Skyrim Special Edition
Niagara

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Ashnur

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9 comments

  1. bacetrica
    bacetrica
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    Oh, she has a really attractive face, ash!
    I love her lips and jaw shapes, also her deeply eyeliner. Looking at her face me think that I should change the way I sculpt my female character faces, since the users who download my mods are getting tired of it and it makes me a little depressed. I have to sculpt faces that look more feminine, lol!
    1. Ashnur
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      Thanks my friend!
      Honnestly your recent Lynette looks awesome! Her overall face shape looks super good to me.
      We all have our methods to create face/presets/whatever, and tend to use it over and over. Same for me, I basically use one preset that I modify slightly everytime. xD
      Btw I recently tried UBE 2.0, and sincerely it's super cool. Not regarding compatibility for outfits/textures/overlays sadly, but for character creation it's a blast! It's like putting 3BA+BHUNP+CoTR in a shaker : tada! Here's the result!^^
    2. bacetrica
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      Hi, Ash!
      I don't recycle the same preset to create a new one, but I have a tendency to replicate the same jaw shape over and over again, I think the problem is that I should choose different images of women's face shapes next time, since to sculpt my character presets I took inspiration from real faces.
      I've seen friends using UBE and it changed the way their characters' faces look and I seem to remember that not all skin textures mod are compatible with UBE. Correct me if I'm wrong on that.
    3. Ashnur
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      Yo! ^_^

      About UBE, indeed it changes the way you create faces. A lot!
      It's a bit like CoTR, but more consistant to me, more relevant. Not sure how logic is my feeling here. xD
      Very different slider system, and very interesting.
      I'm hesitating a tooooon to switch to UBE 2.0 now for my main character! O.O

      The utter lak of outfits, I mean quality outfits and "almost lore friendly a bit sexy but not too much"... It's a big CON.
      But the PRO regarding overall quality for body and face, is tremendous.
      Some gears and engines are at work now in my brain, just to imagine if it's worth the time in my case. xD

      But, at least, you should try UBE 2.0, for one reason : you can run it alongside CBBE/3BA/BHUNP whatever.

      That's interesting what you said about inspiration and how you work on your chars.
      Taking a "real" picture as a reference, is very cool. I never suceeded in doing this way, even after many tries.
      We all tend to have our own perception of what's "ok/realistic/we like/cool" about face shapes. And as we said, some personnal ways of working on it.
      One major thing was missing to me so far on every head and body mods/replacers : a consistant basic system, providing very quick super cool shapes.
      Sure we can sculpt almost endlessly, we can even import heads from other games and so on, to improve what we have.
      But a system that allows anybody to make a decent functionnal face in 2024 with Skyrim... Not an easy task!
      I think UBE did it.

      In fact, in my case, I tend to rework again and again the same preset as I explained you, to create new ones on this "base".
      I almost know how to modify it in the way I want due to time/experience/feeling with racemenu. But it takes time, so much time to smooth everything... It's possible, but super hard/long.
      UBE/CoTR system regarding faces make this step way more logic/quick. And same regarding body as far as I can say.

      Pfiouuu long answer! xD
      Cheers!
    4. bacetrica
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      Don't think that I always manage to sculpt a face preset in Skyrim that looks identical to the original taken from a real photo of a certain actress which I took as creative inspiration to sculpt my own character faces, many times I edit them adding my personal style to those  faces, when things don't turn out the way I want using the racemenu sculpting tool, hahaha!
      I'm currently looking for real women photos who don't have square jaws, but I think that's almost impossible, many actresses don't have angular faces, I think that type of face is only found in cartoons, hahaha!

      I've never tried UBE, but you say it makes things easier when sculpting a face preset. I don't know, I think I should try it on a new game profile and see how it works and if I like it or not.
      Many thanks, Ash!
    5. Ashnur
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      Yo! ^^
      To show you a bit more how I do my screenshots, here's this one.
      Pretty cool one \o/, but, as you can see, with a "major" problem : hairs seems to cut/clip in face on left side/cheek.
      But It's not the case!
      Hairs are into the camera in fact. I'm super super close.
      Wide camera angle/fov, super close, trying to catch details and dof at the same time.

      Global view to a detail, then zooming (forward tfc mouvment key with camera for me) while adjusting bit by bit frame ratio/dof (mouse wheel) at the same time. Super nice!
      Sometimes, I forgot to check some areas while getting super close, like this one. ^_^

      Spoiler:  
      Show

      
  2. DicDec
    DicDec
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    Cool girl my dear Ash!
    looks so pretty, also with a cool name!
    Hoping you the best in your new set up!!
    1. Ashnur
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      Ohh DD! \o/
      Thanks a lot amigo!
      Nice to see you! I hope you're fine!

      In fact I was thinking about you just minutes ago, after trying some geometricals screenshots!^^
      Spoiler:  
      Show

    2. DicDec
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      Hey those look cool lol, especially the first one!
      looks like some kind of platforming level where you have to go all the wayyy down!
      I'm just happy you still remember me after all this time lol!
      I hope you are doing good as well over there my friend!