AFTER BSAssets.esm.
Uninstallation: Uninstalling Beyond Skyrim: Bruma is not supported due to the way that the game engine 'bakes' data into saved games. If you wish to stop using Beyond Skyrim: Bruma, you are STRONGLY advised to roll back to a saved game that predates your installing Beyond Skyrim: Bruma, or start a new saved game.
If you uninstall Beyond Skyrim: Bruma without rolling back to a previous saved game or starting a new one, it is very likely that you will experience bugs. This is due to the way the game engine handles data files, and is true of Bethesda's official DLC as well as other comparable mods.
Q: What kind of people are you looking for? How can I join the Cyrodiil team? A: We are always on the lookout for talented concept artists, 3D modellers, landscape designers and people skilled with the CK, although we have openings for other positions as well. Just send an application through Our site, along with a sample of your work. If you have any questions about joining you can ask in Our Discord. And if you don't have the skills now, consider joining The Arcane University our training division.
Q: What is Beyond Skyrim? A: Beyond Skyrim is an ambitious community, composed of various, independent projects working together to bring the other Provinces of Tamriel - including High Rock, Cyrodiil, Hammerfell, Elsweyr, Black Marsh and Morrowind as well as the lands of Roscrea and Atmora - into the game and timeline of Skyrim.
Q: Will it require a new game? A: Nope! You will be able to use your existing characters from Skyrim. Just hop over the border, and continue your adventures.
Q: Is this the same thing as Skyblivion / Skywind? Why aren't you working with them? A: No, Skyblivion and Skywind are remakes of older Bethesda games in the Skyrim engine. This is an entirely new mod in which the player can visit a version of Tamriel contemporary to Skyrim. Our goals and methods are different, but we keep up a good relationship.
Q: Why not you just port content from Oblivion / Morrowind / other games? A: Because this is a violation of Bethesda's EULA, and would be grounds for them to close down the project.
Q: Will this be released for consoles? A: Beyond Skyrim: Bruma is now available on Xbox One. We cannot release it for PS4 due to Sony's policies on mod assets prohibiting us from doing so.
You may also check out this video featuring Lead Composer Daniel Ran, as he explains the creative process behind the Beyond Skyrim: Bruma soundtrack: https://www.youtube.com/watch?v=98WdTyHUpqs
We will support Beyond Skyrim: Bruma comprehensively, with patches to resolve any bugs and issues that are reported by players.
But we're not stopping with Bruma - we're working on the rest of Cyrodiil, too - from the naval heart of Anvil to the swampy marshes of Blackwood and the grandeur of the Imperial City, as part of the wider Beyond Skyrim: Cyrodiil project. Be sure to follow us on our social media outlets to get up the latest news on patches and the continued development of Cyrodiil.
For the latest news on Beyond Skyrim and its projects, follow us on one of our social media pages and chat with us on our Discord community outpost! Discord YouTube Reddit Facebook Instagram Bluesky
Because of the extensive number of contributors, we saw it necessary to separate the full credits list from the main mod page. You can find the full credits in the readme tab and also at:
Project Design The Beyond Skyrim: Cyrodiil Development Team
Special Thanks The Dark Creations staff The Niftools Team The SKSE Team The SkyUITeam The Tamriel Rebuilt Team The Province Cyrodiil Team The Rigmor of Cyrodiil Team The Beyond Skyrim Collaboration Gopher