This mods gives our favorite canine friends a much needed overhaul.
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Changelogs
Version 07192019
Removed Dogs that were not companion material. Correctly added DG dogs and vampire hounds to work with this mod. All dogs changed to protected. Adjusted their based starting health & stamina values.
Dawnguard Dogs and Hellhounds added to the mods, level with player and stealth fixed.
All Dogs are now protected instead of essential.
Removed Dogs that were not companion material.
Version 042518
All follower based dogs are brave and unagressive by nature, save barbas who is confident and agressive. Stray now apart of creature faction
Version 021518
Can level up to 999
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MisterB's essential Dogs of skyrim I love the concept of having an animal companion in Skyrim especially a dog but after playing with the stray and the wardog I was pretty disappointed. My first wardog died after my third battle. And I have lost meeko and the stray unable to find them again.
What does this mod do?
First and foremost dogs (which you can gain as companions) are essential Protected and don't effect the stealth meter.
Second, dogs are now more powerful. They level with the player. Level 0-900
Third, dogs have more health and stamina. This varies on the type of dog but ranges from a value of 20-90 pts.
All follower based dogs have an unagressive agression factor, and have a confidence set to brave. This means the dogs will not attack unless provoked, and will only fight till they are outmatched. They will also help friends and allies.
The stray dog was added to the creature faction like meeko is.
Patches available for: True Wolves of Skyrim (lola)
Mod suggestions Dream's unique dogs Useful dogs
All my mods are open resource now. You are welcome to do what ever you want with my mods as long as credit is given if you intend in posting and variation of my mods on the Nexus.