This patch disables Growl - Werebeast of Skyrim's werebear functionality in favor of Tales of Skyrim - Berserkyr's, while also balancing Berserkyr's werebears for consistency with Growl and allowing them to use most of Growl's new functionality, as described below. Werebears will benefit from all of Berserkyr's new content (including the new Werebear perk tree) while still being (mostly) balanced and consistent with the werewolf experience provided by Growl.
Load this patch after any other Growl patches.
Please note this patch is still being developed and will be updated over time (to expand Berserkyr's Werebear perk tree, for example); feedback on balancing and other suggestions are welcome.
The information below is adapted from Growl's description page (credit to Enai Siaion).
The Beastblood
As with Growl's werewolves, Berserkyr's werebears gain the following abilities in both mortal and beast form:
- Beastblood: The beastblood grants immunity to disease.
- Beastblood: The beastblood causes 25% weakness to fire and silver weapons inflict 20 extra damage to you.
- Call of the Blood: At night, 0-50% (based on the phases of the moon) chance that your curse manifests, forcing you to take the form of the beast.
- Racial Passive: An extra passive ability that manifests in beast form based on your race (see the Growl description for details of the specific abilities).
Werebears
Werebears' stats are more robust than Growl's werewolves, to compensate for the smaller perk tree available to them. A small number of Growl's abilities (such as 100% of base Magicka transferred to Stamina instead) have not yet been applied to werebears, but will added in future updates.
Basic stats
Werebears gain the following effects in beast form:
- Carry weight increased by 500 points
- Take no damage from falls
- Immune to disease
- No longer allows players to infinitely knock down enemies with regular power attacks
- Werebear attacks deal 10 (+1 per character level) base damage (up to level 50)
- Werebear skin grants 60 (+6 per character level) base armor (up to level 50)
- Werebear skin grants 25% (+1% per character level) magic resistance (up to level 50)
- Werebear skin grants 50% cold resistance
- Werebear skin grants 50% poison resistance (100% with Thick Skin perk)
- Health increased by 100 points
- Stamina increased by 200 points
- Able to feed on humanoid and animal corpses to restore 60 points of Health and extend the remaining duration by 30 seconds
- Bloodthirst: Werebear claws do 5 points of bleed damage, healing you for the same amount.
Quality of life features
Change back: You can now hold down the power button to change back out of beast form after the 10 second shout cooldown has passed. (Or 30 seconds after a forced transformation at night from the Call of the Blood ability.)
Looting: Werebears can now interact with containers, collect ingredients and loot corpses (corpses you can't feed on, such as undead, can't be looted). Like werewolves, they cannot pick locks, as they lack opposable thumbs.
Shout cooldown: Activating beast form now suspends your active shout cooldown, allowing you to howl without the shout cooldown getting in your way. When you revert form, the shout cooldown resumes.
Werebear attacks: Werebear special attacks no longer have cooldowns associated with them. They have also been updated to feel more impactful; for instance, the knockdown back hand attack now launches targets in an arc instead of straight along the ground.
Scaling and experience gain
Your werebear will now scale with your highest weapon skill and armor skill, as Growl's werewolves do:
- In beast form, gain +0.5 damage per level in your highest weapon skill, and +3.0 armor per level in your highest armor skill (up to level 100).
- In beast form, feed on a corpse to gain experience in your highest weapon skill and armor skill. Experience is based on the corpse's level.
10 comments
When I get the werebear form from the bear's paw after the quest, if I kill someone and feed on their body I get a prompt that asks me what werebeast form I want, but the only one I can choose is werewolf, and if I click on it I revert back to human.
Is there something with Growl I should do or should I do the quests in a different manner?
I have the same situation. I tried to set a different order both with and without loot. I abandoned Berserkyr in favor of Growl.
I haven't been able to reproduce this issue. Did either of you have any other Growl patches loading after this patch?
update. I managed to fix the problem. It is really necessary to move the growl patch to the very end above the other berserker patches.
However, how does the Ring of Hircine work with Werebears?