Skyrim Special Edition
SRE 2 - Daedric Doppelgangers

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PastChristmas

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Daedric Doppelgangers will be included among the creatures added in my update for 'Senseless Random Encounters' or 'SRE'. They will provide an opportunity that I have always weirdly wanted in my games... to have hostile versions of otherwise friendly NPCs. Doppelgangers will be wearing a random assortment of heavy armour and will have a "?" at the end of their name. They will be randomly encountered on roads and will only fight if you invade their personal space. They're meant to be a kind of Daedra, so they follow the theoretical progression of a Dremora boss NPC, if Bethesda had thought to include them. This means you can fight Ysolda? at 5 levels of boss tier strength. As of this writing All spouses, merchants, Jarls, faction and quest NPCs have these 5 doppelganger duplicates, so they currently outnumber the zombie variants in my 'The Unbidden' mod.

The way I've designed them means these NPCs should be compatible with any NPC overhaul you can think of. These NPCs are templated to copy the appearance of the vanilla NPC they are derived from, so it would follow that the facegen data is also reused.

5 comments

  1. markdf
    markdf
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    That sounds really fun!

    Can there be some distinctive sound or music cues that go along with them? I ask because it's so common for NPC to randomly aggro when a script goes wrong or you accidentally do something that slightly damages them. A lot of us are accustomed to seeing an aggro NPC and immediately loading a savefile because it means something went wrong. An auditory cue that something interesting is happening would alert the player that this isn't just a malfunctioning script.
    1. PastChristmas
      PastChristmas
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      I think that would be a good fit for SRE as a whole, because of how weird my enemies are. Trouble is I don't know how to go about doing this. I'd be willing to give learning it a try. If there's a mod author that has done something similar, then let me know and I'll get in contact with them.
    2. markdf
      markdf
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      I think the simplest is combat music -- tracks can be made conditional on certain enemies. I think Beyond Reach and Beyond Skyrim Bruma both have music tracks that are specific to certain enemies.

      Terror Night or Nemesis or one of those other stalker mods has a creepy music that follows the stalker.
  2. starfis
    starfis
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    Nazeem? should be the most friendly doppelganger ever.
    1. PastChristmas
      PastChristmas
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      Nazeem is included! Unfortunately, he is one of many. The odds of fighting the doppelgangers of NPCs you want to fight are maybe too rare, which is a problem I think I can solve.