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Changelogs
Version 1.2
Added dragon breathing sounds.
Added a spell to copy another dragon's appearance.
Automatically unequips weapons and spells on transform.
Version 1.1
*Fixed being unable to exit the nesting idle if the game was saved in that state.
*Fixed an issue where landing while sprinting would keep the speed permanently high.
*Dive/sprint improvements.
*Fixed the shout perk level 5 not applying.
*Removed headtracking while shouting on the ground in combat mode.
*Added pitch-tracking to ground attacks and flying (head follows up-down camera angle).
*Changed Sneak-activated landing animation (auto-land still uses hasty landing).
When you install PlayableDragon, let it overwrite "Data/SKSE/Plugins/DoubleJumpPlugin.txt" (if you use a mod manager, make sure PD is loaded after BJ.)
PlayableDragon.ini is included to increase the max zoom distance. Any custom camera tweak mods should be loaded after PlayableDragon.
A Special Edition port is not planned at the moment.
INCOMPATIBLE
Fore's New Idles
Optional Mods SkyUI - For the convenient MCM menu Individualized Shout Cooldowns - An SKSE plugin Dragon Animation Replace - Since the player uses a custom race, you can have player-custom animations in "Data/meshes/actors/PDdragon/animations"
About The purpose of this mod is to let the player transform into a dragon. There are some perks included but the mod does not force roleplaying or video game progression mechanics (such as a questline to "earn" the power) When the game loads, you will receive a power called "Dragon Form."
Expect lots of random crashing: unknown cause, perhaps due to system load, script load, behavior edits not cooperating with the engine, etc. 1st person seems to trigger it, especially if trying to cast spells or do weird stuff