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Retroactive Necromage, by Galcyon.

HOW TO INSTALL:

Old-school style: just drop the contents of the folder into your Skyrim/Data directory, and it'll do the rest.
To uninstall, delete "Retroactive Necromage.esp" from your Skyrim/Data folder, and clean any current saves
with a script cleaner. And, if you really want/need that extra 6kb or so, delete
"RetroactiveNecromageScript.pex" from the Skyrim/Data/Scripts folder and "RetroactiveNecromageScript.psc"
from the Skyrim/Data/Scripts/Source folders.

WHAT THIS MOD DOES:

It streamlines a Necromage Vampire build by allowing the Necromage perk to retroactively effect perks
and abilities that are normally boosted by the Necromage Vampire build, freeing the player from tedious
grinding or careful character planning, with the exception to Steady Hand. Steady Hand will NOT be
affected if taken before you acquire both Vampirism and Necromage.

HOW IT WORKS:

It runs a script in the background that checks if you have Vampirism and Necromage once every five seconds
or so. This script is kept on a loop, but the script is small enough that I doubt that you will see any
performance hit. Once you have both Vampirism and Necromage, it will check to see what abilities and perks
you have taken, and if any of those are affected by the Retroactive Necromage build, replaces them. THIS
ONLY CHECKS FOR COMPLETELY PERMANENT EFFECTS; any preexisting effects from armor, potions, standing stones,
etc., will be ignored, and you will need to manually reset those effects (such as temporarily switching
standing stones or unequipping and reequipping armor).

POSSIBLE ISSUES:

As you likely know, this mod will not do anything if you have the current build of the unoffical patch.
In addition to this mod, you will need to download a mod that undoes the fix performed by USKP.
I would recommend either the Skyrim necromage counter Fix at https://www.nexusmods.com/skyrim/mods/28781
or the Revert Necromage Change in Unofficial Skyrim patch at https://www.nexusmods.com/skyrim/mods/29474
if you do not already have something that undoes the USKP fix to Necromage.

In addition, this mod does not fix the bug with Steady Hand for a Necromage Vampire build; I fear "fixing"
that perk may cause unforseen conflicts with other mods. However, this mod will not retroactively affect
Steady Hand 1 and Steady Hand 2, so if you want them, take them before acquiring getting both Vampirism and
Necromage.

Release History:

v. 1.0 - Initial release.

DIY INFO:

For those who have mods that give permanent effects that may be boosted by Necromage (such as new abilities
given as quest rewards or new perks) and wish those to be included with this mod, this section is for you.

Once you have successfully merged the mods, you will need to alter two form lists associated with Retroactive
Necromage; RN_PerkList and RN_SpellList. Drag and drop new perks into RN_PerkList, and drag and drop new
abilities into RN_SpellList. That's all you need to do; this mod refers to both form lists once it is allowed
to reset your perks/abilities, and no futher tinkering on your part should be required for a successful
integration.



Big thanks to ReDragon2013 and npdogg on the Nexus Forums for helping me grasp with the scripting needed for
this mod.