Skyrim Special Edition
Wretched Witches - Familiars

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PastChristmas

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The 'Ethereal Beasts' mod spun off of my witch project, so the player's own familiars could resemble the familiars that the witches would be using. There will be three combat styles of witch, but all 3 will have access to conjuration.

I'm more interested in creating enemies out of familiars than I am balancing a player spell package, so the new familiar spells in 'Wretched' will be NPC exclusive. As the picture suggests there will be aquatic familiars able to swim through the air and there will be familiars based on creatures generously rendered as modder's resources. They will strive to be lore-friendly, and while there are no references in Elder Scrolls lore to Megalodon, there will always be a place for a giant shark. To give familiars a stronger identity among the conjurer's  summons, they will be only beings that will deal their damage exclusively as magic.

See Skinwalker21's Megalodon mod at https://www.nexusmods.com/skyrimspecialedition/mods/59005

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