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QwibQwib's last update is already a big improvement, but I thought it could use some extras
Used one of my Headlight meshes, put it on NPC Pelvis [Pelv], added a toned down and coloradapted version of the old ArtObject QwibQwib used and added a lightsprite with light attach node.
Moved everything but the SovngardeGlow into the lantern (translation 10:11:05 and 10:11:00 for the Iron one), so the light now really comes out of the lantern.
That GlowObject was obscuring the viev in 1rst person mode there, so it had to stay at 0.0.0.
Put the 3 ENB particles at the same point where the lightsprite is but rotated them a bit. one is facing the camere, the oher ones rotated at 45 an -45 th give a smoother lighting.
Toned them down to 0,2 each, but they could use a bit more power.
Oh - added alpha properties to the glass, set them to 4109 - 128 and doublesided other parts where necessary.
And because that character is a "born sneaker" the light was toned down a bit, to avoid detection.
But I'm still trying to figure out why that Mage Lantern won't work with my Headlight rings. They are using ENB Particles, so they should not interfere at all.
4 comments
That mod just got to be Top Hot Mod and QwiQwib did it all alone.
Would'nt look right if I ask now, so we'll just wait a bit.
Let me get a coffee first - just woke up - 6.30 here. (rubbing eyes)