I'm using a translation, so please ignore any weird words.
If you're a 1.5.97 user, the presets should work.
If you're not, I hope this guide helps.
I discovered that Immersive Equipment Displays can do more than I thought they could.
Immersive Equipment Displays can detect the "conversation" flag, so they can only enable Transparent light_IED when you're talking.
This makes them a better alternative to FaceLight and Integrated Face Light.
I was able to release this MOD thanks to FaceLight. I respect it.
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If you're a 1.5.97 user, the presets should work.
Search for Mizuna in the Torch tab
You can easily adjust the position from the Geometry menu.
This will vary depending on the node = skeleton, so choose a node that is easy to set.
You can light only the character by checking Target Self.
If you use Equipment overrides, you will need to make settings within the Equipment overrides.
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NPC FaceLight
Search for the light of your choice from the Item dropdown.
Search for Mizuna in the Torch tab.
Check Disable from the General dropdown menu.
Create a new Equipment overrides and set it as shown in the image.
If you want to adjust the position, edit it from the geometry.
If you uncheck the target self of the light pulldown, the light will illuminate the ground. (Please remember)
The node dropdown may look different for each person.
This is because it depends on the skeleton you are introducing. It doesn't matter what the node is.
PCFaceLight
Simply select the Actor tab and set it up as shown in the image.
Select your favorite light and adjust its position from the Geometry dropdown.
DarkArea
To enable the light automatically in dark places (night or caves), disable general and set equipment overrides just like you did with NPCFaceLight.
Create equipment overrides in the In Dark area and set the location, node, and target self.
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