Changelog:
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Version 5.1
Vals Veran will auto-cast some prorection spells when he is giving speech
Add Ring of Phynaster to Luah AI Skaven to match newer Requiem version
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Version 5.0
Update for Requiem 6.0
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Version 4.5
Add passive 2 point/second health regeneration to Drgaons. The health regen only works when they stand on ground and not under the effect of Dragonrend
Fix spell description of Vokun's dismay shout
Remove "Allow Dual Wielding" flag from Trickster's combat style
Remove data edits of the following combat styles:
csSoldierMissile [CSTY:00046B9D]
csSoldierMagic [CSTY:00046B9E]
csAlikrBerserkerLow [CSTY:00016E24]
csAlikrBerserker [CSTY:00016E25]
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Version 4.4
Add passive health regeneration to summoned Gormlaith, Hakon, Felldir
Replace Felldir's frost shout with normal version of frost shout
Fix Linwe's crossbow
Add auto-cast script to Halldir
Give Serana a damage health regeneration effect when she is down in combat, so she won't come back to fight oftenly during combat
Include Hern and Hert
Make Vokun's dismay shout projectile more visible
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Version 4.3
Curalmil's Paralyzing Poison now only has 25% chance to proc (Was 100%)
Heavy armored falmer boss's Paralyzing Poison now only has 25% chance to proc (Was 100%)
Reduce Non-briar heart forsworn's health by 50 points
Forsworns now carry more gems and golds
Reduce pierce/ranaged/slash resistance of frost atronach from tier 5/5/3 to 1/1/1
Dragonpriests now use special non-scaled version of "Command Daedra" and "Banish Daedra"
Include Orchendor
Include Rulindil
Make some vanilla Thalmors using correct combat styles
Nerf Kharjo by a little
Fix a bug of leveled list SMT_LI_WeaponTGSummersetBowSet [LVLI:0A0241E1]
Include Boethiah's cultist 000B0E87
Forsworns won't have glass/ebony arrows anymore.
Forsworns will have less elven/orcish/dwarven arrows
Non-boss falmers won't have med/high tier arrows anymore
Make Rulindil slightly weaker
Fix a bug that gives dawnguards dragonbone weapon
Companion ghosts will be more aggresive
Reduce Companion ghosts' damage by 10%
Reduce Falmer bosses' damage by 10%
Reduce drgaon priests's health regeneration from 4+4 to 4+2
Change spell inventory and perks of following NPCs:
Falmer shamans
Thalmors
Hagravens
Hags
All dragon priests
Increase cooldown time of Vokun's shout by 10 seconds
Make the leveled list "LootCitizenPocketsRich" have some potions
Make the leveled list "LootCitizenPocketsCommon" have some potions
Make Falmers less likely to bash you
Poison condition for block/ward are simpler now, so they don't require specific setting of Scrambled Bugs
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Version 4.2
Change Redeagle's spell sequence
Further shrink Gathrik to normal draugr size and reduce its health by 200
Reduce Duneviir's health regen from 20 to 12
Duneviir's health regen will be greatly suppressed by fire and sun damage
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Version 4.1
Fix a wrong value issue on DPs' shout cooldown
Give skyforge steel greatsword to farkas
Decrease dragonpriest's race magicka regen rate from 10 to 4
Decrease dragonpriest's race stamina regen rate from 10 to 5
Add banish daedra to vokun, so he will not hang because of enemy flame atronach
Increase cooldown time for some of the summoning spells
Increase the cost of chaurus spit from 1 to 3, so they won't spam this move
Chaurus reaper now use spit attack when player has PO3tweak installed
Chaurus bite now properly apply weakness to poison
Hagravens now always have flamespark, so they won't be easy prey to spriggans
Include summoned dremora lord
Include summoned dremora arch mage
Add some better perks to summoned dremora archer
Include Summerset Shadow
Include dawnguards
Remove enchanted boots from orc invader
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Version 4.0
Update for Requiem 5.4.4:
- This version requires Requiem 5.4.4+ strictly
- Add key to Hevnoraak
- Add flag "Power affects magnitude" to following magic effects:
--- SMT_Effect_MG07StaffEffect02_NPC "Staff of Magnus Effect" [MGEF:XX0241C4]
--- REQ_Effect_DragonPoisonSpray "Poisonous Breath" [MGEF:XX00094D]
Remove all the merchant changes in this mod. If you want merchant change, go for my another mod:
Requiem - Vendor tweaks at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
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Version 3.0
Remove flame/frost/lightning spark from DPs
Vokun's summoning spell now use custom magic effect
Vokun now summon storm atronach instead of flame atronach
Remove pyromancy 2 from Vokun
Decrease cooldown time of Morokei's storm thrall spell
Improve Morokei's script, so he will less likely to get stuck
Improve Morokei's compatibility to powerofthree's Tweaks, so he will use his staff.
Shrink Gathrik by a little
Buff Gormlaith, Hakon, Felldir
Return value of csHumanMeleeLvl1 back to vanilla
Add spell tomes and soul gems as DPs' loot
Add silver weapon variations to silverhands
Add tempered skyforge bow to Aela to match requiem 5.4.2
Add evasion perks to Ulfric because he wears light armor in newer versions of Requiem
Add DefaultMasterPackageList to flame atronach to match requiem 5.4.2
Add DefaultMasterPackageList to flame thrall to match requiem 5.4.2
Add Lockpicking perks to Jenassa to match requiem 5.4.2
Change the drgaonpriests template structure for requiem 5.4.2
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Version 2.4
Delphine now carry more arrows (25 -> 75)
---Some stats tweaks---
Reduce physical damage of companion ghosts by 10%
Reduce physical damage of silver hand boss by 10%
Reduce physical damage of Champion of Boethiah by 15%
Reduce physical damage of Isran by 20%
Reduce physical damage of Yngol by 15%
Reduce physical damage of Redeagle by 20%
Reduce physical damage of all falmers by 10 ~ 15%
Reduce physical damage of all forsworn archers by 10%
Reduce grade of all forsworn weapons
Reduce grade of Yngol's weapon
Remove Weapon Mastery 2 perk from Curalmil
Increase physical damage of Delphine by 20%
Increase physical damage of Serana by 10%
Increase physical damage of Velerica by 20%
Increase physical damage of Umana by 20%
Increase physical damage of Sulla by 10%
Increase physical damage of Nazir by 20%
Increase physical damage of DB assasains by 10%
Increase physical damage of some low level forsworn warriors by 5%
Increase Mercer's health by 500
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Version 2.3
Include Brutius and Fangtusk of fish CC content
Add 50% poison resistance to hagravens
Make Aela more willing to use bow
Decrease the projectile speed of venomous dragon's shout from 5000 to 3000
Decrease Yngol's damage bonus from 170% to 140%
Halldir's elemental cloack now pop out one by one, instead of all in once
Incease true Halldir's health by 100
Decrease dragonpriests' deceleration time from 4 to 2
Reduce weaker falmers' H/M/S by about 50/100/100
Reduce weaker falmers warrior's damage bonus from 120% to 110%
Reduce weaker falmers archer's archery level and ability from 50 to 42
Reduce weaker falmers shaman's destruction level and ability from 60 to 53
Reduce weaker falmers spellsword's onehanded level and ability from 50 to 45
Reduce normal falmers' H/M/S by about 50/250/100
Reduce normal falmers warrior's damage bonus from 140% to 120%
Reduce normal falmers archer's archery level and ability from 65 to 57
Remove expert destruction perk from normal boss falmers spellsword
Reduce strong boss falmers' H/M/S by about 0/150/100
Weaker falmers archer no longer has special arrows
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Version 2.2
Improve Luah fight
Fix a vanilla bug that makes Sigdis idle during fight
Fix a bug that makes some companion ghosts weak
Add dagger to companion ghost archer
Briar hearts now may have enchanted armor
Reduce Ireleth's special ability
Increase Ireleth's stats
Add cooldown to Malkoran's shade's teleportation ability
Halvar brothers now have proper combat style
Give named DPs more health
Fix a vanilla script issue that makes malkoran's shade be spawned more than once
Fix a vanilla bug that makes DPs idle
Some error/bug correction for Orchendor, so he should now works as base Requiem intended. Will change him in the futher versions.
Forward some changes from Requiem 5.3.0
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Version 2.1
Add berserker combat styles to some NPCs
Give proper combat style to the Thalmors in the embassy
Add better loots to forsworns
Falmers won't always have paralysis poison on their weapon. Decrease its chance from 100% to 25% for normal falmers.
Falmers now have chance to drop paralysis poison
Creature AP (Armor Penetration) now use same concept as weapon AP. Power attacks have full AP, while normal attacks have halved AP
Give some NPCs additional mass
Give dragonpriests additional 150 base armor rating
Make Erandur slightly stronger
Give Eric some basic perks
Include Valerica into this mod
Make Driftshade Refuge slightly harder
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Version 2.0a
Change cooldown timer of the dragon venomous shout from 0 to 5 seconds.
Sun spell can now partially stop the regeneration of dragonpriests
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Version 2.0
Improve AI of some forsworns
Improve AI of Slighted archer. They will punch if they run out of arrow.
Add Lu'ah Al-Skaven into this mod
Remove dagger from falmer shaman's weapon selection. They can't use it
Add low tier staves to falmer shaman's weapon selection
Decorate final room of Mzulft
Increase cost of Malkoran's summoning spells
Decrease ghost frost resistance from 100% to 50%
Tweak magnitude of some NPC's summoning spells
Add out of combat regeneration to Serana, so she can get up faster for cutscene
Reduce magic resistance of companion ghosts from 75% to 65%
Remove falmer weapon change for Requiem 5.2.3
(Bugfix) Add perk "Novice destruction" to following NPCs, so their spell damage will be more normal (lower):
Festus Krex
Haldyn
Hagraven
Arondil
Forsworn shaman
Dragonpriests changes:
Named dragonpriests now have special abilities
Decrease shock resistance from 85% to 55%
Decrease fire resistance from 50% to 25%
Decrease health regen from 40+40 to 4+4
Increase base health by from 1500 to 2500
Decrease base magicka from 5000 to 1500
Dragonpriests' race record is now changed by this mod. Should always load this mod after Mortal enemies and related patch
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Version 1.2c
Fix a bug that makes Curalmil nake
Decrease Gathrik's health by 500
Add First-mate, the Butcher, Caller into this mod
Add some better loots to Hagravens
Falmer shamans now have magicka potions
Reduce the damage of venomous shouts
Fix the range of Halldir's cloak spell
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Version 1.2b
Fix a bug that causes poisons added by this mod don't work properly
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Version 1.2a
Remove the spell absorption perk from 000E0FD5 and Festus Krex
Because Requiem 5.2 reduce the spell cost penalty by a lot, increase the cost of NPC version spells added by this mod.
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Version 1.2
Reduce some of the NPC health regen
Reduce the stats of Companion members by a little for Requiem 5.2.0, and change some items they carry.
Further reduce Duneviir's health by 3000
Duneviir now can summon other undead when fighting against you in Boneyard
Make Halldir weaker
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Version 1.1
Change Gathrik and Yngol's shield into new draugr shield material to align with Requiem 5.1
Update Rikke's outfit to align with Requiem 5.1
Tweak Falmer's armor bonus to align with Requiem 5.1
Update Kvenel's outfit to align with Requiem 5.1
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Version 1.0
Rename mod name from Requiem-NPC_statefix to Requiem-general_NPC_tweaks
The spawns in Potema's catacombs are now tweaked
Increase damage of Potema's lightning ray
Decrease Isran's health
Tweak combat styles
Tweak npcs in Southfringe Sanctum again
Add some magicka or illusion level to NPCs to increase illusion resistance
Add some sneak level to NPCs to increase detection
Tweak Falmers' weapon choice
Add a new stronger draugr mage subvariation to guard dragon priests
Tweak hagravens' spell list. Make them slightly weaker.
Improve compatibility with civil war mods. (By Improving the implementation of changing Rikke's armor set)
Fix a bug that reaper goes aggro before you collect all the gems
Fix typo "Necklece of Fury", and also tweaks its enchantment effect
Decrease Malkoran's summoning ability
Include the Spellsword npcs in Southfringe Sanctum
Make combat style csHumanMeleeLv1 more aggressive, and make combat style csHumanMeleeLv2 more defensive
Add perk "Defensive stance" to frsot thralls
Remove paralysis poison ability from silver hands, and add damage health/stamina poison to them instead.
The final boss of Cronvangr and Ustengrav is now always giant spider
The final boss of Mzulft is now always an enchanted sphere
Reduce Sigdis Gauldurson's damage by 30%.
Increase CD time of Gathrik's special ability from 40 seconds to 60 seconds
Reduce dragon unrelenting force damage by 30 points
Nordic ruins common spawns are tweaked. These very important people/actifacts are generally guarded by better guards
-Dead Men's Respite
-Forelhost
-High Gate Ruins
-Ragnvald
-Valthume
-Volskygge
-Volunruud
-Ironbind Barrow
-Halldir's cairn
-Forsaken cave
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