Skyrim Special Edition
Light Limit FIx Grass Lighting

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doodlum

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23 comments

  1. Brickon
    Brickon
    • member
    • 3 kudos
    Will this be available across all SE and SE derivative versions? VR/SE/AE?
    1. doodlum
      doodlum
      • premium
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      SE and AE. VR creates a lot of issues, though maybe I can just give it this feature and nothing else 
    2. Brickon
      Brickon
      • member
      • 3 kudos
      Ah, okay. Does that have to do with VR not having all same improvements as ultimately went into SE since it was forked off from an earlier build?
    3. doodlum
      doodlum
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      VR has more improvements than SE. 

      Issue with VR is it adds a lot more complexity to things none of us are experienced with to begin with. It's not worth the effort.
    4. Brickon
      Brickon
      • member
      • 3 kudos
      Aw, well, alright. Thanks for your work on this mod for Skyrim SE in general and the other mods you've made usable with Skyrim VR in the past though!
    5. BeedyKH
      BeedyKH
      • supporter
      • 9 kudos
      Doodlezoid Please consider VR in your project
  2. Soumyap
    Soumyap
    • member
    • 0 kudos
    Love your work. I have a question though?

    Do you think it would be possible to implement screen space contact shadows without the use of an ENB?
  3. zohryu
    zohryu
    • supporter
    • 11 kudos
    How is this possible without enb ?
    1. reptarien
      reptarien
      • supporter
      • 2 kudos
      SKSE
    2. FatherFries
      FatherFries
      • member
      • 3 kudos
      Goated Answer. Gave me a good laugh xD +1
  4. Grumbledoook
    Grumbledoook
    • premium
    • 273 kudos
    How's this going
  5. deleted173451844
    deleted173451844
    • account closed
    • 0 kudos
    with this fix Do we still need Flickering Mesh Fixes?
    1. tattwood
      tattwood
      • member
      • 107 kudos
      This was asked previously. From what I understand, and if the mod works as intended, then this mod should make any mod which solely splits meshes into pieces, redundant. Doing so, will also reduce the number of draw calls. So if your framerate is currently being reduced due to a large number of draw calls, then this mod could potentially improve performance. We will have to wait and see what the net effect will be, of removing meshes which are split up, but having the additional overhead of rendering unlimited lights. 

      Time to place your bets!
  6. Minimax94
    Minimax94
    • premium
    • 9 kudos
    Here Doodz, you dropped this -> 👑
  7. TheAscension
    TheAscension
    • premium
    • 39 kudos
    Doodz is The Dude!
  8. Rudi91
    Rudi91
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    • 25 kudos
    My dream coming true... grass lighting without ENB after all these years... (this is without ENB right?)
    What a legend doodlezoid.
    What's next? grass physics without ENB?
  9. afshin76
    afshin76
    • member
    • 18 kudos
    Once the mod is completed and released, how much patching will it require?
    Is it compatible with everything right out of the box?
    1. VirtualLich
      VirtualLich
      • member
      • 4 kudos
      I had the same question
    2. doodlum
      doodlum
      • premium
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      ?
    3. doodlum
      doodlum
      • premium
      • 3,477 kudos
      ENB grass can be handled automatically actually.
  10. keepsyou
    keepsyou
    • member
    • 4 kudos
    I'm salivating!