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I'm taking another stab at Reach Trees. My original Better Reach Trees mod made the reach trees look more alive, but this time I decided to improve the dead-looking vanilla reach tree aesthetic.
This is still a work in progress, but is very near completion. I hope to have it up by the end of the week. Just a few more meshes to make and it should be done.
This mod gives reach trees all new textures and uses a slightly modified vanilla mesh. Therefore, the meshes retain the same poly count as vanilla and should be performance friendly. Since the keep the vanilla shape, you also should not experience moss hanging in mid-air unless it was like that in vanilla or you have another mod that moves the moss. They also shouldn't stand out too much in snowy regions, since they don't have any leaves.
These will have both non-parallax and complex parallax options, hybrid tree meshes for ultra tree LOD generation with DynDOLOD, and an optional ESL-flagged ESP that will revert the reach tree meshes back to the vanilla file path if you are using a tree mod that alters the path or renames the reach tree mesh. There will be two ESP options, convert all the reach trees back to the vanilla path, or only convert ReachTree01 & ReachTree02 and keep the Reach cliff trees from your current tree mod. If your tree mod doesn't change the file path or name of the mesh, then you can simply delete/hide any meshes that you don't want to use.
If you would like to see more images, check out my Patreon post for these (no subscription required).
7 comments
There are things that can be done with low poly meshes, such as smoothing the normals to make hard edges less noticable. You can also move around some of the harder angles in the branches to make the curves a little less dramatic.
All that said, there are actually trees in nature that grow at strange angles that you wouldn't think where possible. They typically occur in very windy areas or have some kind of mutation or disease. Cases in point: Strangely Shaped Tree and Crooked Trees
In fact, I kind of enjoy working within the limitations of the vanilla meshes. It's helped me learn a lot about meshes that I might have just glossed over if I just started increasing the poly count.
To this day, I haven't found a replacer that I am fully satisfied with.
Imo Reach Trees Enhanced is still doing the best job.