Living Armour - Final

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PastChristmas

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I've decided that the living armours from SRE will be released as a standalone mod as well. There is still a lot of work to do on SRE, but work on the living armours is approaching it's end. The standalone version will have these enemies spawn in place of the armoured skeletons in Volkihar Castle.

5 comments

  1. JonThackery
    JonThackery
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    • 194 kudos
    It's a boss...?...

    Giant movespeed ?
    1. PastChristmas
      PastChristmas
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      • 168 kudos
      They're essentially a new type of Draugr enemy, as they copy their level progression and stat offsets. Like the draugr, there will be regular and boss variant living armours. Low level ones will be suits of hide and iron, but higher level ones include the stronger suits like ebony. They closely follow how the actual armours show up in the vanilla levelled lists, so hopefully it will be fair.

      In order for the armour to animate its best, they use the human skeleton, therefore they will move considerably faster than draugr.
    2. JonThackery
      JonThackery
      • supporter
      • 194 kudos
      Very good idea, well done.
      However i would make them more slow, but it's my pov.
    3. hoangdai94
      hoangdai94
      • member
      • 138 kudos
      @PastChristmas That sounds interesting !
    4. PastChristmas
      PastChristmas
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      • 168 kudos
      I hope to get this released within the month!