Skyrim Special Edition
Settings of NVIDIA for NVIDIA GeForce RTX 2070 SUPER

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Dreifels

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There are some recommendations around how to set NVIDEA card optimal for Skyrim SSE
However, all these are w/o naming what NVIDIA card is basic for these, and I notice that it may be quite different what is good and what worse.
As just today I checked my settings comparing with other recommendations, I decided to publish my settings and show what is to watch instead blind believing.

This is with 8GB Vram card.

If you are not familar with German, you may use https://www.deepl.com/translator/

1) Skyrim.ini
[Animation]
fMaxFrameCounterDifferenceToConsiderVisible=0.06666667

[Archive]
bLoadArchiveInMemory=1
sArchiveToLoadInMemoryList=Skyrim - Animations.bsa
sResourceArchiveList=Skyrim - Animations.bsa, Skyrim - Interface.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Misc.bsa, Skyrim - Patch.bsa, Skyrim - Shaders.bsa, Skyrim - Sounds.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa
sResourceArchiveList2=Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Voices_de0.bsa

[Decals]
uMaxSkinDecalPerActor=60

[Display]
bAllowScreenShot
bDeactivateAOOnSnow=0
bEnableImprovedSnow=0
;  alternativ = 1
bLockFrameRate=1
bVolumetricLightingDisableInterior=1
fDDOFFocusCenterweightExt=2
fDecalLifetime=300
fDOFMaxDepthParticipation=10000
fDynamicDOFFarBlur=0.4
fFirstSliceDistance=3500
fGlobalBrightnessBoost=0
fGlobalContrastBoost=0
fGlobalSaturationBoost=-0.13
fLightLODRange=45000
fLightLODStartFade=3500
fReinhardWhiteScale=2
; reduces glare oly
fShadowDirectionalBiasScale=0.15
fSparklesIntensity=0.3
fSunShadowUpdateTime=1
fSunUpdateThreshold=0.5
fTreesMidLODSwitchDist=9999999

[General]
bBorderRegionsEnabled=0
; öffnet Weltgrenzen
bBackgroundLoadVMData=1
bPreemptivelyUnloadCells=1
fFlickeringLightDistance=8192
iPreloadSizeLimit=26214400
sIntroSequence=
sLanguage=GERMAN
sMainMenuMusic=
uExterior Cell Buffer=36
uGridsToLoad=5

[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
bDrawShaderGrass=1
fGrassFadeRange=13500
fGrassMaxStartFadeDistance=7000
fGrassMinStartFadeDistance=0
fGrassWindMagnitudeMax=125
fGrassWindMagnitudeMin=5
iGrassCellRadius=2
iMaxGrassTypesPerTexure=7
iMinGrassSize=20
; bestimmt Dichte der Grasbüschel. Höherer Wert ist Ausdünnen, 20 ist kleinster Wert = größte Dichte - Folkvangr empfiehlt 60

[Imagespace]
iRadialBlurLevel=0
; Verwaschungseffekt, lt STEP ist default 0 und muss in ini nicht in prefs ini und kann CDT verursachen

[LightingShader]
fDecalLODFadeEnd=1.1
fDecalLODFadeStart=1
fEnvmapLODFadeEnd=1.1
fEnvmapLODFadeStart=1

[LOD]
fDistanceMultiplier=1.00

[Trees]
bEnableTreeAnimations=1
bEnableTrees=1
fUpdateBudget=1.5

[Water]
bReflectLODLand=1
bReflectLODObjects=1
bReflectLODTrees=1
bReflectSky=1 skyrim.ini

2) SkyrimPrefs.ini

[Clouds]
fCloudLevel0Distance=16384.0000
fCloudLevel1Distance=32768.0000
fCloudLevel2Distance=262144.0000
fCloudNearFadeDistance=9000.0000

[Decals]
bDecals=1
bSkinnedDecals=1
uMaxDecals=1000
uMaxSkinDecals=100
iMaxDecalsPerFrame=100
iMaxSkinDecalsPerFrame=25

[Display]
bBorderless=1
bDrawLandShadows=1
bEnableImprovedSnow=1
bEnableProjecteUVDiffuseNormals=1
bForceCreateTarget=0
bFull Screen=1
; 0, 1 - Bei Grössenänderung nicht vergessen!
bFXAAEnabled=0
bIBLFEnable=1
bIndEnable=0
bSAO_CS_Enable=0
bSAOEnable=1
bScreenSpaceReflectionEnabled=1
bShadowsOnGrass=0
bToggleSparkles=1
bTreesReceiveShadows=1
bUse64bitsHDRRenderTarget=1
bUsePrecipitationOcclusion=1
bUseTAA=1
bVolumetricLightingEnable=1
fDynamicDOFBlurMultiplier=1.0000
ffocusShadowMapDoubleEveryXUnit=450.0000
fGamma=0.9600
fInteriorShadowDistance=3000.0000
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fLightLODStartFade=5000.0000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODLevel1FadeDist=999999.0000
fMeshLODLevel1FadeTreeDistance=16896.0000
fMeshLODLevel2FadeDist=999999.0000
fMeshLODLevel2FadeTreeDistance=16896.0000
fProjectedUVDiffuseNormalTilingScale=0.2000
fProjectedUVNormalDetailTilingScale=0.8000
fShadowDistance=10000.0000
fTreesMidLODSwitchDist=16896.0000
iMaxDecalsPerFrame=250
iMaxSkinDecalsPerFrame=100
iNumFocusShadow=4
iNumSplits=2
iReflectionResolutionDivider=2
iSaveGameScreenShotHeight=192
iSaveGameScreenShotHeighWSt=192
iSaveGameScreenShotWidth=256
iSaveGameScreenShotWidthWS=320
iScreenShotIndex=187
iShadowMapResolution=4096
iShadowMaskQuarter=4
iSize H=1200
iSize W=1920
iVolumetricLightingQuality=2
iVSyncPresentInterval=0
uBookRatio=2
iAdapter=0

[General]
bEnableStoryManagerLogging=0
fLightingOutputColourClampPostEnv=1.0000
fLightingOutputColourClampPostLit=1.0000
fLightingOutputColourClampPostSpec=1.0000
iStoryManagerLoggingEvent=-1
uLargeRefLODGridSize=11
bFreebiesSeen=1

[Grass]
fGrassMaxStartFadeDistance=8500.0000
fGrassMinStartFadeDistance=0.0000
fGrassStartFadeDistance=7000.0000

[Imagespace]
bDoDepthOfField=0
bDoRadialBlur=0
bLensFlare=1

[Launcher]
sD3DDevice="NVIDIA GeForce RTX 2070 SUPER"
uLastAspectRatio=2

[LOD]
fLODFadeOutMultActors=15.0000
fLODFadeOutMultItems=10.0000
fLODFadeOutMultObjects=30.0000
fLODFadeOutMultSkyCell=1.0000

[MAIN]
fSkyCellRefFadeDistance=600000.0000

[Particles]
iMaxDesired=750

[TerrainManager]
bShowLODInEditor=1
fBlockLevel0Distance=60000.0000
fBlockLevel1Distance=90000.0000
fBlockMaximumDistance=250000.0000
fSplitDistanceMult=1.5000
fTreeLoadDistance=75000.0000    

[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=200

[Water]
bAutoWaterSilhouetteReflections=0
bUseWaterDepth=1
bUseWaterDisplacements=1
bUseWaterReflections=1
bUseWaterRefractions=1

3) the settings of the card in NVIDIA System manager (here also are different versions around)

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