Skyrim Special Edition
SRE - Shadow NPCs

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PastChristmas

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I decided to redesign the shadow enemies that SRE will introduce. The wispy phantom like shadows will be integrated as an entirely different kind of enemy in another mod. Now shadows look much more faithful to how the player's own shadow is presented in the 'Shadowrend' creation, only my shadows retain their blackness and opacity under the player's magical attacks. The new update for SRE will include just shadows derived from bandits, but in later updates shadows that can be potentially derived from anybody.

They fight with the strength of a levelled vampire and are encountered randomly on the roads. Shadows will drop their "shadowborn" equipment on their defeat, which have been designed to reference the different incarnations of shadowrend including the creation club version.

Has the AE version brought in to play some new lighting effects? The shadows look different in the day now, than they did before. Something feels palpably different, but I can't explain why...

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