About this video
How to use an item, like a book, to make crafting recipes appear at the forge. The armour/clothing/weapon/potion can only be crafted when the item is in inventory.
How to use an item, like a book, to make crafting recipes appear at the forge. The armour/clothing/weapon/potion can only be crafted when the item is in inventory.
10 comments
Then I just recreated what you showed in your Video in FO4Edit . Made a Book, created a COBJ with the condition to have that Book in Inventory ( function = GetItemCount ) -> works nicely ofc . Book in Inv: can craft . Book not in Inv: can not craft .
I guess that'll do for the moment . As soon as I have some more time to spare, Ill mess around with stuff I dont know anything about and dont understand some more XD .
EDIT: which of your FO4 MODs did you add that unique skull condition to?
But yeah, if you feel like, the tutorial you mentioned would be very helpfull .
I am also looking for a way to make recipes dependent on simply having found a Book/magazine/Item - without them necessarily being in your inventory when crafting . I know about the one workaround requiring perks from looking at DDP's Vault 273 mod, and was told there may be a possibility incoorporating ingestibles .
Basically, where I want to get to is for the Player to have to learn stuff before being able to craft stuff . I may go the perk route for that . But for starters, I will start with the simple things . Make a Book that gives a recipe as long as it is in inventory . Add that Book to an existing Vendor's selling Inventory ( I do not want to place an Item into Worldspace cos of possible cell reset, and dont want to mess with native Leveled Lists cos I do not want to flood the Commonwealth with Books XD .) . Allow the player to buy that Book - maybe make it appear randomly through defining another leveled list that Vendor has access to - and then craft stuff .
Ofc have tons of Ideas on how to expand on that, but ofc first need to learn how to get stuff done and working one small step after the other .
. Sry. for wall of text, and thx for your helpfullness .
I just checked it in FO4 and they have Spells too, which are abilities as well. But I can't seem to add them through notes or books.
Param #3 . Cant tell yet which works XD .