i love the new marksmanship tree but im missing one skill in sneaking: i dont know the name in vanilla but is it possible to get the skill back where you could increase your sneak attack multiplier with bows? that was really nice in vanilla and i would even like to play it with skyre
Hi, T3nd0s, I think that werewolf form is veeery weak in game. I play with heavy armor two-handed nord (no magic stats at all) I get this form on lvl 20, and succeed in killing one mudcrab... Unfortunately two of them killed me It seems werewolf has no armor at all, and his attacks are pretty weak. Did I play it wrong? If not, I'm pretty sure werewolf form should have more impact on gameplay.
I took the dreamcloth perks in enchant tree but that works only for items i craft myself, not for the ones i find in the world. Was it your design or a bug?
In the same area, my crafted dreamclothes don't have exposure/cover from Frostfall mod which is really annoying.
I love the new alteration spells the most. Enhance spells are bad ass and allow me to be flexible for any situation, however the lack of aesthetics for it is slightly a let down. Vanilla enchantment animations have always been lacking. I was thinking then maybe, an enchantment animation overhaul for enchanted weapons including what your new alteration spells bring to the table. Fire enchanted swords cracklin with flame, Health absorb weapons drippin with blood. Just that extra bit of immersion on top of the pile of immersion that's been provided for us already.
How about making familiars unique to each race? For example, Nords could have bears, and Imperials maybe a giant mudcrab? Familiars could also level with the player, or something similar to remain useful lategame too
so i have immersive weapons and armor installed with this mode but all of the new armor and weapons are drastically weaker than the vanilla. is there a way to have comparability or should i be asking the other guy about this?
I know it may sound stupid but why vanilla weapons dont have perks...?
mace waraxe and broadsword don't have the late game special perk like other weapons and thus lose a lot of their interest... maybe simply a general perk for vanilla wepaons called strenght of simplicity that work on waraxe broadsword and mace that reduce their stamina cost and buff damages by 5/10/15% at rank three...
the interest of those weapons would be to be allrounder with no real strenght(dotn penetrate armor a lot dont stunlock ect.) but are easier to use and less hard to carry all of them at the same time and switch between the 3 when needed : -mace that pen armor for those heavy armors ennemies -waraxe that bleed for fleshing ennemy type -broadsword that is the middle ground. or vs no armor no bleeding ennemies
i meant he three vanilla weapons are supposed to be the workhorse of each weapon category so they should be the basic choice when not aiming at a particular playstyle...unfortunately they lose perk power so much compared to specialised weapons that they aren't worth it...
and bleeding froom perk is very weak most of the time you have to hit 6 consecutiv time to max the effect... and gain 18/54damage per second... when weapons easily kill enemies in three hit its pointless...and vs stronger ennemeis it is a very little quantity of damages
Ink well recipe = steel + a potion of frostbite poison Takes some harvesting to make and is a somewhat exotic ingredient. I was thinking steel as it requires a little more work to get and is less likely to put impurities in the ink itself.
I have one major issue with Skyre. That is AFT does not work with the follower perks like "strength in numbers". I know why AFT does not work and cannot really fault them on it. I just have no way of fixing this so I just ignore those perks. Though I would like them to work. I saw someone mention on a forum somewhere about checking if the number of factions for followers has increased, but I don't know if that is a solution or not. I am tempted to just create a mod that lets me toggle it with a hot key.
T3ndo still here? so i liked the scripture idea, but i think its a little waste of perk points, as mentioned before, it could be a really useful feature if you make a recipe to inkwell on the cooking pot, just some herbs and a empty bottle or glass i think will do the trick.
SkyRe Brainstorming (3453 comments)
I think that werewolf form is veeery weak in game. I play with heavy armor two-handed nord (no magic stats at all) I get this form on lvl 20, and succeed in killing one mudcrab... Unfortunately two of them killed me It seems werewolf has no armor at all, and his attacks are pretty weak.
Did I play it wrong? If not, I'm pretty sure werewolf form should have more impact on gameplay.
I took the dreamcloth perks in enchant tree but that works only for items i craft myself, not for the ones i find in the world. Was it your design or a bug?
In the same area, my crafted dreamclothes don't have exposure/cover from Frostfall mod which is really annoying.
Thx for all your crazy work
For example, Nords could have bears, and Imperials maybe a giant mudcrab?
Familiars could also level with the player, or something similar to remain useful lategame too
mace waraxe and broadsword don't have the late game special perk like other weapons and thus lose a lot of their interest...
maybe simply a general perk for vanilla wepaons called strenght of simplicity that work on waraxe broadsword and mace that reduce their stamina cost and buff damages by 5/10/15% at rank three...
the interest of those weapons would be to be allrounder with no real strenght(dotn penetrate armor a lot dont stunlock ect.) but are easier to use and less hard to carry all of them at the same time and switch between the 3 when needed :
-mace that pen armor for those heavy armors ennemies
-waraxe that bleed for fleshing ennemy type
-broadsword that is the middle ground. or vs no armor no bleeding ennemies
i meant he three vanilla weapons are supposed to be the workhorse of each weapon category so they should be the basic choice when not aiming at a particular playstyle...unfortunately they lose perk power so much compared to specialised weapons that they aren't worth it...
and bleeding froom perk is very weak most of the time you have to hit 6 consecutiv time to max the effect... and gain 18/54damage per second... when weapons easily kill enemies in three hit its pointless...and vs stronger ennemeis it is a very little quantity of damages
Takes some harvesting to make and is a somewhat exotic ingredient.
I was thinking steel as it requires a little more work to get and is less likely to put impurities in the ink itself.
I have one major issue with Skyre. That is AFT does not work with the follower perks like "strength in numbers". I know why AFT does not work and cannot really fault them on it. I just have no way of fixing this so I just ignore those perks. Though I would like them to work. I saw someone mention on a forum somewhere about checking if the number of factions for followers has increased, but I don't know if that is a solution or not. I am tempted to just create a mod that lets me toggle it with a hot key.