Skyrim Special Edition
Cracked Tusk Stronghold

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Schlitzohr

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Finished the exterior. Reworked the towers in the background and designed the small area behind the fort. Also added a lot of other details and designed the npcs.

There will be a blacksmith, some hunters/guards, two farmers, a seer and a "innkeeper" (sells food, doesn't rent a bed) besides Ghunzul, who will be the chief.

7 comments

  1. SefaAlaz
    SefaAlaz
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    • 9 kudos
    won't the residents be hostile because location is active in mehrunes razor quest. How are you going to design this?
    1. Schlitzohr
      Schlitzohr
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      I will edit the unnamed npcs out and edit Ghunzul to be friendly and have a option to get the shards without a fight. But you will still have the option to take the shards, which will turn the stronghold hostile.
    2. SandGentleman
      SandGentleman
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      • 40 kudos
      Such a great change! Excited :)
    3. SefaAlaz
      SefaAlaz
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      • 9 kudos
      the perfect choice. I always hated it being hostile. A group trying to create a stronghold of their own would be much more effective. Waiting patiently :)
  2. Schlitzohr
    Schlitzohr
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    I think I overdesigned parts of the stronghold in this version. Reverted some of the changes and expanded on others. Also wrote 4 quests for this location.
  3. tattwood
    tattwood
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    • 107 kudos
    That looks great! Love the design.
    1. Schlitzohr
      Schlitzohr
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      Thanks!