Obsolete: see FSMPU
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This article is 99% based on jg1 work, endorse him, give him kudos :)
The probable errors are mine.

It seems there are several "the player becomes invisible" bugs.
This solution concerns only the most prevalent; you might be concerned by another one :/
In that case, please report a bug, or add some info to the bug report describing your problem.

This bug here isn't caused by FSMP, it's a native bug.
FSMP allows to check it through its logs.
Some say that they don't have the problem when FSMP is disabled, I have a current 1.6.640 save where this problem happens even wen FSMP is disabled.

The root of the problem
Hairstyles usually have "extra parts", which in SMP are often used to attach collision objects. In this case they are invisible and just used for logic. When you browse in the racemenu between hairstyles that use the same extra part, this part may become duplicated, which is a native game bug. For whatever reason, this duplication is what causes the invisibility.

So it's a save-file local problem: either you have such a duplicated head part on your character, or you do not. If you do, your save is bugged and you will disappear whenever you block the camera. If you don't, you'll never have this problem.

Curiously enough, the disappearing only seems to happen in outdoors locations in SE, it happens indooes too in AE; and the extra head parts stay on you wherever you go.

To test if your save is bugged
Go to any wilderness location. Save and reload your game. Zoom in close in 3rd person view and look straight up (should trigger fade-out). If you disappear, your save is bugged. Else, it's ok.
[DaydreamingDay: personnally I go into Farengar's room.]

Alternatively, you can look in hdtSMP64.log to see if there is a duplicated head part on your character. In this (bugged) example, "VirtualHead" is duplicated:

Spoiler:  
Show

hdtSMP64 2.0
SkinAllGeometry skeleton_female.nif 7, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - VirtualHead, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - FemaleHeadNord, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - FemaleEyesHumanHazel, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - KSSMP_Sky022, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - KSSMP_Sky022_HL, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - VirtualGround, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - VirtualHairCollision_2, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - VirtualHead, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - FemaleBrowsHuman16, TestChar, (formid 00000014 base form 00000007 head template form 00000000)


To fix a bugged save
Open the racemenu by console. Switch to a vanilla hairstyle, then switch back to whatever you were using. Close the racemenu and your save is fixed forever.

You MUST NOT BROWSE between hairstyles when switching back. Go DIRECTLY to the one you want to use. The "undo" function of ECE makes this easy: Just select a vanilla hairstyle and hit undo, that's it.
You can save the preset with the desired SMP hair too, then choose the preset later instead of browsing hairs.

Here's the example log file from above, after the fix. The extra "VirtualHead" is gone:
Spoiler:  
Show

hdtSMP64 2.0
SkinAllGeometry skeleton_female.nif 7, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - FemaleMouthHumanoidDefault, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - FemaleHeadNord, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - FemaleEyesHumanHazel, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - KSSMP_Sky022, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - KSSMP_Sky022_HL, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - VirtualGround, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - VirtualHairCollision_2, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - VirtualHead, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - FemaleBrowsHuman16, TestChar, (formid 00000014 base form 00000007 head template form 00000000)


Another similar way concerning a vampire
So I started having this problem and didn't realize it was after I became a Vampire. Found this, looked up in the wilderness, and what do you know... invisible. Looked at my hdtSMP64.log and found a copy of "00DZB_FemaleLens_Vampire01"

I fixed it by changing my Race back to the standard Breton race (I don't have a Undo button only sliders so I tried this method) then changed it back to Breton DZ, loaded my preset, and walla! Fixed.
[Breton DZ race is added by COtR]

Another similar way concerning a beard
I had the issue of randomly turning invisible and having dulled textures at random. I simply just chose a vanilla beard instead of the mod beard I was using and so far, so good

So, not only hair
This bug is not specific to SMP hair. SMP hair is a common trigger (by no error of their own), but anything that attaches "extra parts" to your head may trigger the bug. This includes beards, eyebrows and eye colour.

You don't even need any mod-added styles. There are a few vanilla beards that will trigger this bug, but you have to switch between very specific ones that are not adjacent in the list (the two "goatee-in-a-knot", e.g.).

If changing hair doesn't help, you could try the same procedure with those other parts as well.

Please thank these outstanding people for their comments to improve this article
- fgambler
- jamesparkins91
- jg1
- RedPhisher

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DaydreamingDay

128 comments

  1. ryukagze
    ryukagze
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    Just write here in case someone still has this issues, changing race fixed it, but your skill will reset/messed up at least in my load order,  ( when changing race from racemenu) so, save your game first before doing it
    I use console commmand setrace breton and changing it back to setrace nord ( depends on what character race you used)  and it fixed

    Edit : it seems my issue triggered by going to first person then back to third person 
    1. AmmyTheWolf
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      May your pillows always be cold at night, that fixed this infuriating problem for me.
  2. uregven
    uregven
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    I dont have any mods that add custom hair or parts and yet this is happening to me

    edit: nvm, im dumb. the fix was changing to a different beard in race menu
  3. XsyousX123
    XsyousX123
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    This problem can also comes from Dynamic Equipment Manager SKSE Updated .

    Here's what I have experienced:
    ____________________
    For some reason, this plugin makes player character visibly disappear in a small area in dungeons(usually at the corner or near a light souce). ---when you save/load,  your body appears. when you move out the area, your body appears.

    It happens very randomly, you cannot make sure in which cell and at what area it will come to you.

    I know this sounds crazy, but after long time of mod-filtering, I locked on this plugin. -------I noticed this problem will be fixed after you re-equip an item on your body, so this must have something to do with equip/re-equip system. i tried to uninstall this plugin and tried at one problematic area, then the problem has gone. 
  4. VelourNaga20653
    VelourNaga20653
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    That is so infuriatingly stupid. i hat this game.^w^
  5. johnnydiaz56
    johnnydiaz56
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     i did all your ideas but not 1 works for me , the only fix that fixed this bug is to use philter of the phantom potion  then fast travel 
  6. DanteKingOfSin
    DanteKingOfSin
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    I'm having the vampire problem, but the issue is that when I use the "fix" for it, the game no longer recognizes my PC as a vampire. (I use Sacrosanct and all it's patches and am playing as a COTR DZ Dunmer)
    This means I have the vampire spells still linked to my character, and active effects seems to have "Vampire" in it, but the game itself does not allow me to feed or talk to the Volkihar vampires.
    When I become a vampire again (Via Sanguinare Vampiris or Serana turning me into a Vampire Lord) the invisibility bug reappears.

    Is there any *permanent* fix for this? Specifically for vampirism? It would be great if there was a patch for it or something.
    Let me know of any fixes. Otherwise all I can suggest people to do is complete the Dawnguard questline (if playing as Vampire) with the bug active and then becoming a "fake vampire" using the "fix" listed in this post. It's not a preferable solution, however.
    1. Regicidegaming
      Regicidegaming
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      Currently in the same Boat as you
    2. DanteKingOfSin
      DanteKingOfSin
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      I think I have finally found a solution! So far throughout my game, as a vampire and using SMP hair I have ceased to encounter the invisible issue.
      I installed "Smooth Cam" and "Modern Preset" for it. After switching over to Smooth Cam, the invisible character issue hasn't reoccurred on any characters.

      There are a lot of presets available for Smooth Cam if you wish to have a more vanilla style camera. Hope this helps! 
    3. doyouyoudo
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      非常有效,谢谢。
  7. joepie9988
    joepie9988
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    im having a bug that looks like this in fallout whenever my pc runs arround in certain interior cells they just flicker in and out of existence
  8. Skulldice777
    Skulldice777
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    Changing races fixed it for me.
    1. ryukagze
      ryukagze
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      Same as mine 
  9. alexd7717
    alexd7717
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    In my case and after hours of testing i could fix the issue by using SSE Display Tweaks and setup on the ini "DisablePlayerFade" to true, i didn't checked if NPCs as reported suffer the same problem, but iv'e setted "DisableActorFade" to true also, just in case. This is the first time im experiencing something like this, i had my modlist on 1.5.97 for long time without any issues (older FSSMP version) but since i upgraded yesterday and slowly adding mods i experienced this problem constantly after adding the body related mods (high poly head, 3ba, ks smp, fssmp, etc...). Also i didn't had duplicated virtualhead on my log so my issue might be something else. 
    1. Lompsta
      Lompsta
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      This is what I did to fix it
    2. spungfoo
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      Can confirm this worked for me as well, thank you :)
    3. Violentxprophet
      Violentxprophet
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      God bless you sire 
    4. ZapotoGamer
      ZapotoGamer
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      TE AMO-I LOVE YOU :)
    5. Damasco
      Damasco
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      Worked for me too.
    6. panaku1
      panaku1
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      can't find the disableplayerfade in the ini
    7. GrumpGamey91
      GrumpGamey91
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      This fixed it for me
    8. Nabexis
      Nabexis
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      This fixed all my issues except for one cell in Miridia's quest: At the very top near the last pedistal you have to activate there's a hallway that still made my character invisible. Not sure why.
    9. Lynzula
      Lynzula
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      worked like a charm
  10. 1Al
    1Al
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    I experienced the problem but for npcs. So in my opinion the problem has two main causes; not powerful/poor graphics card, with many installed mods/meshes such as overlays, DD, Zap etc when you have all these aapplied on the NPC in question the problem occurs. Usually the problem occurs on cell changes, especially by doors. The solution I found is always to use the FP view for fast travels/cell changes, which saves a lot of HW resources compared to the third-person view. In the rare cases where the problem could persist, just apply the usual disable/enable from console.