Wait, didn't you find TIP you wanted?
It probably means you want that can't do it with simple editing

Find the moderate line and be satisfied
Or Try many things


index (use Ctrl + f and search it)
- I don't want breasts to sag
- I don't want breasts to sag or jello even when lying
- I don't want breasts to be flat when run 
- How do you weaken or disable Belly Bulge?
- How do you edit vagina physics with Pelvis collision?
- How do you edit vagina collision when directly collision not the Pelvis collision
- How do you edit the anus collision?
- How do you edit the anus collider position?
- How do you change belly bulge collision to directly collision instead of Spine1 collision
- How do you edit belly bulge collision when directly collision not the Spine1 collision
- I want to edit breasts push up effect when wearing an armor or clothes
- I want to edit breasts bounce when wearing an armor or clothes
- I want to reduce bounce
- How do you edit spread of breasts to less?
- How do you reduce strange bounce when colliding?
- How do you fix that legs are shaking infinitely
- How do you increase sensitivity of collision? 
- How do you use SMP for anus?



CBPC


The description of CBPC config files for edit

CBPConfig.txt

- don't use

CBPConfig_3b.txt

- related breasts bouncy of 3BA body

CBPConfig_3b_armor.txt
- related auto breasts push up and reduce breasts movement strength of 3BA body when wearing armor and clothes

CBPConfig_3b_Gravity.txt
- related breasts sag of 3BA body by gravity

CBPConfig_3b_MoreGravity.txt
- related breasts more sag effect of 3BA body when lying down

CBPConfig_BreastAmplitude.txt
- related breasts movement strength

CBPConfig_BBP.txt
- related breasts movemnt of CBBE body 

CBPConfig_BBP_armor.txt
- related auto breasts push up and reduce breasts movement strength of CBBE body when wearing armor and clothes

CBPConfig_BBP_Gravity.txt
- related breasts sag of CBBE body by gravity

CBPConfig_BBP_MoreGravity.txt
- related breasts more sag effect of CBBE body when lying down

CBPConfig_belly.txt
- related belly movement

CBPConfig_BellyAmplitude.txt
- related belly movement strength

CBPConfig_butt.txt
- related butt movement

CBPConfig_ButtAmplitude.txt
- related butt movement strength

CBPConfig_leg.txt
- related Front thigh, Rear thigh, Rear calf movement

CBPConfig_LegAmplitude.txt
- related Front thigh, Rear thigh, Rear calf movement strength

CBPConfig_SOS.txt
- related penis movement

CBPConfig_SOSScroum.txt
- related scroum movement

CBPConfig_Vagina.txt
- related vagina physics for vagina collisions

CBPCollisionConfig_Female.txt
- related Female NPCs and Female Player collision

CBPCollisionConfig.txt
- related Male NPCs and Male Player collision


These files are in the SKSE/Plugins path











- I don't want breasts to sag

1. Open the SKSE/Plugins/CBPConfig_3b_Gravity.txt file

ExtraBreast1L.gravityCorrection -0.4 -0.4
ExtraBreast2L.gravityCorrection -0.3 -0.3
ExtraBreast3L.gravityCorrection -0.2 -0.2

ExtraBreast1R.gravityCorrection -0.4 -0.4
ExtraBreast2R.gravityCorrection -0.3 -0.3
ExtraBreast3R.gravityCorrection -0.2 -0.2

2. find these lines for gravityCorrection
3. edit values to positive values


ExtraBreast1L.gravityCorrection 0.4 0.4
ExtraBreast2L.gravityCorrection 0.3 0.3
ExtraBreast3L.gravityCorrection 0.2 0.2

ExtraBreast1R.gravityCorrection 0.4 0.4
ExtraBreast2R.gravityCorrection 0.3 0.3
ExtraBreast3R.gravityCorrection 0.2 0.2

like this





- I don't want breasts to sag or jello even when lying

1. Open the SKSE/Plugins/CBPConfig_3b_MoreGravity.txt file

ExtraBreast1L.gravityInvertedCorrection -4.0 -4.0
ExtraBreast2L.gravityInvertedCorrection -5.5 -5.5
ExtraBreast3L.gravityInvertedCorrection -0.6 -0.6
ExtraBreast1R.gravityInvertedCorrection -4.0 -4.0
ExtraBreast2R.gravityInvertedCorrection -5.5 -5.5
ExtraBreast3R.gravityInvertedCorrection -0.6 -0.6

2. find these lines for gravityInvertedCorrection
3. edit values to 0


ExtraBreast1L.gravityInvertedCorrection 0 0
ExtraBreast2L.gravityInvertedCorrection 0 0
ExtraBreast3L.gravityInvertedCorrection 0 0
ExtraBreast1R.gravityInvertedCorrection 0 0
ExtraBreast2R.gravityInvertedCorrection 0 0
ExtraBreast3R.gravityInvertedCorrection 0 0

like this





- I don't want breasts to be flat when run 

1. Open SKSE/Plugins/CBPConfig_3b.txt file

ExtraBreast1L.Yminoffset -0.8 -0.8
ExtraBreast2L.Yminoffset -0.8 -0.8
ExtraBreast3L.Yminoffset -0.8 -0.8

ExtraBreast1R.Yminoffset -0.8 -0.8
ExtraBreast2R.Yminoffset -0.8 -0.8
ExtraBreast3R.Yminoffset -0.8 -0.8

2. find these lines for Yminoffset
3. Increase values, but don't enter positive numbers




- I want to exchange movement of 0 weight and movement of 1 weight


1. Open SKSE/Plugins/CBPConfig_*.txt files about body part that you want to edit
2. Exchange values with each other in all parameters

LFrontThigh.stiffnessX 0.015 0.03
LFrontThigh.stiffnessY 0.015 0.03
LFrontThigh.stiffnessZ 0.015 0.03
LRearThigh.stiffnessX 0.015 0.03
LRearThigh.stiffnessY 0.015 0.03
LRearThigh.stiffnessZ 0.015 0.03
LRearCalf.stiffnessX 0.015 0.03
LRearCalf.stiffnessY 0.015 0.03
LRearCalf.stiffnessZ 0.015 0.03
...

edit this like next

LFrontThigh.stiffnessX 0.03 0.015
LFrontThigh.stiffnessY 0.03 0.015
LFrontThigh.stiffnessZ 0.03 0.015
LRearThigh.stiffnessX 0.03 0.015
LRearThigh.stiffnessY 0.03 0.015
LRearThigh.stiffnessZ 0.03 0.015
LRearCalf.stiffnessX 0.03 0.015
LRearCalf.stiffnessY 0.03 0.015
LRearCalf.stiffnessZ 0.03 0.015
...

you have to edit all values and edit all files for body part you want
if you want know files related to body part
Look at top of this article





- How do you weaken or disable Belly Bulge?

1. Open SKSE/Plugins/CBPCollisionConfig_Female.txt file

BellyBulge=2.0

2. find these lines and reduce values

if you want to weaken belly bulge, reduce BellyBulge value
if you want to disable belly bulge, edit BellyBulge value to 0




- How do you edit vagina physics with Pelvis collision?


1. Open SKSE/Plugins/CBPCollisionConfig_Female.txt file

VaginaOpeningMultiplier=3

2. find these line and reduce or increase this value

if you want to make less vagina open, reduce this value
if you want to make more vagina open, increase this value





- How do you edit vagina collision when directly collision not the Pelvis collision

1. Open SKSE/Plugins/CBPConfig_Vagina.txt file

VaginaB.collisionXmaxoffset 0.1
VaginaB.collisionXminoffset -0.1
VaginaB.collisionYmaxoffset 0.1
VaginaB.collisionYminoffset -100
VaginaB.collisionZmaxoffset 0.5
VaginaB.collisionZminoffset -0.5
VaginaB.collisionMultipler 3.5

Clit.collisionXmaxoffset 0.1
Clit.collisionXminoffset -0.1
Clit.collisionYmaxoffset 2.0
Clit.collisionYminoffset -0.5
Clit.collisionZmaxoffset 1.0
Clit.collisionZminoffset -1.0
Clit.collisionMultipler 3.0

LLabia.collisionXmaxoffset 0.1
LLabia.collisionXminoffset -100
LLabia.collisionYmaxoffset 0.5
LLabia.collisionYminoffset -0.5
LLabia.collisionZmaxoffset 0.5
LLabia.collisionZminoffset -0.5
LLabia.collisionMultipler 4.0

RLabia.collisionXmaxoffset 100
RLabia.collisionXminoffset -0.1
RLabia.collisionYmaxoffset 0.5
RLabia.collisionYminoffset -0.5
RLabia.collisionZmaxoffset 0.5
RLabia.collisionZminoffset -0.5
RLabia.collisionMultipler 4.0

2. find these lines and edit these values

collisionMultipler is similar to VaginaOpeningMultiplier in CBPCollisionConfig_Female.txt
collisionX/Y/Zmax/minoffset are similar to VaginaOpeningLimit in CBPCollisionConfig_Female.txt






- How do you edit the anus collision?


1. Open SKSE/Plugins/CBPCollisionConfig_Female.txt file

AnusOpeningMultiplier=3
AnusOpeningLimit=20.0

2. find these line and reduce or increase this value

if you want to make less anus open, reduce this value
if you want to make more anus open, increase this value





- How do you edit the anus collider position?


1. Open SKSE/Plugins/CBPCollisionConfig_Female.txt file

[Anal]
0,-6,-2,1.75 | 0,-6,-2,1.75

2. find these line and edit the position
CBPC - Physics with Collisions
You can refer to pdf guide on CBPC page
In this case, it is based on the position of the Anal node in the skeleton instead body/armor mesh






- How do you change belly bulge collision to directly collision instead of Spine1 collision

1. Open SKSE/Plugins/CBPCMasterConfig.txt file
That file is probably in CBPC mod

HDT Belly=Belly=IsFemale()

2. find this line and add "#" to prefix

#HDT Belly=Belly=IsFemale()
like this

3. then Open SKSE/Plugins/CBPCMasterConfig_3BA.txt file

HDT Belly=HDTBelly=IsFemale()

4. find this line and add "#" to prefix

#HDT Belly=HDTBelly=IsFemale()
like this




- How do you edit belly bulge collision when directly collision not the Spine1 collision

1.Open SKSE/Plugins/CBPConfig_belly.txt file

Belly.collisionMultipler 3.0 3.0

Belly.collisionXmaxoffset 0.5 0.5
Belly.collisionXminoffset -0.5 -0.5
Belly.collisionYmaxoffset 100 100
Belly.collisionYminoffset -0.5 -0.5
Belly.collisionZmaxoffset 1.0 1.0
Belly.collisionZminoffset -1.0 -1.0

2.  find these lines and edit these values

collisionMultipler is similar to BellyBulge in CBPCollisionConfig_Female.txt
collisionX/Y/Zmax/minoffset are similar to BellyBulgeMax in CBPCollisionConfig_Female.txt





- I want to edit breasts push up effect when wearing an armor or clothes


1. Open SKSE/Plugins/CBPConfig_3b_armor.txt file

ExtraBreast1L.breastClothedPushup 0.5 0.5
ExtraBreast2L.breastClothedPushup 0.5 0.5
ExtraBreast3L.breastClothedPushup 0.5 0.5
ExtraBreast1L.breastLightArmoredPushup 1.0 1.0
ExtraBreast2L.breastLightArmoredPushup 1.0 1.0
ExtraBreast3L.breastLightArmoredPushup 1.0 1.0
ExtraBreast1L.breastHeavyArmoredPushup 1.5 1.5
ExtraBreast2L.breastHeavyArmoredPushup 1.5 1.5
ExtraBreast3L.breastHeavyArmoredPushup 1.5 1.5

ExtraBreast1R.breastClothedPushup 0.5 0.5
ExtraBreast2R.breastClothedPushup 0.5 0.5
ExtraBreast3R.breastClothedPushup 0.5 0.5
ExtraBreast1R.breastLightArmoredPushup 1.0 1.0
ExtraBreast2R.breastLightArmoredPushup 1.0 1.0
ExtraBreast3R.breastLightArmoredPushup 1.0 1.0
ExtraBreast1R.breastHeavyArmoredPushup 1.5 1.5
ExtraBreast2R.breastHeavyArmoredPushup 1.5 1.5
ExtraBreast3R.breastHeavyArmoredPushup 1.5 1.5

2. find these lines and reduce or increase values 

ClothedPushup is push up effect when wearing clothes
LightArmoredPushup is push up effect when wearing Light armor
HeavyArmoredPushup is push up effect when wearing Heavy armor

If you increase this value, the push up effect becomes more
If you reduce this value, the push up effect becomes less





- I want to edit breasts bounce when wearing an armor or clothes

1. Open SKSE/Plugins/CBPConfig_3b_armor.txt file

ExtraBreast1L.breastClothedAmplitude 0.9 0.9
ExtraBreast2L.breastClothedAmplitude 0.9 0.9
ExtraBreast3L.breastClothedAmplitude 0.9 0.9
ExtraBreast1L.breastLightArmoredAmplitude 0.8 0.8
ExtraBreast2L.breastLightArmoredAmplitude 0.8 0.8
ExtraBreast3L.breastLightArmoredAmplitude 0.8 0.8
ExtraBreast1L.breastHeavyArmoredAmplitude 0.7 0.7
ExtraBreast2L.breastHeavyArmoredAmplitude 0.7 0.7
ExtraBreast3L.breastHeavyArmoredAmplitude 0.7 0.7

ExtraBreast1R.breastClothedAmplitude 0.9 0.9
ExtraBreast2R.breastClothedAmplitude 0.9 0.9
ExtraBreast3R.breastClothedAmplitude 0.9 0.9
ExtraBreast1R.breastLightArmoredAmplitude 0.8 0.8
ExtraBreast2R.breastLightArmoredAmplitude 0.8 0.8
ExtraBreast3R.breastLightArmoredAmplitude 0.8 0.8
ExtraBreast1R.breastHeavyArmoredAmplitude 0.7 0.7
ExtraBreast2R.breastHeavyArmoredAmplitude 0.7 0.7
ExtraBreast3R.breastHeavyArmoredAmplitude 0.7 0.7

2. find these lines and reduce or increase values from 0 to 1

ClothedAmplitude is breasts movement when wearing clothes
LightArmoredAmplitude is breasts movement when wearing Light armor
HeavyArmoredAmplitude is breasts movement when wearing Heavy armor

If you increase this values, breasts movement becomes like nude
If you reduce this values, breasts movement becomes less




- I want to reduce bounce

This is for those who are not confident to edit all parametersso It might not be good for all situations
1. Open SKSE/Plugins/CBPConfig_*Amplitude.txt files about body part that you want to edit 

ExtraBreast1L.amplitude 1 1
ExtraBreast2L.amplitude 1 1
ExtraBreast3L.amplitude 1 1
ExtraBreast1R.amplitude 1 1
ExtraBreast2R.amplitude 1 1
ExtraBreast3R.amplitude 1 1

RBreast.amplitude 1 1
LBreast.amplitude 1 1

Breast.amplitude 1 1

2. find these lines for amplitude like this
3. reduce values

if you want know files related to body part
Look at top of this article




How do you edit spread of breasts to less?

This is for those who are not confident to edit all parameters
so It might not be good for some cases
1.Open SKSE/Plugins/CBPConfig_3b.txt file

ExtraBreast1L.rotationalZ -0.0665 -0.0665
ExtraBreast2L.rotationalZ -0.1021 -0.1021
ExtraBreast3L.rotationalZ -0.0878 -0.0878

ExtraBreast1R.rotationalZ 0.0665 0.0665
ExtraBreast2R.rotationalZ 0.1021 0.1021
ExtraBreast3R.rotationalZ 0.0878 0.0878

2. find these lines for rotationalZ


3. if that value for L, increase values
    if that value for R, reduce values

ExtraBreast1L.rotationalZ -0.0665 -0.0665
ExtraBreast2L.rotationalZ -0.1021 -0.1021
ExtraBreast3L.rotationalZ -0.0878 -0.0878

so this values, have to increase values


ExtraBreast1R.rotationalZ 0.0665 0.0665
ExtraBreast2R.rotationalZ 0.1021 0.1021
ExtraBreast3R.rotationalZ 0.0878 0.0878
 
and this values, have to reduce values

and values other than negative and positive must be symmetrical




- How do you reduce strange bounce when colliding?

1. Open SKSE/Plugins/CBPConfig_3b.txt

ExtraBreast1L.collisionFriction 0.02 0.02
ExtraBreast2L.collisionFriction 0.02 0.02
ExtraBreast3L.collisionFriction 0.02 0.02
ExtraBreast1R.collisionFriction 0.02 0.02
ExtraBreast2R.collisionFriction 0.02 0.02
ExtraBreast3R.collisionFriction 0.02 0.02


2. find thes lines for collisionFriction

3. increase these values
You can increase up to 1.0, but i don't recommend 1.0

ExtraBreast1L.collisionFriction 0.2 0.2
ExtraBreast2L.collisionFriction 0.2 0.2
ExtraBreast3L.collisionFriction 0.2 0.2
ExtraBreast1R.collisionFriction 0.2 0.2
ExtraBreast2R.collisionFriction 0.2 0.2
ExtraBreast3R.collisionFriction 0.2 0.2

Don't copy it and just find the value you like






SMP


The description of SMP config files for edit

3BBB-Amazing.xml
- SMP Physics file for player when toggled to SMP Mode

Outfits/3BCA-A-Amazing.xml
- SMP Physics file for NPC when toggled to SMP Mode with Acup

Outfits/3BCA-B-Amazing.xml
- SMP Physics file for NPC when toggled to SMP Mode with Bcup

Outfits/3BCA-C-Amazing.xml
- SMP Physics file for NPC when toggled to SMP Mode with Ccup

Outfits/3BCA-D-Amazing.xml
- SMP Physics file for NPC when toggled to SMP Mode with Dcup


These files are in the SKSE\Plugins\hdtSkinnedMeshConfigs path





- How do you fix that legs are shaking infinitely

Are you using Karonar1's SMP? (hdtSMP64/hdtSMP64 at master · Karonar1/hdtSMP64 (github.com))

if so, uninstall that Karonar's SMP
then install the Aers' HDT SMP or Faster HDT SMP





- How do you increase sensitivity of collision? 

1. open the xml file you want (Look at the description of above about file)


<per-triangle-shape name="3BCA_Hand">
<margin>0.01</margin>
<penetration>0.4</penetration>

2. Find the lines related to margin or penetration

The shape name="3BCA_Hand" part  
It literally means a collision related to Hand

3. increase or reduce margin or penetration values

if increase margin, the collision reacts even if less close
if reduce margin, for collision reacts, need more close

if increase penetration, the collision effect is stronger when collision reacted
if reduce penetration, the collision effect is less when collision reacted 





How do you use SMP for anus?
In general, Anus can be opened only for animations made from XPMSSE 4.6x or higher
This means that only animations made later than this body mod can be anus open
But there are still many people who use old animations, so there are many people who haven't see it

It's usually recommended to open anus through animation
Nevertheless for some users, I already made it from v2.00 (If edit a bit, so that can use it)
But there's only one person who figured this out lol

Recommendations
When install XPMSSE, you have to select "Physics Extension Old 4.51V" and install that 

This is not required, but it is better to do this to reduce any bugs

Have to do
1. open xml file your want (about file kind, look at the above)


<bone name="NPC RT Anus2"/>
<bone name="NPC LT Anus2"/>
<bone name="NPC RB Anus2"/>
<bone name="NPC LB Anus2"/>
<bone name="NPC Anus Deep2"/>


2. edit these lines like next (add <!-- and -->)

<!--
<bone name="NPC RT Anus2"/>
<bone name="NPC LT Anus2"/>
<bone name="NPC RB Anus2"/>
<bone name="NPC LB Anus2"/>
<bone name="NPC Anus Deep2"/>
-->
 
3. then scroll down and find the next section
Spoiler:  
Show

<!--
<bone name="NPC LT Anus2">
<mass>0.01</mass>
<inertia x="14" y="14" z="14"/>
<centerOfMassTransform>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</centerOfMassTransform>
<linearDamping>0</linearDamping>
<angularDamping>0</angularDamping>
<friction>0.6</friction>
<gravity-factor>0.0</gravity-factor>
<rollingFriction>0</rollingFriction>
<restitution>0.2</restitution>
<margin-multiplier>0.25</margin-multiplier>
</bone>
<bone name="NPC LT Anus1">
<mass>0.00000</mass>
<inertia x="0" y="0" z="0"/>
<centerOfMassTransform>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</centerOfMassTransform>
<linearDamping>0</linearDamping>
<angularDamping>0</angularDamping>
<friction>0</friction>
<gravity-factor>0.0</gravity-factor>
<rollingFriction>0</rollingFriction>
<restitution>0</restitution>
</bone>

<bone name="NPC RT Anus2">
<mass>0.01</mass>
<inertia x="14" y="14" z="14"/>
<centerOfMassTransform>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</centerOfMassTransform>
<linearDamping>0</linearDamping>
<angularDamping>0</angularDamping>
<friction>0.6</friction>
<gravity-factor>0.0</gravity-factor>
<rollingFriction>0</rollingFriction>
<restitution>0.2</restitution>
<margin-multiplier>0.25</margin-multiplier>
</bone>
<bone name="NPC RT Anus1">
<mass>0.00000</mass>
<inertia x="0" y="0" z="0"/>
<centerOfMassTransform>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</centerOfMassTransform>
<linearDamping>0</linearDamping>
<angularDamping>0</angularDamping>
<friction>0</friction>
<gravity-factor>0.0</gravity-factor>
<rollingFriction>0</rollingFriction>
<restitution>0</restitution>
</bone>
<bone name="NPC LB Anus2">
<mass>0.01</mass>
<inertia x="14" y="14" z="14"/>
<centerOfMassTransform>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</centerOfMassTransform>
<linearDamping>0</linearDamping>
<angularDamping>0</angularDamping>
<friction>0.6</friction>
<gravity-factor>0.0</gravity-factor>
<rollingFriction>0</rollingFriction>
<restitution>0.2</restitution>
<margin-multiplier>0.25</margin-multiplier>
</bone>
<bone name="NPC LB Anus1">
<mass>0.00000</mass>
<inertia x="0" y="0" z="0"/>
<centerOfMassTransform>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</centerOfMassTransform>
<linearDamping>0</linearDamping>
<angularDamping>0</angularDamping>
<friction>0</friction>
<gravity-factor>0.0</gravity-factor>
<rollingFriction>0</rollingFriction>
<restitution>0</restitution>
</bone>
<bone name="NPC RB Anus2">
<mass>0.01</mass>
<inertia x="14" y="14" z="14"/>
<centerOfMassTransform>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</centerOfMassTransform>
<linearDamping>0</linearDamping>
<angularDamping>0</angularDamping>
<friction>0.6</friction>
<gravity-factor>0.0</gravity-factor>
<rollingFriction>0</rollingFriction>
<restitution>0.2</restitution>
<margin-multiplier>0.25</margin-multiplier>
</bone>
<bone name="NPC RB Anus1">
<mass>0.00000</mass>
<inertia x="0" y="0" z="0"/>
<centerOfMassTransform>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</centerOfMassTransform>
<linearDamping>0</linearDamping>
<angularDamping>0</angularDamping>
<friction>0</friction>
<gravity-factor>0.0</gravity-factor>
<rollingFriction>0</rollingFriction>
<restitution>0</restitution>
</bone>
<generic-constraint bodyA="NPC RT Anus2" bodyB="NPC RT Anus1">
<frameInB>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</frameInB>
<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
<linearLowerLimit x="0" y="0" z="-8"/>  
<linearUpperLimit x="0" y="12" z="0"/>
<angularLowerLimit x="0" y="0" z="0"/>
<angularUpperLimit x="0" y="0" z="0"/>
<linearStiffness x="600" y="600" z="600"/>
<angularStiffness x="600" y="600" z="600"/>
<linearDamping x="999" y="999" z="999"/>
<angularDamping x="999" y="999" z="999"/>
<linearEquilibrium x="0" y="2" z="0"/>
<angularEquilibrium x="0" y="0" z="0"/>
</generic-constraint>
<generic-constraint bodyA="NPC LT Anus2" bodyB="NPC LT Anus1">
<frameInB>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</frameInB>
<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
<linearLowerLimit x="0" y="-12" z="0"/>
<linearUpperLimit x="0" y="0" z="0"/>
<angularLowerLimit x="0" y="0" z="0"/>
<angularUpperLimit x="0" y="0" z="0"/>
<linearStiffness x="600" y="600" z="600"/>
<angularStiffness x="600" y="600" z="600"/>
<linearDamping x="999" y="999" z="999"/>
<angularDamping x="999" y="999" z="999"/>
<linearEquilibrium x="0" y="-2" z="0"/>
<angularEquilibrium x="0" y="0" z="0"/>
</generic-constraint>
<generic-constraint bodyA="NPC RB Anus2" bodyB="NPC RB Anus1">
<frameInB>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</frameInB>
<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
<linearLowerLimit x="-12" y="0" z="0"/>
<linearUpperLimit x="0" y="0" z="5"/>
<angularLowerLimit x="0" y="0" z="0"/>
<angularUpperLimit x="0" y="0" z="0"/>
<linearStiffness x="600" y="600" z="600"/>
<angularStiffness x="600" y="600" z="600"/>
<linearDamping x="999" y="999" z="999"/>
<angularDamping x="999" y="999" z="999"/>
<linearEquilibrium x="-1" y="0" z="0"/>
<angularEquilibrium x="0" y="0" z="0"/>
</generic-constraint>
<generic-constraint bodyA="NPC LB Anus2" bodyB="NPC LB Anus1">
<frameInB>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</frameInB>
<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
<linearLowerLimit x="0" y="0" z="0"/>
<linearUpperLimit x="12" y="0" z="5"/>
<angularLowerLimit x="0" y="0" z="0"/>
<angularUpperLimit x="0" y="0" z="0"/>
<linearStiffness x="600" y="600" z="600"/>
<angularStiffness x="600" y="600" z="600"/>
<linearDamping x="999" y="999" z="999"/>
<angularDamping x="999" y="999" z="999"/>
<linearEquilibrium x="1" y="0" z="0"/>
<angularEquilibrium x="0" y="0" z="0"/>
</generic-constraint>

<bone name="NPC Anus Deep2">
<mass>0.01</mass>
<inertia x="14" y="14" z="14"/>
<centerOfMassTransform>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</centerOfMassTransform>
<linearDamping>0</linearDamping>
<angularDamping>0</angularDamping>
<friction>0.8</friction>
<rollingFriction>0</rollingFriction>
<restitution>0.5</restitution>
</bone>
<bone name="NPC Anus Deep1">
<mass>0.00000</mass>
<inertia x="0" y="0" z="0"/>
<centerOfMassTransform>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</centerOfMassTransform>
<linearDamping>0</linearDamping>
<angularDamping>0</angularDamping>
<friction>0</friction>
<rollingFriction>0</rollingFriction>
<restitution>0</restitution>
</bone>
<generic-constraint bodyA="NPC Anus Deep2" bodyB="NPC Anus Deep1">
<frameInB>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</frameInB>
<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
<linearLowerLimit x="0" y="0" z="0"/>
<linearUpperLimit x="0" y="0" z="0"/>
<angularLowerLimit x="0" y="0" z="0"/>
<angularUpperLimit x="0" y="0" z="0"/>
<linearStiffness x="400" y="200" z="400"/>
<angularStiffness x="0" y="0" z="0"/>
<linearDamping x="20" y="20" z="20"/>
<angularDamping x="999" y="999" z="999"/>
<linearEquilibrium x="0" y="0" z="0"/>
<angularEquilibrium x="0" y="0" z="0"/>
</generic-constraint>
-->


4. edit theselines like next (remove <!-- and -->)
Spoiler:  
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<bone name="NPC LT Anus2">
<mass>0.01</mass>
<inertia x="14" y="14" z="14"/>
<centerOfMassTransform>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</centerOfMassTransform>
<linearDamping>0</linearDamping>
<angularDamping>0</angularDamping>
<friction>0.6</friction>
<gravity-factor>0.0</gravity-factor>
<rollingFriction>0</rollingFriction>
<restitution>0.2</restitution>
<margin-multiplier>0.25</margin-multiplier>
</bone>
<bone name="NPC LT Anus1">
<mass>0.00000</mass>
<inertia x="0" y="0" z="0"/>
<centerOfMassTransform>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</centerOfMassTransform>
<linearDamping>0</linearDamping>
<angularDamping>0</angularDamping>
<friction>0</friction>
<gravity-factor>0.0</gravity-factor>
<rollingFriction>0</rollingFriction>
<restitution>0</restitution>
</bone>

<bone name="NPC RT Anus2">
<mass>0.01</mass>
<inertia x="14" y="14" z="14"/>
<centerOfMassTransform>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</centerOfMassTransform>
<linearDamping>0</linearDamping>
<angularDamping>0</angularDamping>
<friction>0.6</friction>
<gravity-factor>0.0</gravity-factor>
<rollingFriction>0</rollingFriction>
<restitution>0.2</restitution>
<margin-multiplier>0.25</margin-multiplier>
</bone>
<bone name="NPC RT Anus1">
<mass>0.00000</mass>
<inertia x="0" y="0" z="0"/>
<centerOfMassTransform>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</centerOfMassTransform>
<linearDamping>0</linearDamping>
<angularDamping>0</angularDamping>
<friction>0</friction>
<gravity-factor>0.0</gravity-factor>
<rollingFriction>0</rollingFriction>
<restitution>0</restitution>
</bone>
<bone name="NPC LB Anus2">
<mass>0.01</mass>
<inertia x="14" y="14" z="14"/>
<centerOfMassTransform>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</centerOfMassTransform>
<linearDamping>0</linearDamping>
<angularDamping>0</angularDamping>
<friction>0.6</friction>
<gravity-factor>0.0</gravity-factor>
<rollingFriction>0</rollingFriction>
<restitution>0.2</restitution>
<margin-multiplier>0.25</margin-multiplier>
</bone>
<bone name="NPC LB Anus1">
<mass>0.00000</mass>
<inertia x="0" y="0" z="0"/>
<centerOfMassTransform>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</centerOfMassTransform>
<linearDamping>0</linearDamping>
<angularDamping>0</angularDamping>
<friction>0</friction>
<gravity-factor>0.0</gravity-factor>
<rollingFriction>0</rollingFriction>
<restitution>0</restitution>
</bone>
<bone name="NPC RB Anus2">
<mass>0.01</mass>
<inertia x="14" y="14" z="14"/>
<centerOfMassTransform>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</centerOfMassTransform>
<linearDamping>0</linearDamping>
<angularDamping>0</angularDamping>
<friction>0.6</friction>
<gravity-factor>0.0</gravity-factor>
<rollingFriction>0</rollingFriction>
<restitution>0.2</restitution>
<margin-multiplier>0.25</margin-multiplier>
</bone>
<bone name="NPC RB Anus1">
<mass>0.00000</mass>
<inertia x="0" y="0" z="0"/>
<centerOfMassTransform>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</centerOfMassTransform>
<linearDamping>0</linearDamping>
<angularDamping>0</angularDamping>
<friction>0</friction>
<gravity-factor>0.0</gravity-factor>
<rollingFriction>0</rollingFriction>
<restitution>0</restitution>
</bone>
<generic-constraint bodyA="NPC RT Anus2" bodyB="NPC RT Anus1">
<frameInB>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</frameInB>
<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
<linearLowerLimit x="0" y="0" z="-8"/>  
<linearUpperLimit x="0" y="12" z="0"/>
<angularLowerLimit x="0" y="0" z="0"/>
<angularUpperLimit x="0" y="0" z="0"/>
<linearStiffness x="600" y="600" z="600"/>
<angularStiffness x="600" y="600" z="600"/>
<linearDamping x="999" y="999" z="999"/>
<angularDamping x="999" y="999" z="999"/>
<linearEquilibrium x="0" y="2" z="0"/>
<angularEquilibrium x="0" y="0" z="0"/>
</generic-constraint>
<generic-constraint bodyA="NPC LT Anus2" bodyB="NPC LT Anus1">
<frameInB>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</frameInB>
<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
<linearLowerLimit x="0" y="-12" z="0"/>
<linearUpperLimit x="0" y="0" z="0"/>
<angularLowerLimit x="0" y="0" z="0"/>
<angularUpperLimit x="0" y="0" z="0"/>
<linearStiffness x="600" y="600" z="600"/>
<angularStiffness x="600" y="600" z="600"/>
<linearDamping x="999" y="999" z="999"/>
<angularDamping x="999" y="999" z="999"/>
<linearEquilibrium x="0" y="-2" z="0"/>
<angularEquilibrium x="0" y="0" z="0"/>
</generic-constraint>
<generic-constraint bodyA="NPC RB Anus2" bodyB="NPC RB Anus1">
<frameInB>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</frameInB>
<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
<linearLowerLimit x="-12" y="0" z="0"/>
<linearUpperLimit x="0" y="0" z="5"/>
<angularLowerLimit x="0" y="0" z="0"/>
<angularUpperLimit x="0" y="0" z="0"/>
<linearStiffness x="600" y="600" z="600"/>
<angularStiffness x="600" y="600" z="600"/>
<linearDamping x="999" y="999" z="999"/>
<angularDamping x="999" y="999" z="999"/>
<linearEquilibrium x="-1" y="0" z="0"/>
<angularEquilibrium x="0" y="0" z="0"/>
</generic-constraint>
<generic-constraint bodyA="NPC LB Anus2" bodyB="NPC LB Anus1">
<frameInB>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</frameInB>
<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
<linearLowerLimit x="0" y="0" z="0"/>
<linearUpperLimit x="12" y="0" z="5"/>
<angularLowerLimit x="0" y="0" z="0"/>
<angularUpperLimit x="0" y="0" z="0"/>
<linearStiffness x="600" y="600" z="600"/>
<angularStiffness x="600" y="600" z="600"/>
<linearDamping x="999" y="999" z="999"/>
<angularDamping x="999" y="999" z="999"/>
<linearEquilibrium x="1" y="0" z="0"/>
<angularEquilibrium x="0" y="0" z="0"/>
</generic-constraint>

<bone name="NPC Anus Deep2">
<mass>0.01</mass>
<inertia x="14" y="14" z="14"/>
<centerOfMassTransform>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</centerOfMassTransform>
<linearDamping>0</linearDamping>
<angularDamping>0</angularDamping>
<friction>0.8</friction>
<rollingFriction>0</rollingFriction>
<restitution>0.5</restitution>
</bone>
<bone name="NPC Anus Deep1">
<mass>0.00000</mass>
<inertia x="0" y="0" z="0"/>
<centerOfMassTransform>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</centerOfMassTransform>
<linearDamping>0</linearDamping>
<angularDamping>0</angularDamping>
<friction>0</friction>
<rollingFriction>0</rollingFriction>
<restitution>0</restitution>
</bone>
<generic-constraint bodyA="NPC Anus Deep2" bodyB="NPC Anus Deep1">
<frameInB>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</frameInB>
<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
<linearLowerLimit x="0" y="0" z="0"/>
<linearUpperLimit x="0" y="0" z="0"/>
<angularLowerLimit x="0" y="0" z="0"/>
<angularUpperLimit x="0" y="0" z="0"/>
<linearStiffness x="400" y="200" z="400"/>
<angularStiffness x="0" y="0" z="0"/>
<linearDamping x="20" y="20" z="20"/>
<angularDamping x="999" y="999" z="999"/>
<linearEquilibrium x="0" y="0" z="0"/>
<angularEquilibrium x="0" y="0" z="0"/>
</generic-constraint>



5. then scroll down and find the next section
Spoiler:  
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<!--
<per-triangle-shape name="3BCA_Anus">
<margin>0.05</margin>
<shared>public</shared>
<tag>3BCA_Anus</tag>
<no-collide-with-tag>body</no-collide-with-tag>
<no-collide-with-tag>Labia</no-collide-with-tag>
<no-collide-with-tag>Lbreast</no-collide-with-tag>
<no-collide-with-tag>Rbreast</no-collide-with-tag>
<no-collide-with-tag>Belly</no-collide-with-tag>
<no-collide-with-tag>3BCA_B</no-collide-with-tag>
<no-collide-with-tag>3BCA_L</no-collide-with-tag>
<no-collide-with-tag>3BCA_V</no-collide-with-tag>
<no-collide-with-tag>3BCA_A</no-collide-with-tag>
<no-collide-with-tag>3BCA_C</no-collide-with-tag>
<no-collide-with-tag>3BCA_Anus</no-collide-with-tag>

<no-collide-with-tag>VirtualBreasts</no-collide-with-tag>
<no-collide-with-tag>VirtualArms</no-collide-with-tag>
<no-collide-with-tag>VirtualLegs</no-collide-with-tag>
<no-collide-with-tag>VirtualHead</no-collide-with-tag>
<no-collide-with-tag>VirtualButt</no-collide-with-tag>
<no-collide-with-tag>VirtualVagina</no-collide-with-tag>
<no-collide-with-tag>VirtualHands</no-collide-with-tag>

<no-collide-with-tag>aa1</no-collide-with-tag>
<no-collide-with-tag>aa2</no-collide-with-tag>
<no-collide-with-tag>aa3</no-collide-with-tag>
<no-collide-with-tag>aa4</no-collide-with-tag>
<no-collide-with-tag>aa5</no-collide-with-tag>
<no-collide-with-tag>bb1</no-collide-with-tag>
<no-collide-with-tag>bb2</no-collide-with-tag>
<no-collide-with-tag>bb3</no-collide-with-tag>
<no-collide-with-tag>bb4</no-collide-with-tag>
<no-collide-with-tag>bb5</no-collide-with-tag>
<no-collide-with-tag>e1</no-collide-with-tag>
<no-collide-with-tag>e2</no-collide-with-tag>
<no-collide-with-tag>e3</no-collide-with-tag>
<no-collide-with-tag>e4</no-collide-with-tag>
<no-collide-with-tag>e5</no-collide-with-tag>
<no-collide-with-tag>e6</no-collide-with-tag>
<no-collide-with-tag>e7</no-collide-with-tag>
<no-collide-with-tag>e8</no-collide-with-tag>
<no-collide-with-tag>e9</no-collide-with-tag>
<no-collide-with-tag>h1</no-collide-with-tag>
<no-collide-with-tag>h2</no-collide-with-tag>
<no-collide-with-tag>h3</no-collide-with-tag>
<no-collide-with-tag>h4</no-collide-with-tag>
<no-collide-with-tag>h5</no-collide-with-tag>
<no-collide-with-tag>h6</no-collide-with-tag>
<no-collide-with-tag>h7</no-collide-with-tag>
<no-collide-with-tag>h8</no-collide-with-tag>
<no-collide-with-tag>h9</no-collide-with-tag>
<no-collide-with-tag>m1</no-collide-with-tag>
<no-collide-with-tag>m2</no-collide-with-tag>
<no-collide-with-tag>m3</no-collide-with-tag>
<no-collide-with-tag>m4</no-collide-with-tag>
<no-collide-with-tag>m5</no-collide-with-tag>
<no-collide-with-tag>m6</no-collide-with-tag>
<no-collide-with-tag>m7</no-collide-with-tag>
<no-collide-with-tag>m8</no-collide-with-tag>
<no-collide-with-tag>m9</no-collide-with-tag>
<no-collide-with-tag>vbd</no-collide-with-tag>
<no-collide-with-tag>skirt</no-collide-with-tag>
<no-collide-with-tag>cloth</no-collide-with-tag>
<no-collide-with-tag>dress</no-collide-with-tag>
<no-collide-with-tag>body1</no-collide-with-tag>
<no-collide-with-tag>body2</no-collide-with-tag>
        <no-collide-with-tag>body3</no-collide-with-tag>
<no-collide-with-tag>body4</no-collide-with-tag>
<no-collide-with-tag>body5</no-collide-with-tag>
        <no-collide-with-tag>body6</no-collide-with-tag>
<no-collide-with-tag>body7</no-collide-with-tag>
<no-collide-with-tag>body8</no-collide-with-tag>
<no-collide-with-tag>body9</no-collide-with-tag>
<no-collide-with-tag>vbody</no-collide-with-tag>
<no-collide-with-tag>Vbody</no-collide-with-tag>
<no-collide-with-tag>VBody</no-collide-with-tag>
<no-collide-with-tag>VBD</no-collide-with-tag>
<no-collide-with-tag>VB</no-collide-with-tag>
<no-collide-with-tag>vb</no-collide-with-tag>
<no-collide-with-tag>BD</no-collide-with-tag>
<no-collide-with-tag>HD</no-collide-with-tag>
</per-triangle-shape>
-->

 

6. edit these lines like next (remove <!-- and -->)
Spoiler:  
Show


<per-triangle-shape name="3BCA_Anus">
<margin>0.05</margin>
<shared>public</shared>
<tag>3BCA_Anus</tag>
<no-collide-with-tag>body</no-collide-with-tag>
<no-collide-with-tag>Labia</no-collide-with-tag>
<no-collide-with-tag>Lbreast</no-collide-with-tag>
<no-collide-with-tag>Rbreast</no-collide-with-tag>
<no-collide-with-tag>Belly</no-collide-with-tag>
<no-collide-with-tag>3BCA_B</no-collide-with-tag>
<no-collide-with-tag>3BCA_L</no-collide-with-tag>
<no-collide-with-tag>3BCA_V</no-collide-with-tag>
<no-collide-with-tag>3BCA_A</no-collide-with-tag>
<no-collide-with-tag>3BCA_C</no-collide-with-tag>
<no-collide-with-tag>3BCA_Anus</no-collide-with-tag>

<no-collide-with-tag>VirtualBreasts</no-collide-with-tag>
<no-collide-with-tag>VirtualArms</no-collide-with-tag>
<no-collide-with-tag>VirtualLegs</no-collide-with-tag>
<no-collide-with-tag>VirtualHead</no-collide-with-tag>
<no-collide-with-tag>VirtualButt</no-collide-with-tag>
<no-collide-with-tag>VirtualVagina</no-collide-with-tag>
<no-collide-with-tag>VirtualHands</no-collide-with-tag>

<no-collide-with-tag>aa1</no-collide-with-tag>
<no-collide-with-tag>aa2</no-collide-with-tag>
<no-collide-with-tag>aa3</no-collide-with-tag>
<no-collide-with-tag>aa4</no-collide-with-tag>
<no-collide-with-tag>aa5</no-collide-with-tag>
<no-collide-with-tag>bb1</no-collide-with-tag>
<no-collide-with-tag>bb2</no-collide-with-tag>
<no-collide-with-tag>bb3</no-collide-with-tag>
<no-collide-with-tag>bb4</no-collide-with-tag>
<no-collide-with-tag>bb5</no-collide-with-tag>
<no-collide-with-tag>e1</no-collide-with-tag>
<no-collide-with-tag>e2</no-collide-with-tag>
<no-collide-with-tag>e3</no-collide-with-tag>
<no-collide-with-tag>e4</no-collide-with-tag>
<no-collide-with-tag>e5</no-collide-with-tag>
<no-collide-with-tag>e6</no-collide-with-tag>
<no-collide-with-tag>e7</no-collide-with-tag>
<no-collide-with-tag>e8</no-collide-with-tag>
<no-collide-with-tag>e9</no-collide-with-tag>
<no-collide-with-tag>h1</no-collide-with-tag>
<no-collide-with-tag>h2</no-collide-with-tag>
<no-collide-with-tag>h3</no-collide-with-tag>
<no-collide-with-tag>h4</no-collide-with-tag>
<no-collide-with-tag>h5</no-collide-with-tag>
<no-collide-with-tag>h6</no-collide-with-tag>
<no-collide-with-tag>h7</no-collide-with-tag>
<no-collide-with-tag>h8</no-collide-with-tag>
<no-collide-with-tag>h9</no-collide-with-tag>
<no-collide-with-tag>m1</no-collide-with-tag>
<no-collide-with-tag>m2</no-collide-with-tag>
<no-collide-with-tag>m3</no-collide-with-tag>
<no-collide-with-tag>m4</no-collide-with-tag>
<no-collide-with-tag>m5</no-collide-with-tag>
<no-collide-with-tag>m6</no-collide-with-tag>
<no-collide-with-tag>m7</no-collide-with-tag>
<no-collide-with-tag>m8</no-collide-with-tag>
<no-collide-with-tag>m9</no-collide-with-tag>
<no-collide-with-tag>vbd</no-collide-with-tag>
<no-collide-with-tag>skirt</no-collide-with-tag>
<no-collide-with-tag>cloth</no-collide-with-tag>
<no-collide-with-tag>dress</no-collide-with-tag>
<no-collide-with-tag>body1</no-collide-with-tag>
<no-collide-with-tag>body2</no-collide-with-tag>
        <no-collide-with-tag>body3</no-collide-with-tag>
<no-collide-with-tag>body4</no-collide-with-tag>
<no-collide-with-tag>body5</no-collide-with-tag>
        <no-collide-with-tag>body6</no-collide-with-tag>
<no-collide-with-tag>body7</no-collide-with-tag>
<no-collide-with-tag>body8</no-collide-with-tag>
<no-collide-with-tag>body9</no-collide-with-tag>
<no-collide-with-tag>vbody</no-collide-with-tag>
<no-collide-with-tag>Vbody</no-collide-with-tag>
<no-collide-with-tag>VBody</no-collide-with-tag>
<no-collide-with-tag>VBD</no-collide-with-tag>
<no-collide-with-tag>VB</no-collide-with-tag>
<no-collide-with-tag>vb</no-collide-with-tag>
<no-collide-with-tag>BD</no-collide-with-tag>
<no-collide-with-tag>HD</no-collide-with-tag>
</per-triangle-shape>



7. then save the file

There are a lot of lines that you need to look for find
But have to edit lines are very little









SMP is difficult to edit because all values are organically intertwined
So there's no "TIP" to get close to what you want to physics by simply editing

But there are a lot of example files that you can see around you, so you just have to try

Article information

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Written by

Acro748

33 comments

  1. Back2friday
    Back2friday
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    I want to disable the belly physic movement when walking/stop walking. Im using the full smp and mo2. 
    Anyone know how to? 
  2. nabliab
    nabliab
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    • 4 kudos
    how do i modify collision on 3bbb-amazing.xml similar to what we can do in CBPCCollisionConfig_female.txt?   What are the nodes to modify and what values?

    In CBPC, it is 

    [L Breast01] : 0.5
    -2,2.25,-3,5.5 | -2,2.25,-3,6
    [R Breast01] : 0.5
    2,2.25,-3,5.5 | 2,2.25,-3,6
    [L Breast02] : 0.5
    0.75,0.75,-2.5,5.25 | 0.75,0.75,-2.5,5.75
    [R Breast02] : 0.5
    -0.75,0.75,-2.5,5.25 | -0.75,0.75,-2.5,5.75
    [L Breast03] : 0.5
    2,-2,-4,5 | 2,-2,-4,5.5
    [R Breast03] : 0.5
    -2,-2,-4,5 | -2,-2,-4,5.5
  3. OTaku11
    OTaku11
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    Is it possible to have different friction strengths for each part or exclude certain parts?Friction in the breast acts as an attractive function in most cases, but interference with the arm is a problem.Sometimes the breast moves like it's glued to the arm.I wonder if there are any other ways other than to disable the collision with the arm.
  4. neganlover
    neganlover
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    I have the problem that when I bend over, my breasts disappear into my stomach and are not pushed up.With which parameter can I set this?
  5. acheans
    acheans
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    If anybody sees this and has solved this - I'm trying to disable belly bulge collisions, but I don't have a CBPCollisionConfig_female file, only CBPCollisionConfig. It does have a belly bulge line, but adjusting this value to anything, or 0, changes nothing. Trying to depress belly amplitude in CBPConfig also changes nothing. I'm really not sure where to go from here, so any pointers would be appreciated.

    Edit: Solved quickly. If you're using MO2 and struggling like I was, remember to use your Data tab in the MO2 workspace, not the CBPC directory itself. You will find the correct collision configs there.
    1. EddieNX89
      EddieNX89
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      That's because the xml comes from 3ba probably. And in turn that one can be overwritten by the 3ba physics reinstaller.
      Check modlist for overwrites and edit the one that wins. Checking Data works too but it should already be notable by looking at your modlist.
  6. haruzame000
    haruzame000
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    • 0 kudos
    Thanks for the guide!, though I was wondering what exactly do you need to edit to turn off calf movement, any help is appreciated  
  7. SillyGooseCheeze
    SillyGooseCheeze
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    I have breast, butt, and belly physics working (I can jiggle them) but my hand stops a few cm short of the vagina for some reason. If I use the grip button on the inner thigh I can get my hand close enough to make the vagina open, but why can't I get closer without gripping?
    I've tried installing with pelvis and direct collision but both had the same issue.

    My mods:
    Caliente's Beautiful Bodies Enhancer -CBBE-
    BodySlide and Outfit Studio
    I'm using the CBBE 3BBB Body Amazing body and I've tried building with and also without Build Morphs selected.
    CBPC - Physics with Collisions for SSE and VR
    CBBE 3BA (3BBB)
    ?I've tried SMP and CBPC (Lite), SMP and CBPC (Heavy), and I'm currently on Only CBPC since SMP was giving an error.
    HDT-SMP (Skinned Mesh Physics)
    ?I'm using the VR beta version since the main version gave me an error.
    XP32 Maximum Skeleton Special Extended - XPMSSE
    Toned and Shapely Body for CBBE and 3BA Vagina Add-On
    PLANCK - Physical Animation and Character Kinetics

    Have I installed something badly, or missed a step with collision configs?

    Edit: I'd listed all the changes I made to the config files while following this guide, but then I realised the installer can do it all and went with that. But the hitbox is still way too big. With pelvis collisions I'd adjusted the CBPC collision radius but no radius I tried made a difference. When I switched to direct collisions, the hitbox was just as big, possibly the same.
    1. SillyGooseCheeze
      SillyGooseCheeze
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      I just reinstalled CBBE 3BA (3BBB) because I noticed that the installer has a way to change vagina to direct collisions so that I would't have to mess around with configs. But it didn't fix the hand collision issue i'm having. I thought changing from pelvis collision to direct collision would solve the hitbox problem, but it hasn't.
  8. Sonata5
    Sonata5
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    Is it possible to enable for men? 
  9. vrushankd
    vrushankd
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    The .maxOffset parameter in the old version has been broken down for each axis in the new version as well as corresponding min values.

    How do I calculate the new values to be set for my older versions config where only maxOffset parameter was present?
    1. TransMoose
      TransMoose
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      • 77 kudos
      Would also like to know this

      Just looking at the config has me confused about what I need to edit, do I do X, Y, and Z? or Just X and Y? etc.

      Would be nice to just have a single breast movement multiplier, so we can just set it to 1.1 for a little more movement, and 0.9 for a little less
  10. hadaev
    hadaev
    • member
    • 4 kudos
    Can i edit
    breastClothedAmplitude/breastLightArmoredAmplitude/breastHeavyArmoredAmplitude
    for smp phisics?
    Its kind of not immersive to have same animations with armour.