I disabled it because I have for a long time considered it flawed and obsolete. Now I use Kaputt instead, that one also triggers NPC werewolves to perform killmoves. (and pardon the late reply)
For argonian, personnally i will not put fur on them, but it's my opinion.
But talking of the headshape, with a bit shorter nose and some fur, it will looks like underworld ones.
(I send you a PM relative to the Uber lycan from Underworld movies, i'm reworking on Quint, his human form, it would be cool to have him in the game integated like for a boss for example, a huge werewolf; we could encounter his human form in a vanilla ancient nordic place, he would be warning you about a monster lurking in there, when you finally encounter him in his bulky werewolf form further in the dungeon for an epic battle like in Underworld).
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But talking of the headshape, with a bit shorter nose and some fur, it will looks like underworld ones.
(I send you a PM relative to the Uber lycan from Underworld movies, i'm reworking on Quint, his human form, it would be cool to have him in the game integated like for a boss for example, a huge werewolf; we could encounter his human form in a vanilla ancient nordic place, he would be warning you about a monster lurking in there, when you finally encounter him in his bulky werewolf form further in the dungeon for an epic battle like in Underworld).