Skyrim Special Edition
The Dragonborn's Bestiary - Update

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JPSteel2

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24 comments

  1. Ulaidh
    Ulaidh
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    Any plans for Requiem compatibility? And if not, how easy would it be for users to make their own patches?
    1. JPSteel2
      JPSteel2
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      Not familiar with Requiem, does it add custom resistances and weaknesses to enemies? If so, then it can be easily patched by rewriting the corresponding entries in the JSON files for each creature
    2. Ulaidh
      Ulaidh
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      Great!!! It does add some custom resistances yeah.
  2. EugeneUI
    EugeneUI
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    This is sick <3
    1. JPSteel2
      JPSteel2
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      Thanks, Eugene! Would love to see you take on this menu!
  3. ChrisKley
    ChrisKley
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    Would it be possible to display how many beasts the player has killed?
    1. JPSteel2
      JPSteel2
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      Not sure if I can add it easily with how I'm detecting kills currently
  4. TateTaylorOH
    TateTaylorOH
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    How will you access this menu?
    1. JPSteel2
      JPSteel2
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      With a hotkey, K by default by can be edited in the .INI
    2. ChildofDragons
      ChildofDragons
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      Could I suggest adding a button to the tween menu, such as in the top corner w a prompt to open?
    3. TateTaylorOH
      TateTaylorOH
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      A tween menu button would be my preferred method as well, but that would probably make the mod a lot less compatible. A hotkey is perfectly fine.
  5. ChildofDragons
    ChildofDragons
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    So excited for the drop!!
    1. JPSteel2
      JPSteel2
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      Thanks!
  6. TheAetherialRamones
    TheAetherialRamones
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    Hype train. Let's gooooooooooo.
    Thank you for all your hard work!!!
    1. JPSteel2
      JPSteel2
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      Thanks! It's a really fun project to work on tbh so I don't suffer too much lol
    2. TheAetherialRamones
      TheAetherialRamones
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      We still appreciate it a ton! Cheers.
  7. DefinitelyNotNoah
    DefinitelyNotNoah
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    A.B.C patch when?
    1. JPSteel2
      JPSteel2
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      Just after NR and CBBE patches
  8. JDTonts
    JDTonts
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    This sounds like it's going to be fantastic, the way this bestiary is being planned out is fantastic. And the way you plan to make it easy to add on to is great! Like with the Description Framework Mod!

    Edit: I can already think of a few categories certain modded enemies would fit into.


    • Dwemer Spectres standalone or part of Skyrim's Immersive Creatures in Undead.
    • The Gilded and Amalgam from Clockwork also in Undead
    • The bizarre and stretched out enemies of Wheels of Lull probably in Monsters
    1. JPSteel2
      JPSteel2
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      Thank you very much for the kind words!

      Really looking forward to the addon that will pop up as well, I know the community won't disappoint
  9. SonderBain
    SonderBain
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    Very cool!!
    1. JPSteel2
      JPSteel2
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      Thank you!
  10. TheSurpriser
    TheSurpriser
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    so excited!
    1. JPSteel2
      JPSteel2
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      Thanks!