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Part 2 of my High Poly COTR project! Sorry I deleted the first post btw, I had some issues but I think I can keep it up :)
Another thing that also got me about COTR is that it's head mesh has fewer vertices than the High Poly Head mesh, which is indeed quite surprising considering that it is described have a very high poly head. Another thing related to that matter is that it has some parts that are oddly low poly, the ears are a very good example of that.
I truly love the fact that it implements 3D ears (contrary to the vanilla head mesh and the High Poly Head mesh with their flat ears), but the way they are structured is a bit complicated.
I'd show the elven ears, but I'm redoing it all and I still haven't got to that part yet. They look SO good tho!
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