Step 0
Fulfil all the requirements.

Check that you have all the listed mods in the mod's description page (sometimes in the sticky) downloaded, installed AND activated before you attempt to load a preset. Also make sure you activated the preset. Use "Preview file contents" to check the name of the preset and the sculpt in the mod's download page.


Step 1
Select the Race and Sex.


Optional Step: High Poly Head

Under the Head page in the Sliders tab, go to Face Part and change to High Poly Head.
It's usually the 3rd or 4th option.

Step 2
Go to the Preset tab, load the Preset with F9.
(If it looks weird, continue to step 3, otherwise you're done)
If the head looks weird / different from the screenshots, it's because you don't have the same mod sliders that the creator used. Go back to the mod's page, read through the description and check the sticky to make sure you have the same mods installed*. If you've tried the above and it still doesn't look right, proceed to the last step.

Step 3
Go to the Sculpt tab and load the sculpt with F9.

Done.



Extra reading:

  • Not all presets look good with all races. Check the mod's page to find out the race the author used for the preset. This entire process is easily repeatable so you can try it with other races.

  • I've seen preset pages with no facegen files (the NIF and DDS) because some creators didn't know they should export them, and also some rude af one-liner comments demanding these files. I've always managed to correctly load downloaded presets without the facegen files by following the requirements but to be fair there are some authors who forget to list the overlay and slider mods they used correctly as well. Either way, loading the facegen files will solve all issues, so if you can't get the same look even after following the instructions above, stick a picture (spoiler-tag it for courtesy) in the comments of that page and wait for the author / others to respond. Don't expect too much help since the preset will load perfectly on the author's set up and he / she can only help by double-checking the listed requirements.

  • As far as I know, the makeup applied to a racemenu preset is "locked-in" to the preset and the DDS file. I have never attempted to change the existing makeup of a downloaded preset, but I assume that if you load the sculpt with F9, the makeup loads with it (I could be wrong here). Presets (much like followers) are offered by authors as-is, it is not the uploader's responsibility to help you with further editing what is provided. Once you get to Step 3, the head should look exactly as it is on the mod images and that's that. If you've downloaded and installed all the requirements (and the author has also listed all of them correctly), loading the preset without loading the sculpt should give you the same head as the images, and it should be easier to remove the makeup from there.


This is why I always tell people who download my preset files to download Expressive Facegen Morphs on literally every single mod I've uploaded that contains a preset.

Article information

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maxiteo

28 comments

  1. marianito10
    marianito10
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    Is there an easy way to make it so the presets use standalone textures? Because most of the times the presets include their own skin textures, so they'll look exactly as in the screenshots, but you don't want to replace the skin texture you already have installed. Also imagine if you install have to do this for pretty much every preset you install...

    And yes, I did try Custom Races and mods like that, but either there's an issue with the skin (neck seam or dark face), or the custom race doesn't have a "textures" output.
  2. Hymerark
    Hymerark
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    Thank you so much for this, you're a lifesaver.   I couldn't figure out why my character looked so bad ='D
  3. FTrubyruben
    FTrubyruben
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    the plugins are not even showing up here
  4. ColvaMoon7
    ColvaMoon7
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    Well, I can't do step two, because the presets that I downloaded aren't showing up.
    1. xXboidatXx
      xXboidatXx
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      same here, and I can't find any good tutorials that show how to get stuff working. All the videos I see are just "You want to use downloaded presets? Then download them and use them, thanks for watching!" which is stupid cause they never actually say how to do it.
    2. nepz2010
      nepz2010
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      I had this problem before. It happens when your game version is not compatible with SKSE and racemenu version (either or both). I
      suggest you use the 1.597 game version. since it supports the racemenu mod, found here in
      nexusmods. Correct me if I am wrong, I think the author
      of racemenu have an updated version in his/her patreon that supports
      the latest version of the game so it's better to check it out as well. 
  5. Crestfallenheir
    Crestfallenheir
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    Im having these problems when first, when I load a new preset, my body changes correctly, but the head mesh seems to keep the colors from the previous preset, (hair, skin, etc.). While on the racemenu, it displays everything correctly, but as soon as I hit done, it changes the head colors.

    Also, once I hit done, do a save and reload, I get this weird bug where my face elongates, happens with any race and sex, very strange. 
    1. VanillaOreoCat
      VanillaOreoCat
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      same problem 
  6. ThatBenderGuy
    ThatBenderGuy
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    Is there any reason why a preset wouldn't load the proper hair in even if you have the same exact hair mod as the preset's author?
    1. icewraith777
      icewraith777
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      The plugin might be renamed or the author is using a different version with a different plugin name.
    2. StarboyCosmic
      StarboyCosmic
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      I have the same issue, everything loads correctly except hairs. I noticed the issue on my own self made presets, so I know I have all required files for the preset itself. Also checking within the preset.jslot file the hairs are saved correctly. For whatever reason, when loading the presets they actually do show the hair, and esp it comes from, in the side panel description on preset tab, but racemenu itself does not apply the hair slider to that hair. I always have to manually move the slider to the correct hair afterwards anyways. I have no clue what causes the issue, just commenting cause I would also like to be alerted if anyone has suggestions or fixes.
  7. noodlehobi
    noodlehobi
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    Is there a way to change the race of the preset? Like from Nord to Breton?
    1. maxiteo
      maxiteo
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      Change race before loading the preset, then load the preset; however do take note it will not be exactly the same shape.
  8. erlange00
    erlange00
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    I thought at first exporting a NIF already sculpted the slider morphs to the NIF so the next time I wanted the same face I could just import the NIF without playing with the sliders anymore, I was wrong.  I still needed both the JSLOT and the NIF
    1. maxiteo
      maxiteo
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      Jslots hold slider data, NIFs carry the completed shape. When you load a preset you are loading the JSLOT, when you load in the Sculpt Tab with F9 you are loading a NIF. Loading a NIF doesn't give you the original slider data. Good practice is to use sliders till 95% completion of face design and only use sculpt sparingly for final edits; that way you can always restart from the slider data close to the final face.
  9. NoManufacturer
    NoManufacturer
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    I am using vortex, but whenever i install a preser mod or a skin modor an eyebrowmod or anything inthat sortofarea it never goed into the plugins tab and just doesn't activate the mods. I have them installed but they won't work  in game. Does someone know howyou can fix this?
  10. F1ickerDew
    F1ickerDew
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    There is no sculpt??
    1. maxiteo
      maxiteo
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      Then that means the mod author did not include it, because most preset uploads include the NIF for the sculpt; the author either forgot the sculpt or didn't manually adjust the face in the Sculpt menu and only used sliders.
    2. F1ickerDew
      F1ickerDew
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      Damn, alright. Thank you!
    3. maxiteo
      maxiteo
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      No problemo~ ;)
    4. TheManaVault
      TheManaVault
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      The non-inclusion of the sculpt shouldn't be an issue as long as the MA provides the relevant requirements for the face to look the same.

      Expressive Facegen Morphs for instance is a completely hard requirement in the presets I shared here on the nexus, otherwise the face will look super different.

      Of course, simply importing the edited sculpt is also good, but again, without this mod the same preset will look really bad actually.

      Also useful for your vanilla NPC, it makes facial features smoother and not so... squarish?