Thank you! The meshes included with the mod are simply vanilla meshes with new texture paths, so I'm glad to know you were able to port it to SE without any issues. Enjoy!
Manually editing LOD textures is how modding was done years ago. Nowadays everyone uses TexGen to automatically update LOD source textures like imperialfortlod.dds from the currently installed full textures and then generates drastically improved object and tree LODs with DynDOLOD.
I just always figured that the two halves of the tower were built at two different times, so they had different architecture...what do I know. Like what you've done, though!
Thank you! You have the honor of being the first post in my first ever published mod - glad it was a positive one! Yeah, I mean, you could rationalize it that way, or you could imagine that the moss/lichen stopped growing above a certain height, or maybe that it got scorched off the stones by a dragon... but in the end, with the textures I'm using for forts, I just couldn't overlook it any longer.
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