If you want custom Animations YOU CAN REPLACE EXISTING ANIMATIONS! 


Here is a guide to the DAR folders

6000- Right Handed Weapons
7000 - Left handed Weapons
8000- Alternate Attacks/Dual Wielding
9000- Special Attacks
11000+ : stance attacks


* Stances/Attacks
_________________________
xx1xx - High Stance
xx2xx - Mid Stance
xx3xx - Low Stance
*************************
xxx00 - Right Attack
xxx10 - Left Attack
*************************
11xxx - swords
12xxx - daggers
13xxx - axes
14xxx - swords
15xxx - greatswords
16xxx - battleaxes
17xxx - Scimitars/Rapiers
18xxx - Pikes
19xxx - Halberd

*********************************

x100-swords
x400-swords
x120-rapiers
x200-daggers
x220-claws
x300-axes/maces
x500-greatswords
x600-battleaxes
x700-scimitars
x800-katanas
x900-spears

******************************************************
809x - Dual Wield Attacks
81xx - Alternate attacks Swords/Axes/Maces
815x - Alternate attacks Left Hand Swords/Axes/Maces
822x - Alternate Attacks Claws
85xx - Alternate Attacks Greatswords
86xx - Alternate Attacks Battleaxes
91xx - Special Attack Power Right Swords
915x - Special Attack Power Left Swords

FOR MODDED weapons they are situated by 10s and by their weapon type so if you are wanting to replace a modded sword for example look somwhere in 6110-6190/6400-6490

Their is a moves list that has the specific numbers for each weapon including modded and each folder has an indication of what weapon it has animations for

if you feel lazy, you can always just make a folder above 9900 and put your animations there





Motion Data Numbers

1hm
  • attackright   - 11
  • walkfwdattackright - 88
  • runforwardattackright - 39

  • attackleft - 3
  • walkfwdattackright - 86
  • runforwardattackright - 37

2hm
  • attackright   - 114
  • walkfwdattackright - 176
  • runforwardattackright - 140

  • attackleft - 105
  • walkfwdattackright - 174
  • runforwardattackright - 138

2hw
  • attackright   - 196
  • walkfwdattackright - 228
  • runforwardattackright - 213

  • attackleft - 189
  • walkfwdattackright - 227
  • runforwardattackright - 212

Left Hand
  • DW1HM1HM_Attackright - 656 
  • DW1HM1HM_RunForward_AttackRight(2nd Swing) - 666

Dual Wield
  • DW1HM1HM_PowerAttack - 657
DW1HM1HM_WalkForwardAttackRight(2nd Swing) - 670

Special Power attack
  • DW1M1HM_SpecialAttackPower - 658

Article information

Added on

Edited on

Written by

distar66

23 comments

  1. Sakatsuky
    Sakatsuky
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    which is the folder for charged power animations ? 
    1. HeroOfAkavir
      HeroOfAkavir
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      2hm_walkleftattackright
      1hm_walkleftattackright
      2hw_ also like that
  2. Meeyaaa
    Meeyaaa
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    Im using ABR,  Akaviri Martial Art -3 stance- and Stances and the animations attacks dont change if i put ABR after AMA but do work when i do i put AMA after ABR also when i alter the stances or Akaviri Martial Art folders i was wondering where the files for thoose animation types are. 
    1. garpvader
      garpvader
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      its quiet bizarre solution ... but if you want the ama 3 stance works
      1. install stances and its requirements
      2. delete 1hm_behaviour file in Data>Nemesis_Engine>Mods>dscgo
      3. install AMA 3Stances
      4. install Unofficial CBE Nemesis Compatibility Patch SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
      5. install Attack Animations and Movesets at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)  its will read the moveset and combo of AMA 3 Stance even SKYSA and NWTA are not necessary installed
      6. run NEMESSIS update engine tick all your animations mod and run the nemesis
      7. Play the game... it will be T-pose at first you need to equip and unequip your katana/swords to make it normal again... try all stance high,middle,low,neutral the high stance..... aslong the move are connected then its works 
      and its not need ABR to work 

      ps : i need 3 days to figure this out
  3. rasenshuriken12
    rasenshuriken12
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    Could you help me please, i am using the mod Stances - Dynamic Animation Sets and i would like to use Art of the wolf school for folder one, but i do not know how to make the stances work alongside this mod.  I have a couple of other animations that i want to use for the other two folders but yeah i am not sure how to do that as i am wondering are the folder names(numbers) the same after instaling ABR? or? also if yes and i put the animations in those folders  will this mods animations override them?
    1. gijuki
      gijuki
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      +1
    2. patman023
      patman023
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      +2
    3. FuriousFapper69
      FuriousFapper69
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      +3
    4. silvercrown5150
      silvercrown5150
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      +4
    5. heye1908
      heye1908
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      +5
    6. Khutaz
      Khutaz
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      +6
    7. Alicyl
      Alicyl
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      +7
  4. hielkeskyrim
    hielkeskyrim
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    I'm sure advanced modders understand this page but for casual modders, this is pretty hard to understand. Some more details would be greatly appreciated. 
    1. m8M1N1B0558m
      m8M1N1B0558m
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      So the system is as follows
      6=right hand+1 is swords+00 is right hand attack=6100 is the right handed attack animation folder.
      Same for the stances 11xxx or higher are the stances.
      1=stances+1 is swords+1 high stace+00 is right hand=11100 right handed high stance sword folder.
      So follow the same logic for the other folders and it should make sense fast. If not I can go into more detail. Disclaimer I have not tested this out yet, however I will be testing it right after posting this.
      P.S. I did look in the DAR folder and using this method everything is where I predicted it would be.
    2. chet04
      chet04
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      So is this system generic (applicable for any DAR-based mod) or specific to this mod?
  5. brenoreis0
    brenoreis0
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    Nobody teach how to install it.
  6. cyh0405
    cyh0405
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    so if I want to change all directional, standing powerattacks and 3 hit combo with other animation set, which folder, which names should I look for? I am kinda confusing the combo names and file names are not matched and it's somehow bit different with the vanilla ones as well..
  7. bustanaut
    bustanaut
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    Has anyone made it work? Do SkySa or vanilla animations work?
  8. Darrindo
    Darrindo
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    Hey, I'm loving this so far. With my setup I'm only using the full commitment version. Is it normal for standing power attack to use
    this power attack animation? If so, how can I replace the standing power attack animations?  Example
  9. mete03
    mete03
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    which folders are contain unarmed attacks?
  10. mjfe96
    mjfe96
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    well...time to sip that tea and edit some sick combinations for about two hours