I've got all my source files as well as weapon guides for making whips and claws uploaded Here

My mod(NewArmoury.esp) needs to be a master of your mod/patch, this is easily done with XEdit. You need to give the weapon the correct keywords plus animation type

Quarter Staffs need the "WeapTypeQtrStaff" keyword and the animation type of "TwoHandAxe"
Halberds need the "WeapTypeHalberd" keyword and the animation type of "TwoHandAxe"
Pikes need the "WeapTypePike" keyword and the animation type of "TwoHandSword"
Rapiers need the "WeapTypeRapier" keyword and the animation type of "OneHandSword"
Claws need the "WeapTypeClaws" keyword and the animation type of "Dagger"
Whips need the "WeapTypeWhip" keyword and the animation type of "OneHandMace"

There's also a lot of other steps for Claws and Whips, refer to the weapon guide here


The Above is how you get my animations playing on your weapons, the text below are optional extras that are not required to get my animations playing on the weapons

Darkphoenixff4 has made a Zedit script that will run through your load order and add my mods keywords to weapons it finds in your load order, this is great as it
tailor makes compatibility patches for your load order, you wont need to download any compatibility patches after running this script - This may be out of date now

Check the Animated Armoury - Modders Resources page for info on Claws and Whips, there's guides for both these

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NickaNak