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Mihail

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MihailMods

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About this mod

These giant golems of immense power are composed of partially molten iron at very high temperature. They dwell in places dominated by lava, and are often found living submerged in it. Their bodies are always at the pre-melting temperature, and just the mere approach of one of them can set other beings or objects on fire.

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  • If you use, like and value my work, please consider giving an endorsement. I've worked hard for years to offer you the best of me for free, and the only thing I ask in return is this gesture, which increases my relevance and engagement on Nexus, and motivates me to continue;
  • I do not inspect or have any influence over translations of my mods (including those linked directly on my pages), nor do I have any power over patches or add-ons made to my content. So, before using any unofficial add-ons for my mods, make sure they conform to the latest version of my official release, and never use these if they don't. The same applies to Xbox ports;
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"These giant golems are composed of partially melted iron at very high temperature. They are among the highest ranks of Atronachs, and are also probably one of the most powerful among those. They dwell in places dominated by lava, and are often found living submerged in it. Their bodies are always at the pre-melting temperature, and just the mere approach of one of them can set other beings or objects on fire.

In Skyrim, they can be considered a rare sight, eventually being summoned by fire-using Dragon Priests, high pyromancers, and some are rumored to inhabit the lava caves below the Ruins of Bthalft on the Rift. In the past, their presence in greater numbers was mostly in the volcanic lands of Vvardenfell. It is unknown however, if in the present day the Molten-Iron Atronachs still patrol these lands now devastated by the eruption of the Red Mountain."


by Beastmaster Mihail *
(*Who is Beastmaster Mihail? He is my avatar/persona within the universe composed of all my mods. He is the ingame author who writes the texts that are usually presented as descriptions for my mods. A former monster hunter, now a dedicated scholar, he is planned to be released as an NPC in late 2022/early 2023, doing the same job in-game as my descriptions do on Nexus.)



How to get the spell to conjure this golem (spoiler ahead): the falmer shamans managed to summon a golem in the Gloomreach cave, after stealing some magic books from a mage that they ambushed on the roads near their lair. The golem lives in the deepest regions of the cave, and he also keeps the key that opens the chest that belonged to the mage, located at the end of that cave, next to his corpse. Inside the chest you will get the spellbook to conjure one of those constructs.




- 1 new creature: Molten-Iron Atronach;

- 1 new misc item: Molten-Iron Ore;

- 1 new spell: Conjure Molten-Iron Atronach;

- A small area inside Gloomreach Cave is now covered in lava;

- The first area inside the Ruins of Bthalft now has the water replaced
by lava, similar to the vanilla final room of the same location;




This mod modifies a small portion of Gloomreach, adding lava and smoke to it, and modifies the caves leading up to the Aetherium Forge, replacing the water with lava. Both modifications are ESSENTIAL for the immersion and correct functioning of the mod. If you use mods that modify the Aetherium Forge and Gloomreach areas in any way, they may overwrite and delete the modifications made by this mod at those locations. Move this mod to a position below the other mods that modify these areas to keep the changes made by my mod.
(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)



The Mihail Monsters and Animals series aims to create and make available to the community the most complete set of creatures for TES 5: Skyrim, implemented in an immersive and unique way, with respect to the pillars of lore. Instead of pathetically just throwing models and textures in the game reusing 100% vanilla mechanics, the creatures made by Mihail have uniqueness and extreme zeal in their idealization and implementation, which will provide you with an experience that you have never had before in this area.



- The last Skyrim Update
- DLC Dragonborn
- DLC Dawnguard
- DLC Hearthfire




Author: 

Mihail- models, textures, animations, sounds, loot, effects, spells, area tweaks, game implementation