November 11th, 2021, 10-Year Skyrim Anniversary Reflections: Can it really be 10 years since Skyrim was released? When I began SMIM, I was a single guy who'd work all day and come home and mod all night. Those were wonderful years, lost in my creative modding pursuits. Then I met the love of my life and got married in 2017. I made the difficult decision to retire from modding around 2018, and now I have a precious two-year-old son. These days I channel my creative energy into game reviews, and I'm also writing several books. Even though I'm not an active modder anymore, my heart has never left SMIM. I cherish the memories of those early Skyrim years and am blessed to know that legions of players from around the world have enjoyed SMIM. Thank you all for using my mod. To quote Morrowind and Oblivion, I wish you all wealth beyond measure and a glorious existence, truly!
Donations: Thank you per usual to those who continue to donate a few dollars here and there. Even ten years after Skyrim was released, kind souls occasionally donate, and those donation email notifications warm my heart!
This might sound ironic, but does anyone happen to know a similar mod like this that simply LOWERS the poly count? I don't just run any kind of a potato, mine's like a pebble that you can't even eat.
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I tried plenty of things. I used toon textures. that gave me 5 fps boost permanently indoors, and roughly 2-3 boost outside. Even then though, I'm still looking at 45-50 fps average outside. I removed clutter, flora, trees, basically anything that seemed unnecessary. Minimum distance fade and other settings. All this, and yet it still doesn't break past 50 fps outside.
That got me to realize it's always the total poly count rendered in a loaded cell. No matter how good your graphics are, no matter how fast your cpu is, at the end of the day, it's pure math on the poly count, and even the game engine will limit how many are allowed before things start stuttering.
What I'm trying to get out of all this is, I want my Skyrim to look like an N64 game, because that's what it's going to take to run it smoothly.
"Installation as fomod failed: E://fomod/ModuleConfig.xml missing."
I've installed using MO2 and manual and it will not work for me. This is my first day modding skyrim so I'm probably just fuckin up and an idiot but it's driving me nuts
Vous ne recevez peut-être pas beaucoup de dons, comme pas mal de moddeurs, mais vous avez reçu le don ultime, celui de l'amour. Je vous souhaite tout le bonheur avec votre femme. Le plus difficile est de faire perdurer l'amour. Si vous possédez ce don, vous êtes un homme chanceux. Un grand merci à vous et à tout les moddeurs de cet planète.
Some bridges on the dock of solitude are missing, several posts on the internet affirm that the problem is caused by SMIM, but there is no solution beyond uninstalling the mod. Has anyone had this problem and can you share your solution? Thank you
I have this same problem still in June 2024. Wish someone would fix this thing! I saw the same bug mentioned in a post here (earlier in the thread) dated November 2018! I just now added Enhanced Solitude Docks and that helps -- not a complete fix, but at least they seem to be working on it in 2024, and even where the dock is visually missing, you don't fall into the water!
Daggerfall is mid, that's your rose-tinted glasses speaking, it has some awesome role playing mechanics, but the gameplay gets extremely repetitive extremely quickly. They went away from the procedural generation in favor of handcrafted for a reason. I'd personally add Morrowind to that list instead of Daggerfall. Fallout 2 is a masterpiece tho, you're right about that one.
(Skyrim isn't even in the conversation for 'best' imo. I love it, but no way it's the best lmao)
Anyone can tell me how to fix missing walls in Enderal? pls, I tired searching for fix and I can't play totally without smim. What should I put to Enderal Data folder to bring my missing walls back?((
Solved. It was Realistic Water Two mod caused my issue, not SMIM. Sorry
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Donations: Thank you per usual to those who continue to donate a few dollars here and there. Even ten years after Skyrim was released, kind souls occasionally donate, and those donation email notifications warm my heart!
That got me to realize it's always the total poly count rendered in a loaded cell. No matter how good your graphics are, no matter how fast your cpu is, at the end of the day, it's pure math on the poly count, and even the game engine will limit how many are allowed before things start stuttering.
What I'm trying to get out of all this is, I want my Skyrim to look like an N64 game, because that's what it's going to take to run it smoothly.
"Installation as fomod failed: E://fomod/ModuleConfig.xml missing."
I've installed using MO2 and manual and it will not work for me. This is my first day modding skyrim so I'm probably just fuckin up and an idiot but it's driving me nuts
Thank you
Umm, yeah... Daggerfall and Fallout 2 would like a word with you on that, Chief...
That too.
(Skyrim isn't even in the conversation for 'best' imo. I love it, but no way it's the best lmao)
Solved. It was Realistic Water Two mod caused my issue, not SMIM. Sorry