Skyrim Special Edition
Tears of Magnus

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bl3azy

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Tears of Magnus

A look at one of the spells that I'm working on that I'm tentatively calling "Tears of Magnus" for my upcoming "Star" themed spell mod. Custom visual effects from the ground up. Still trying to decide the kind of damage & balance. As of right now, each shot does 25 health damage and 30 points of weakness to magic with each hit. Anyone have any good ideas?

7 comments

  1. tekassassin9677
    tekassassin9677
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    So how's this coming along? I'm still hyped for this.
  2. tekassassin9677
    tekassassin9677
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    if I may make a suggestion, you can make a more balanced, and an overpowered version of the spells. Changing the values for magnitude isn't too complicated unless more sophisticated scripts are involved, but I recommend using Arcanum as a reference. Most spell mods get swept under the rug in favor of stealth archery, but the only mods that have any staying power to most are mainly Arcanum, and the collective work of Enai Siaion. Try to imitate their balancing. But if you want to make a busted version, maybe make an patch file that buffs the power of the spells?
    1. bl3azy
      bl3azy
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      I'll definitely take a look into those spell implementations, now as for the fact that most of these spells aren't conventional elemental types, as for it's "base" elemental type function, I'll have to come up with something fresh yet valid for use throughout a play through. Thanks for the input!
  3. tekassassin9677
    tekassassin9677
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    Beautiful. I will endorse it the moment it comes out, and I will track your profile. This is incredible.
  4. Zahchips
    Zahchips
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    breathtaking
  5. Greenjar24
    Greenjar24
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    Oooooh I want this one.
  6. Lanores
    Lanores
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    Something incredible, it will be interesting to see