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File credits
Vicn for the original Unslaad mod: http://www.nexusmods.com/skyrim/mods/80425/? Kachua for the English translation (text): http://www.nexusmods.com/skyrim/mods/80605/?
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- updated for UNSLAAD 3.0.1 - redid a bunch of older lines and messages for better flow, accuracy and sheer hindsight - renamed a few items and places - various minor corrections
Version 2.6.3
- updated for 2.6.3 - minor corrections - Lord of This Area -> Lord of Over Here (to keep the running gag from Glenmoril) - corrected all mentions of the above for the new naming
Version 2.6.0
- updated for UNSLAAD 2.6.0 - first batch of revision fixes (consistency and typo fixes, NPC dialogue still needs to be checked) - took the liberty to edit certain letter fragments a bit so you won't see boxes for the unsupported characters
Version 2.5.0
Updated for UNSLAAD 2.5.0
Version 2.4.1
Updated for UNSLAAD 2.4.1
Version 2.4.0
Updated for UNSLAAD 2.4.0
Version 2.3.0
Updated for UNSLAAD 2.3.0. Only ESM is now supported!
Updated for UNSLAAD 2.3.2.
Version 2.0.0
Updated for UNSLAAD 2.0.0.
MAIN FILE:
- Kachua's translation of act 1
- Aelarr's translation of the rest of the mod
- Urissa -> changed to Ulliss since this is the name Vicn consistently uses in his file for translators and it's not spoken often enough that the disrepancy would be glaring
- Kedama -> changed to Fluffy since Vicn renamed the character in the update (the name is never spoken out loud at all, though)
- some enemy names have been changed for consistency with the base game (Ice Fairies -> Ice Atronachs)
- included sound files for act 1
OPTIONAL FILE (SILENT TRANSLATION):
- no sound files (only an .esp file)
- retranslated act 1 for more lore and context accuracy
- the rest is the same as above version
UNSLAAD is was a short quest about a half dragon which also adds some unique items for the player and a way to convert dragon souls to health, magicka, stamina and perks.
Originally it was only available in Japanese, until Kachua translated it to English. The Skyrim Voice Alliance then added voice acting (with permission, of course) and the result is a mod before you. All the characters in the main part of act 1 are now voiced and waiting to talk to you.
We hope you will enjoy this addon.
With update 2.0.0 UNSLAAD has been greatly expanded, so only the first act is voiced for now. Translation continued by Aelarr. And expanded yet again with update 3.0.0 - this can now serve as the overall epilogue for your LDB if you want.
Our addon is available on Skyrim Special Edition as well.
All characters in main story of act 1 voiced. 3 talented voice actors. English translation by Kachua (only act 1 of the voiced version)/Aelarr (entire silent version/voiced version from act 1 onwards).
Trailer by Caitlin Buckley:
Q: Is this a full mod? A: No. This is just sound files and a translated .esp file. You still need the original Unslaad mod for all the meshes, textures, etc.
Q: Do I need a separate translation file for this? A: No. The latest English .esp file is included. You only need the original Unslaad mod and its requirements.
Q: Can I use this with any other translation (Chinese, German ...)? A: Yes, as long as that translation is updated for Unslaad version 3.0.1. Just install this addon first and then overwrite the included .esp with the one from your chosen translation (but make sure that the translation is ported to SSE - do NOT combine files for classic and special edition). You will get characters speaking in English and subtitles in your chosen language that way.
Q: I don't like some of the voices. A: No one says you have to. And that's not a question. In any case, if you really hate the voiced version so much, there is a text only English translation available in the Optional Files section.
Q: Why are some characters saying vanilla Skyrim greetings/farewells/combat shouts? A: That's an unfortunate limitation of Vicn using vanilla voice types (like MaleBrute, FemaleYoungEager) instead of creating custom ones. Yes, we know it can be annoying. No, we can't really fix it. On the upside, that makes the voice acting pack compatible with every other translation.
Q: Can I update from the .esp version of UNSLAAD to the .esm version in an existing playthrough/save? A: ABSOLUTELY NOT. This is non-negotiable. That would break your game beyond repair - the references in the .esm version are completely different than in the .esp version. You may end up with duplicate NPCs, quests would definitely break, scripts would misfire and your saves would be bricked badly enough that no script cleaner under the sun could help you. You CANNOT update on an ongoing save under any circumstances. Same for having both Unslaad.esm and Unslaad.esp in your load order. This is a no-go. A new game or a save that has never seen Unslaad before is absolutely required. If you do update anyway despite all the warnings and then come complain to me because your game is suddenly not working, you will get no answer and no sympathy. And you will be sacrificed to Molag Bal. No mercy.
Q: But what if I am already playing through Unslaad on the .esp version? A: Then finish it on the .esp version. Or start a new game with the .esm one. There are no other valid options. Really.
What you absolutely need, no exceptions whatsoever:
Sometimes you will hear NPCs speak vanilla Skyrim lines, like greetings, farewells and combat lines. This is an an unfortunate and unavoidable limitation of Vicn using vanilla voice types (like MaleBrute, FemaleYoungEager) instead of creating custom ones. Yes, we know it can be annoying. No, we can't really fix it. It's not really a bug - every NPC with vanilla voice type will automatically also say some of the vanilla lines connected to their voice type, even if they have custom dialogue. No, we can't suppress those lines. We COULD perhaps create completely custom voice types, but that would require specific permission from Vicn, it would destroy the follower and merchant functionalities and it would also probably take an ungodly amount of time. For now, we are leaving things as they are.