Here is a guide to the DAR folders
6000- Right Handed Weapons
7000 - Left handed Weapons
8000- Alternate Attacks/Dual Wielding
9000- Special Attacks
11000+ : stance attacks
* Stances/Attacks
_________________________
xx1xx - High Stance
xx2xx - Mid Stance
xx3xx - Low Stance
*************************
xxx00 - Right Attack
xxx10 - Left Attack
*************************
11xxx - swords
12xxx - daggers
13xxx - axes
14xxx - swords
15xxx - greatswords
16xxx - battleaxes
17xxx - Scimitars/Rapiers
18xxx - Pikes
19xxx - Halberd
*********************************
x100-swords
x400-swords
x120-rapiers
x200-daggers
x220-claws
x300-axes/maces
x500-greatswords
x600-battleaxes
x700-scimitars
x800-katanas
x900-spears
******************************************************
809x - Dual Wield Attacks
81xx - Alternate attacks Swords/Axes/Maces
815x - Alternate attacks Left Hand Swords/Axes/Maces
822x - Alternate Attacks Claws
85xx - Alternate Attacks Greatswords
86xx - Alternate Attacks Battleaxes
91xx - Special Attack Power Right Swords
915x - Special Attack Power Left Swords
FOR MODDED weapons they are situated by 10s and by their weapon type so if you are wanting to replace a modded sword for example look somwhere in 6110-6190/6400-6490
Their is a moves list that has the specific numbers for each weapon including modded and each folder has an indication of what weapon it has animations for
if you feel lazy, you can always just make a folder above 9900 and put your animations there
1hm
- attackright - 11
- walkfwdattackright - 88
- runforwardattackright - 39
- attackleft - 3
- walkfwdattackright - 86
- runforwardattackright - 37
2hm
- attackright - 114
- walkfwdattackright - 176
- runforwardattackright - 140
- attackleft - 105
- walkfwdattackright - 174
- runforwardattackright - 138
2hw
- attackright - 196
- walkfwdattackright - 228
- runforwardattackright - 213
- attackleft - 189
- walkfwdattackright - 227
- runforwardattackright - 212
Left Hand
- DW1HM1HM_Attackright - 656
- DW1HM1HM_RunForward_AttackRight(2nd Swing) - 666
Dual Wield
- DW1HM1HM_PowerAttack - 657
Special Power attack
- DW1M1HM_SpecialAttackPower - 658
23 comments
1hm_walkleftattackright
2hw_ also like that
1. install stances and its requirements
2. delete 1hm_behaviour file in Data>Nemesis_Engine>Mods>dscgo
3. install AMA 3Stances
4. install Unofficial CBE Nemesis Compatibility Patch SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
5. install Attack Animations and Movesets at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) its will read the moveset and combo of AMA 3 Stance even SKYSA and NWTA are not necessary installed
6. run NEMESSIS update engine tick all your animations mod and run the nemesis
7. Play the game... it will be T-pose at first you need to equip and unequip your katana/swords to make it normal again... try all stance high,middle,low,neutral the high stance..... aslong the move are connected then its works
and its not need ABR to work
ps : i need 3 days to figure this out
6=right hand+1 is swords+00 is right hand attack=6100 is the right handed attack animation folder.
Same for the stances 11xxx or higher are the stances.
1=stances+1 is swords+1 high stace+00 is right hand=11100 right handed high stance sword folder.
So follow the same logic for the other folders and it should make sense fast. If not I can go into more detail. Disclaimer I have not tested this out yet, however I will be testing it right after posting this.
P.S. I did look in the DAR folder and using this method everything is where I predicted it would be.
this power attack animation? If so, how can I replace the standing power attack animations? Example