Skyrim Special Edition
Makbur Longhouse

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Schlitzohr

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Added a longhouse to Bilegulch Mine. It will be part of a quest from Cracked Tusk Keep.

10 comments

  1. SefaAlaz
    SefaAlaz
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    Have you ever thought about starting a server on discord? You're changing a huge area of the game with your new mods right now, so anyone can make a separate mod list with this mods. Most people would enjoy following your progress on discord.
  2. Torp13
    Torp13
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    How will all these upcoming locations be released? Will you continue to release areas one by one?
    1. Schlitzohr
      Schlitzohr
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      Depends on the location. Cracked Tusk Keep will probably release this week.

      The Tundra Overhaul stuff will combine previous settlements in the region (Granite Hill, Greymoor, Iggath, New Weynon) and add also a lot of new stuff inbetween to tie it all together. This project has grown way too big, so I can't really say when it will be done. Most of it is complete, but there are still some more complicated quests to script and a lot of bugs to fix.

      I definetly want to release more standalone locations, like Lotch, Pargran, Northkeep, Nimalten or Snowhawk. But those will also be combined down the road into region overhauls.
    2. Torp13
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      Wow, it's impressive how much content you have made within this amount of time. I hope you release as many areas as possible as standalones for compatibility's sake, but I understand if it might to difficult if there are interconnecting quests and such. Good luck with your project!
  3. SefaAlaz
    SefaAlaz
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    Hello Schlitzohr,

    Excellent, I really can't wait. The location can be captured with Lawbringer - Guardsman mod. Will this place be hostile in your version? I'm wondering if they'll be compatible. 

    1. Schlitzohr
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      Shouldn't be a problem. But some of the quests from Cracked Tusk Keep will feel kind of weird if the place is occupied by Imperials or Nords.
    2. SefaAlaz
      SefaAlaz
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      If you have removed the NPCs in the location from hostile, of course I will not use lawbringer to avoid immersion break. But for example, if there is a hostile group while doing the mission and the area seems to be cleared after the mission, I think the problem can be easily solved with a patch.
    3. Schlitzohr
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      No, it's way less intrusive. There will spawn one friendly npc for a quest and later the longhouse will be accessible. It will still be a clearable dungeon.
  4. SandGentleman
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    Awesome! I love to see more 'civilian' or 'non-dungeon' architecture or tilesets being used in/around dungeons. Similar to how the Solitude tileset is used in the Potema catacombs and stuff :-)
  5. TheLoneWolf449
    TheLoneWolf449
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    Man, your work is glorious. I can't wait for this stuff to release.