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Created by

Augh

Uploaded by

Augh3d

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About this mod

Wireframe UV pulls formatted and packaged as RaceMenu warpaints, to assist with sculpting visualisation, reference, and placement of general elements.

Requirements
Permissions and credits
What's this then?
A set of warpaints to display the wireframe edges of player faces, created by formatting UV map layouts as RaceMenu warpaint overlays.
Mostly created for those who spend a lot of time playing with the sculpt functions.
They can be found under RaceMenu's Makeup tab.

What for?
Created to assist in visual reference/correlation between the live onscreen player model, and the existing wireframe panel view in RaceMenu's sculpt tab, in a similar manner to ECE's automatic inbuilt function. May prove useful for other things, such as referencing warpaint and makeup placements should you be editing those kind of things yourself, or really any other things that you think they may come in handy for.

What do I get?
Includes overlays for all playable facegens (Human, Pointy Subhuman, Thief, Property) in both vanilla and Citrus versions.
Wireframes are 2048px resolution, created with an SKSE setting of iTintTextureResolution=2048 in mind.
Line weight has been kept rather fine for the sake of clarity, particularly on Citrus facegens, so results may vary depending on your own ENB + AA settings.
Does not require Citrus.  Does require RaceMenu.

Thanks:
powerofthree - Technical Assistance
Aenion - From A Conversation With
Aix - Emotional Support Animal