IMPORTANT NOTE: Hey everyone! Ashe’s planned content and updates have moved to a brand-new home. Check it out here: Martimius Mods - Planned Content Article . Nexus won’t be updated anymore, so please be sure to bookmark the website!
Dev Roadmap
This is what's currently on the dev roadmap in written form. For everything that has already been implemented in the mod since release, please refer to the changelog.
Disclaimer: This list is tentative and subject to change. (I get new feature requests pretty frequently!).
Spoiler Warning: Please be aware that this changelog contains minor spoilers. I previously included a spoiler-free summary, but ultimately found it to be redundant and less helpful than a comprehensive, detailed list.
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Full Details (Contains Spoilers!):
Version 1.1.0
Highlights:
- Expanded Dialogue: Ashe's dialogue has been significantly expanded! Expect new greetings, goodbyes, reactions to your actions, expanded conversation options, and more varied responses. Fun fact: most of this was actually cut content from the 1.0 release - imagine Ashe's debut being even bigger!
- Revamped Story: I've revised and enhanced Ashe's backstory and made major improvements to the "Beyond the Blade" quest. While the mod's writing has been generally well-received, I've taken your feedback to heart and addressed some areas that needed a bit more polish, including adding more depth to the romance (more on that in future updates!).
- Yorha 2B Armor Awareness: How could I not? Ashe will now have unique dialogue for players wearing the awesome Yorha 2B Attire!
- "Canon" Player Name: Similar to how Piper calls the Sole Survivor "Blue" in Fallout 4, Ashe will now have a default "canon" name for the player: Kalin. This gender-neutral name is deeply tied to Ashe's backstory (more details in the full changelog!). Of course, this can be customized and will be overridden by custom names when that feature is implemented (likely in a future update, possibly 1.2, after 1.1 and SDA custom requests are completed).
Dialogue & Interactions:
- Radiant Dialogue:
- New location-based greetings (cities, houses, inns).
- New generic greetings.
- New axiom-specific greetings.
- New greetings for friendship and romance stages.
- New generic goodbye lines.
- More varied responses to "all right" commands.
- New dialogue for lockpicking and killmove events.
- Added sneaking-related dialogue.
- Reworded/tweaked "Impressionist" dialogue for clarity.
- Conversations:
- Expanded "Any Thoughts" and "What's On Your Mind" dialogue options.
- New "Campfire Talks" conversations:
- Ashe's stories from her time in the workshop.
- Ashe's experiences as a mercenary.
- Ashe's reflections on being an automaton.
- Implemented dialogue for unlearning spells.
- Refined Backstory: Ashe's backstory has been thoughtfully revised. Following her father's death, Ashe entered a 20-year period of dormancy. Upon reawakening, she navigated a changed world for six years before meeting the player. This period of isolation, similar in some ways to Serana's long slumber, allows for deeper exploration of Ashe's character and her unique perspective. This refinement also addresses previous community feedback regarding Ashe's age, aligning her lived experience more closely with her mature presence. Expect to see the emotional impact of these changes reflected in new dialogue and interactions.
- Beyond the Blade Overhaul: This quest has received significant rewrites and improvements for a more engaging and satisfying experience.
- Letters from Aryo to Calcelmo (found near Calcelmo's Study in Understone Keep)
- Letters from Ashe to Canas (found in Aryo's workshop)
- Yorha 2b Attire Awareness: Ashe now has appropriate dialogue or reactions when the player is wearing any of the armors in this outfit pack.
- Main Quest Commentary: Ashe will now have reactions and commentary on various stages of the Skyrim Main Quest, starting from Bleak Falls Barrow (acquiring the Golden Claw from Lucan).
- Default Player Name: Ashe will now default to calling the player "Kalin," a gender-neutral name with significant lore implications. This name is a nod to "Kalina," a character from an alternate future timeline visited by Francois, the Time Magic Wielder. In that timeline, Kalina was responsible for the physical and emotional well-being of automatons that he met. Ashe perceives a similar kindness and empathy in the player, regardless of your roleplay style, and has chosen this name as a fitting tribute. Of course, if you prefer not to use a specific name, or once custom names are implemented (planned for a future update, possibly 1.2 or later), Ashe will happily use your chosen name instead.
- Rewrites/cuts for some dialogues for consistency, character issues.
- - Ashe outfit dialogue
- - Vanilla NPC/Impressionist Awareness for Ashe
Bugfixes/Improvements (to be released along with 1.1 or in an earlier update):
- Removed Aryo line about the Hearthfire Protocol feature during the final monologue.
- Removed "is this tactical" dialogue line from the outfit feature.
Note: Some details have been omitted from this changelog for brevity. Please refer to the "Overall Planned Content" section for a more comprehensive overview of upcoming features and their justifications.
Release Date ETA: Q1 2025
Overall Planned Content
I. Enhanced Immersion & Character Depth
- A. Radiant Dialogue & Interactions: (This subcategory now houses all general dialogue improvements)
- More Radiant Dialogue (Ongoing): Implement new greets, goodbyes, and idles for different contexts, player relationship/romance status, quest complete status, companions, and more!
- Contextual Commentary: Ashe will now offer more frequent and nuanced commentary on her surroundings and events. This includes reacting to smaller details like the layout of bandit camps or the food they're eating, making her feel more present in the world.
- "All Right" Variations: Implement custom voiced lines for generic "all right" confirmations, adding more personality to her responses.
- Spell Unlearning: Implement dialogue where Ashe can express the process or desire to unlearn a spell.
- Lockpicking Commentary: Add commentary for when Ashe is lockpicking.
- Killmove Commentary: Add commentary for when Ashe finishes off enemies with a killmove.
- Sneak Dialogue: Add more dialogue for when Ashe is sneaking, including idles, greetings, and trading dialogue.
- More Radiant NPC Interactions: Expand interactions with NPCs. (List TBA, but expect a similar scope to SDA).
- World Reactions:
- Crafting an Item
- Increasing a Skill
- Dropping an Item
- Reworded/Tweaked Impressionist Dialogue: Ysolda, Lucan, among others will have better explanations for certain artistic choices.
- B. Exploring Automaton Nature:
- Further integrate Ashe's automaton origins into dialogue and behavior.
- Consider adding options for her to "consume" dwarven oil during Drinking Buddies conversations.
- C. Sandbox Enhancements:
- Add new animations for Ashe during her idle sandbox behavior, including:
- Slashing motions (if she has a weapon equipped)
- Sword sharpening
- Book reading (utilizing existing in-game animations)
- Bow maintenance
- Humming and Singing: Introduce a subtle touch by having Ashe occasionally hum or sing, potentially referencing "Kaine Salvation" from Nier.
- Add new animations for Ashe during her idle sandbox behavior, including:
- A. Horse Riding: Implement horse riding for Ashe.
- B. Gift Giving:
- Allow the player to give gifts to Ashe.
- Implement a system for Ashe to give gifts to the player.
- C. Standalone Hugging Animations (for Player): Introduce standalone hugging animations that the player can initiate with Ashe.
- A. New Roleplaying Paths: Introduce new roleplaying paths, plotline resolutions, and quest content for Ashe's main questline to increase overall replay and roleplay value.
- B. Plotline Resolutions:
- Volkihar Involvement in Medeus' Death: This will be tackled as part of Dawnguard Awareness/SDA Banter.
- Aryo's Involvement in Making Thalmor Weapons: Originally a cut plot point, this will be explored in a future update.
- C. Beyond the Blade (Rolen Quest) Rewrite: A significant overhaul of the Rolen quest to improve pacing, clarity, and overall narrative.
- D. All for One Improvements:
- Early Nevas Death: Add specific dialogue with Rolen if Nevas is killed prematurely.
- Refined Nevas Encounter Dialogue:
- Adjust dialogue options with Nevas before the ambush, particularly if the player passes the initial insight check.
- Modify Ashe's post-fight line about the informant to better reflect a successful insight check.
- E. More Flashback First Person Quests: Add more first-person flashback quests exploring Ashe's history, including the werewolf attack night.
- F. Branching Axiom Quests: Introduce new, distinct quests for Ashe to undertake based on the different "axioms" she adopts at the conclusion of her main questline.
- G. Romance Quest Expansions: Flesh out romance during Ashe's main questline and add more build-up (conditioned with player choices and her romance meter status). Also, add new quest content after she is initially romanced at the end of her main questline, including marriage support and a marriage ceremony.
- H. Letters in Aryo's Lab: Add discoverable letters from Aryo to Calcemo within Aryo's lab, providing more insights into their relationship and research.
- I. Remy Hunting Scene: Add a new scene or mini-quest where Ashe takes Remy out hunting, expanding on their relationship.
- J. Adoption Support for Lyn and Remy: Previously, Lyn refused to be adopted. You'll be able to convince her and provide them a new home to live in.
- A. Follower Commentary: Expand Ashe's awareness and commentary on other popular follower mods:
- Remiel
- Celine
- Mrissi
- Inigo
- Sofia
- IFD Lydia
- Deimos
- Aniya
- Auri
- B. Serana (SDA) Banter: As previously announced, Ashe will have unique dialogue and banter with Serana for players using Serana Dialogue Add-On.
- A. Conversation About Origins: Expand upon conversations with Ashe regarding her complex origins, including:
- A mage's journey across timelines, Akatosh's intervention to maintain balance, the influence of Dwemer engineering, and the failed "UC" automaton project that preceded her creation.
- A mage's journey across timelines, Akatosh's intervention to maintain balance, the influence of Dwemer engineering, and the failed "UC" automaton project that preceded her creation.
- B. Akatosh and Time: Introduce a new dialogue topic where Ashe discusses Akatosh's role in managing timelines and the reasons behind his actions regarding time travelers.
- C. Afterlife Contemplation: Add a unique, one-time conversation during Drinking Buddies where Ashe asks the player for their thoughts on the afterlife.
- A. New Alt Outfit:
- Introduce a new, alternative outfit for Ashe.
- Players will be able to choose their preferred default outfit for Ashe (Legacy or New).
- The non-default outfit will be obtainable in-game, either as a quest reward or as an item found within Aryo's workshop.
- B. Default Player Name: Kalin:
- Ashe will now refer to the player as "Kalin" by default if the player chooses to have a name.
- This name has lore significance tied to Ashe's origins and a figure from the Time Magic Wielder's past.
- If the player prefers not to have a specific name, Ashe will use generic terms or acknowledge their Dragonborn status.
- Ashe considers "Kalin" to be a gender-neutral name. Like how Piper calls the Fallout 4 player character "Blue," this will be the "canon" or default name of the player/Dragonborn.
- C. Future Custom Name/Conversation Support: A system similar to Serana Dialogue Add-On, allowing players to request custom names/conversations for Ashe to use in future updates.
- D. Full-body cloak that Ashe uses before she meets/is recruited by the player. She initially wants to blend in, and only sees it fit to ditch the cloak when she is finally with somebody she can trust.
- A. Main Quest Commentary: Expand Ashe's dialogue to include reactions and commentary on various stages of the Skyrim Main Quest, starting from Bleak Falls Barrow (acquiring the Golden Claw from Lucan).
- B. Full Hearthfire Awareness: (Locations and Adoptions). Think a similar scope to SDA (post V5.0).
- C. Guild Commentary: Implement commentary related to the following Skyrim guilds:
- Companions Guild
- College of Winterhold
- Dark Brotherhood
- D. Dwemer-Themed Quests:
- Lost to the Ages
- Discerning the Transmundane
- E. Callisto Armor Awareness: Ensure Ashe has appropriate dialogue or reactions when the player is wearing the Callisto armor.
- F. Yorha 2b Attire Awareness: Ensure Ashe has appropriate dialogue or reactions when the player is wearing any of the armors in this outfit pack.
- G. Timelost Dwemer Awareness: Some sort of awareness, still unsure what that would entail.
22 comments
I haven't played enough the quest to give you a lore level response on Ashe, but I was thinking:
1. Maybe could be something level related?
2. Npcs, like the guard or others, give you direction about Ashe, so, probably instead of the quest just poping up, could be better to start the quest if you ask them first?
3. The basic of all followers; the innkeepers. Your character looking for a job, then, optional dialogues to start the quest could appear?
Thank you ☺️
I hope to see Ashe and Serana have conversations about the player after major events in the games many quest lines as part of the unique dialog you plan on adding.