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From my Quaint Hjaalmarch Swamps wip. Trying not to really touch navmesh(except for one spot it was randomly high in the air so I moved to ground level), not to have to add navcuts or collision boxes, and not to move trees anywhere. Just add larger trees, increase size of some trees already there, add draugr spawns, dead adventurers, dead draugr, treasure chests here and there, more spiders, some poison blooms(that may not ever actually have poison cause my brain doesn't really understand the linking between poison blooms and the gas/how to link and trigger).
Probably will look better on others' setups because I have verdant and even at 62 the grass is insane so much is overgrown. :p Which I normally love, but in the swamps it makes it hard to see some things so I had to put no grass ground texture in spots.
And if people have that like, simply bigger trees mod or something... I can't imagine what the 1.5x+ sized trees will look like. XD *I'd be interested to see that... everyone probably would get stuck though cause it'd go way over navmesh most likely...
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