Getting the proportions right took many tries. What helped a lot is adjasting the proportions of the bones controlling the mesh,or the part of the mesh you want to resize,not the mesh itself.This is easily done in Blender.
Note that after manipulating Mordhaus bones*, you must then export the mesh in wavefront (.obj) format,the turn it into nif format,then rig it on Skyrim skeleton/bones.
Yes.Ported to Skyrim,modified so they have separate leg armor and boots and to be closer to their historic counterpars etc.Will only be included in a public mod if permission is given by Mordhau's creators.
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if there is any chance of your sharing privately that would be super duper appreciated my friend (same name on discord).
totally understand why u dont share publicly, either way love your work and hope to see more soon!
* I asume you port the mesh in .psk format