About this mod
Your all-in-one solution to modding Skyrim on the Nintendo Switch!
- Permissions and credits
- Changelogs

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External Tools and Credits
There are several external tools that are used by the scripts to get things done.
bsarch.exe
is included in the repository directly, as it was developed under MPL.
It is available on Nexus herehttps://www.nexusmods.com/newvegas/mods/64745 and the source code is available herehttps://github.com/TES5Edit/TES5Edit/tree/dev/Tools/BSArchiveSkyim NX Audio-Voice Dialog Converter.exe
was created by SockNastre
https://github.com/SockNastre It is included with permission.VGAudioCli.exe
is used during processing of SockNastre's audio conversion tool. https://github.com/Thealexbarney/VGAudioXTX-Extractor
was created by AboodXD
https://github.com/aboood40091 and is available herehttps://github.com/aboood40091/XTX-Extractor- nx_fuz.py was written by Zappastuff https://github.com/thywoof
- convert_hkx64.py was written by Zappastuff https://github.com/thywoof
AdPDDS.exe
was created by apipino on Nexus https://www.nexusmods.com/skyrim/users/1522687 and is distributed as a part of his texture opimizerOrdenador
https://www.nexusmods.com/skyrim/mods/12801/
nvddsinfo.exe
https://github.com/castano/nvidia-texture-tools/releasestextconv.exe
https://github.com/Microsoft/DirectXTex/releasestexdiag.exe
https://github.com/Microsoft/DirectXTex/releasesHavocBehaviourPostProcess.exe
is available from the Creation Kit.
It is necessary to convert any mod that has animations in it, and you are also required to have a 32-bit version of those animation files in order to perform that conversion. (Oldrim)
- It won’t convert skeleton and skeleton_female files. Get them from XPMS Switch version on Nexus
- It won’t convert files in behaviors folders. Only occurrence I found in all SSE mods so far were in USSEP and FNIS. You can fish 32 bit equivalent
- FNIS based mods can regenerate their behavior files in 32 bit by using the “Generate Behavior for Modders” tool included in FNIS oldrim