If I can just get the stupid animation and bones to work right

Image information

Added on

Uploaded by

HasphatAntobolis

About this image

I know that Barbie Doge and both Touh87 dogs are made out of this mesh. I also know that both of them have their own converted skeletons and bones. I cannot get this crap to work. If someone would just convert a regular Dogmeat to Skyrim, I could just copy all the bone weights from it. Outfit studio is aware that the model is from FO4 and tells me that to export it to FBX then Reimport it to convert to SSE, but that does not copy the bones, nor the textures, nor any relevant data, so that method is useless. I could load the whole thing in Blender, but then I cannot seem to get that to export it with the bones still attached. Hell, I cannot get Blender to export a nif at all, so I always send it out as an obj and then convert it in OutfitStudio. Is there no program that will just convert FO4 to SSE? I tried copying the bones from the touh87 dogs, but there is some serious jankiness, like dogmeat turns his head, and his teeth stay put and stretch to the mouth, so I painted some extra weight on the teeth, and that turned it into pure nightmare fuel. There must be an easy way to do this, since so many people have used dogmeat as a starting place for making custom dogs. Or there is no easy way and those people are modelling Gods. How do I get this to work?

7 comments

  1. HasphatAntobolis
    HasphatAntobolis
    • premium
    • 81 kudos
    I think I got in a state is is minimally janky. There are still a few issues with the tail animation. Some issues with the ears during certain animation, but for the most part it looks good. No garbled jags anywhere and the tail no longer falls straight through the body, so I'll probably release it. If anyone else can do a better rigging job then they are welcome to try. 
  2. ShyViolets
    ShyViolets
    • premium
    • 8 kudos
    No luck contacting the other authors to ask?
    1. HasphatAntobolis
      HasphatAntobolis
      • premium
      • 81 kudos
      Not yet. They haven't got back with me. They all seem to have custom skeletons for theirs, which is why I cannot just use those. Pulls the vertices wrong.
    2. ShyViolets
      ShyViolets
      • premium
      • 8 kudos
      Maybe you can ask on the mod author discord or arcane university discord? Good luck! Wish I could help, but I’m not proficient in this area :(
    3. HasphatAntobolis
      HasphatAntobolis
      • premium
      • 81 kudos
      It is a bunch of manual painting in Outfit Studio that I need to do. I think I can make it easier by using one of the existing dogs as a reference, then editing their shapes to be close to Dogmeat's, then moving their bone poses to the correct locations, and finally just copying their weights, and then doing a bit of cleanup work with the paintbrush.
  3. DarkDominion
    DarkDominion
    • premium
    • 489 kudos
    I have no idea how to get it to work, but the pupper looks amazing ! Those tiny little hairs

    He is the bestest boi ever !
    Gib treato !
    1. HasphatAntobolis
      HasphatAntobolis
      • premium
      • 81 kudos
      Yeah, if only the animation wasn't all janky. I'd drop him right in the game. Can't seem to convert it from FO4